A third one.
Other then Copy/Paste and Resize objects, it is usefull to Rotate objects like
the buildings.
To rotate an object, keep Ctrl-Upcase pressed, place the mouse over the
object and move the mouse to rotate the object.
Pierre
>________________________________
> De : Andrew Buck <[email protected]>
>À : [email protected]
>Envoyé le : Jeudi 16 août 2012 14h31
>Objet : Re: [HOT] Northern Uganda Tracing Exercise / Sprint
>
>
>Copy pasting completed huts with the tags on them is the fastest way to
do this. One more tip is that in josm select mode you can select a hut
and hold down ctrl+alt while you click and drag the mouse to resize the
hut. This lets you make a different sized one to copy and paste. With
this method you can cover an area with lots of huts very quickly.
>
>-AndrewBuck
>
>
>On Thu, Aug 16, 2012 at 10:22 AM, Pierre Béland <[email protected]>
>wrote:
>
>There is a simple way to rapidly trace the many huts in JOSM. You first create
>a way with the appropriate attribute. And next, you copy it were you need to
>add other huts.
>>
>>
>>
>>1. Create a circle way representing a hut : Draw a hut, press shift-o to
>>create a circle and add the attributes. Press Ctrl-C to copy this object.
>>
>>
>>2.Copy this way to create new ways representing huts. Simply place the
>>cursor over the location on the imagery of a hut to add and simply press
>>Ctrl-V. Both the way and the attributes will be copied.
>>
>>
>>Pierre
>>
>>
>>
>>>________________________________
>>> Michael Krämer <[email protected]> wrote
>>>
>>>
>>>After I while I started using the following method in JOSM to trace the huts:
>>>- select a finished hut and copy the tags with ctrl-c
>>>- press a and draw a line across the hut
>>>- press shift-o to create the circle
>>>- press ctrl-shift-v to past tags
>>>Although this is rather fast, it still feels somewhat arduous looking at the
>>>number of huts. Doing buildings with the building_tools plugin is much
>>>faster. Unfortunatley I'm not familiar with Java, otherwise I would probably
>>>rather try to create a corresponding plugin
myself.
>>>
>>>
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>>
>>
>
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