On further thought, it looks like the version of OpenGL on my mac (latest MacOS 10.6.6) does expect at GLInt as was in Michael's original patch, not the long int as it was subsequently changed to. We may have a situation that different versions of the OpenGL framework are expecting different argument types.
-- You received this bug notification because you are a member of Hugin Developers, which is subscribed to Enblend. https://bugs.launchpad.net/bugs/685934 Title: enblend GPU on OS X without superfluous window Status in Enblend: Fix Released Bug description: I was using enblend for a batch processing script under Mac OS 10.6, with GPU support enabled. This made my computer difficult to use because a window would be opened from enblend and steal my focus every time it ran. This was evidently a side-effect of using GLUT for OpenGL context initialization which assumes a window-based context on Mac OS X. By replacing this with a CGL PBuffer context no window is spawned and the flashing icon on the dock is also eliminated. I have attached a patch against the 4.0 source download that replaces the GLUT initialization code with Mac OS X-specific CGL initialization. The changes are contained within #ifdef HAVE_APPLE_OPENGL_FRAMEWORK so it will not affect building on other platforms. No makefile or linking changes were necessary for this change. Do with it what you will. _______________________________________________ Mailing list: https://launchpad.net/~hugin-devs Post to : [email protected] Unsubscribe : https://launchpad.net/~hugin-devs More help : https://help.launchpad.net/ListHelp

