Hey,

I've just added my comments on your proposal. For some reason some of
my comments are shown as "anonymous". Not sure why, might be a but in
Google Docs. :-/

Don't be surprised about the volume of my comments. I'm very happy
with your prework. You demonstrate a lot of domain knowledge which
will allow you to make progress quickly.

I'll reply to this mail with more details later.

Thanks!
-Andi


On 00:24 Sun 25 Mar     , Evgeny wrote:
> Hello!
> Thanks, it's getting a lot more understandable.
> But some things are not completely clear.
> 
> > But instead of passing the
> > neighborhood object it got from the SerialSimulator, it will pass
> > on a new neighborhood object[3], a MultiNeighborhoodAdapter[4].
> > This has two members, called "spheres" and "boundaries", which are
> > generated in the expansion of the macro
> > DECLARE_MULTI_CONTAINER_CELL().
> 
> Yes, I got this thing about multicontainer, but to fully
> understand the mechanics, FloatCoord<> pos somehow
> connected to the grid? I would like to think that yes, because
> how else to find neighbors. And if yes, I'd like to discover
> where this connection is (I believe that
> 
> < This object does the translation from the neighborhood
> <  that is defined on the regular grid towards iterating over
> <  spheres (or boundaries)
> 
>  something, that could use this connection). From my point of
> view, this should be something like this: the positions of the
> spheres should be associated with the grid cells, and thus,
> it would be possible to recognize directly through the neighboring
> cells the spheres that occupy these cells, and then resolve collision
> (if any). But I don't actually see, which cells, to be exact, which
> adapter recognized as a neighbor?
> I written down my thoughts into a proposal draft in "Implementation
> details" paragraph. You could check it, to understand why I'm asking this.
> Next my question directly relative to this thoughts: is there a possibility
> to make object take up several cells?
> 
> Sincerely,
> Evgeny Dedov

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HPC and Supercomputing for Computer Simulations
LibGeoDecomp project lead, http://www.libgeodecomp.org

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