Hi Pierre, Vivian, and others,

We frequently experience the same problem here in Nepal due to low Internet
bandwidth. We have developed a guide to use offline imagery in JOSM. Here
is the link:

https://www.dropbox.com/s/3wwpgorjubmp0nc/Using%20offline%20Bing%20Imagery%20in%20JOSM.pdf

Nama




On Wed, Jul 17, 2013 at 10:31 AM, Vivien Deparday <[email protected]
> wrote:

> Hi Pierre,
> if you are doing your workshop with JOSM, a short term and low-tech
> solution is to use the caching feature of JOSM. As Paul mentioned, you
> have to check the terms of use of the imagery you are using to make sure
> you are allowed to cache it. You can find the feature in JOSM in 
> Edit->Preferences->WMS/TMS
> tab->Settings. There is a path at the bottom. When you browse around an
> area, the tiles are cached in this folder, once you have covered the area
> you want (for each zoom level) then you can copy this folder to the other
> computers in the right place (check the path in the preferences or you can
> set the path to where you copied the files). Also, I don't remember exactly
> but you may also need to do what is written under the section "Caching" on
> this page http://josm.openstreetmap.de/wiki/Help/Menu/Imagery  to make
> sure the cache isn't deleted.
>
> Cheers,
>
> Vivien
>
>
> On Tue, Jul 16, 2013 at 12:31 PM, Pierre Béland <[email protected]> wrote:
>
>> HOT is presently deploying four field teams in Burkina Faso, Chad, Togo
>> and Senegal. As it is often the case in these countries, internet bandwith
>> is a significant problem. We are already experimenting problems in Togo.
>>
>> What type of  "not too techy" solution could be implemented immediately
>> to respond to internet communication problems of a classroom with up to 20
>> computers ?
>>
>> As we said yesterday at the Tech WG, the most significative improvement
>> for field teams would probably be to cache the Imagery.
>>
>> What short term solution would you propose for this?
>>
>> Pierre
>>
>>   ------------------------------
>>  *De :* Harry Wood <[email protected]>
>> *À :* Paul Norman <[email protected]>; 'Yantisa Akhadi' <[email protected]>;
>> 'Mikel Maron' <[email protected]>
>> *Cc :* "[email protected]" <[email protected]>
>> *Envoyé le :* Mardi 16 juillet 2013 10h39
>> *Objet :* Re: [HOT] next HOT tech chat
>>
>>
>>
>> > So, there's a few different things you could cache.
>> >
>> > One is imagery/tiles. For tiles it's a well-solved problem,
>> tile.osm.org
>> > uses a bunch of squid caches and the configuration is all at
>> > http://git.osm.org/chef.git/tree/HEAD:/cookbooks/tilecache
>> >
>>
>> It would be neat if a BRCK type device could intercept requests to
>> tile.openstreetmap.org while an internet connection is working, and then
>> serve the same tiles from cache if the internet is down. I'm thinking of
>> man-in-the-middle caching on the connection device. Is that a squid-like
>> thing to do?  That type of caching may already be a generic function of
>> BRCK. It would mean that if you have some tool running locally, but which
>> is designed to require an internet connection for embedded maps (hitting
>> tile.openstreetmap.org in the standard way) it could carry on working,
>> without re-configuring tile URLs.
>>
>> ...but it wouldn't have all the tiles in the region. Just those which
>> somebody had viewed before. To have all the tiles, the temptation is to
>> request the full pyramid as a bulk tile download. That causes problems for
>> the server, and is strictly disallowed on the main osm tile server, but you
>> could imagine some set-up in which aid workers are allowed to bulk-download
>> a pyramid of tiles from a HOT tile server before they get on a plane.
>>
>> Of course the smart way is to run a tile server in the field. Smart
>> because it's more compact, and also because feeding in diffs is a reliable
>> compact thing to do. Another "solved problem" really ...Except that the
>> technology is somehow still far too complicated to give to a random
>> non-technical aid worker. In fact I think even people like MapAction didn't
>> get their heads around it. Rendering is still very much an OpenStreetMap
>> expert skill.
>>
>> It think tiled vector data will be the key to lowering barriers here. You
>> mentioned tiles and API data as two forms of caching, but cached *vector*
>> data has huge potential. This is a bit more of a blue skies idea. But check
>> out this tantalising preview from the MapBox guys: 
>> https://vine.co/v/b0DvTPnpPtw
>> That's the whole planet on USB key, rendering on the fly.  I think we
>> want to get to the point where aid workers don't leave home without a copy
>> of this. Then another challenge is allowing them to request low-bandwidth
>> data updates when they have internet. Of course there are some pretty
>> amazing mobile apps which use a tile vector data approach. I really love
>> MapsWithMe, but it's closed-source and doesn't do low-bandwidth updates. Is
>> AND the best open source one? I hope we'll see convergence on an open
>> standard and open tools to view, and update vector tiles. What's the best
>> way for HOT to push things in that direction?
>>
>> Harry Wood
>>
>>
>>
>>
>>
>>
>>  A disadvantage is that they only cache what has been requested.
>>
>>
>>
>> I think a remote team with sporadic internet connection.
>>
>>
>> on the topic of HOT usb stick.... https://vine.co/v/b0DvTPnpPtw <<< The
>> entire word rendering on the fly!
>>
>>
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>>
>>
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>>
>
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>


-- 
________________________________________________________________________
Nama R. Budhathoki, PhD
Nepal Lead
The World Bank's Open Data for Resilience Initiative (OpenDRI)

*Web: http://budhathoki.wordpress.com
Skype: namabudhathoki
Twitter: https://twitter.com/Nama_Budhathoki*
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