On 2009.02.03. 15:14, paul womack wrote:
> Given the expertise on the list...
> 
> I'd like to take a normal map, and map a
> more "logical" map from it, de-emphasising
> dull areas (straight roads with no junctions
> or landmarks) and emphasising
> important areas (junctions, landmarks etc).
> 
> I could stop being lazy, and simply
> create a map in InkScape or similar,
> but I'd like to have a go at
> "simply" applying non-uniform scaling
> to a normal map (e.g. from multimap).

unless that's a unique paper map, you could look at openstreetmap and 
custom rules for their 'kosmos' map renderer

> This sounds a bit like morphing, or something.
> 
> But I can't think of a neat way to do it.
> 
> In my mind, I'd like to have a mask file where
> high pixel values mean "important, scale up" and low pixel values
> mean "unimportant, scale down".
> 
> So I could paint the mask file and apply "the magic"
> 
> Does anyone know where I get "the magic" ?
> 
>    BugBear
-- 
  Rich

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"hugin and other free panoramic software" group.
A list of frequently asked questions is available at: 
http://wiki.panotools.org/Hugin_FAQ
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at http://groups.google.com/group/hugin-ptx
-~----------~----~----~----~------~----~------~--~---

Reply via email to