I don't think this fix has been released. I'm trying to build the mercurial version and getting the error:
[ 50%] Building CXX object src/CMakeFiles/enblend.dir/gpu.o /usr/local/src/enblend-hg/enblend/src/gpu.cc: In function '_CGLContextObject* cgl_init()': /usr/local/src/enblend-hg/enblend/src/gpu.cc:166: error: cannot convert 'long int*' to 'GLint*' for argument '3' to 'CGLError CGLChoosePixelFormat(const CGLPixelFormatAttribute*, _CGLPixelFormatObject**, GLint*)' -- You received this bug notification because you are a member of Hugin Developers, which is subscribed to Enblend. https://bugs.launchpad.net/bugs/685934 Title: enblend GPU on OS X without superfluous window Status in Enblend: Fix Released Bug description: I was using enblend for a batch processing script under Mac OS 10.6, with GPU support enabled. This made my computer difficult to use because a window would be opened from enblend and steal my focus every time it ran. This was evidently a side-effect of using GLUT for OpenGL context initialization which assumes a window-based context on Mac OS X. By replacing this with a CGL PBuffer context no window is spawned and the flashing icon on the dock is also eliminated. I have attached a patch against the 4.0 source download that replaces the GLUT initialization code with Mac OS X-specific CGL initialization. The changes are contained within #ifdef HAVE_APPLE_OPENGL_FRAMEWORK so it will not affect building on other platforms. No makefile or linking changes were necessary for this change. Do with it what you will. _______________________________________________ Mailing list: https://launchpad.net/~hugin-devs Post to : [email protected] Unsubscribe : https://launchpad.net/~hugin-devs More help : https://help.launchpad.net/ListHelp

