2009/3/28 Yuval Levy <[email protected]> > > Welcome Yulia, > > Yulia wrote: > > spent quite a bit of time trying to compile the code on mac os. > > congratulations. that's not the easiest platform to deal with. > > > > Instructions > > in the most cases are straightforward and easy to follow (there were a > > couple commands that are outdated. > > you're encouraged to sign up for a wiki account and update them. > > > > Right now the issue that I'm having is that when I try > > to stitch images together, it throws an error. > > I'm not sure about the current status of SVN, and even less in relation > to building on OSX. Maybe Harry can recommend an SVN revision that is > known to work?
Hi Yulia, As Yuv already mentioned: welcome. Please specify which error you get when running hugin and in which SVN version it was. I very often compile svn versions of hugin and regularly build OSX bundles. I compile more often than releasing a bundle and in the recent svn versions (last 2-3 months) I did not find an svn not to work. Occasionally "something" doesn't work and needs some fixing. Please note that hugin has partly functionality of it's own and partly relies on external tools. This means that, during this stitching, you could get an enblend segfault error (patch available by Lukas (Stativ), but not applied yet to enblend trunk). Please let us know where it crashes and in what svn if it is hugin. > > > Other than that, errors are the daily bread of development. You're > invited to check if there is a similar report in the bug tracker and add > details there, or start a new ticket there. > <http://sourceforge.net/tracker/?group_id=77506&atid=550441> > > > > Would it be ok to ask for help with set up in this mailing list? > > yes! we are all here to help. There is plenty of expertise on this list > and the way you are asking I am confident somebody with the right skills > and some time at hand will jump in and help you. I'm sorry I don't know > much about setting up the develeopment environment on OSX. > Please ask. I will not use this thread to expand already on what to do. I only want to mention that there are 2 options to work on OSX: - the standard cmake way - the XCode project way via the XCode IDE. The standard cmake way is the best way to go get familiar with compiling hugin. I assume you already read the < http://wiki.panotools.org/Hugin_Compiling_OSX> as you mentioned some outdated info there. It is also the best way for the community as the cmake approach is "universal" (and I don't mean the OSX meaning of universal). > > > 1) does it matter which platform I am developing on? > > (at school I program on Mac and Linux only) > As Yuv also answered this question: It doesn't matter. Like mentioned above: the cmake approach (on OSX) is the best approach in this case as you can test both on Linux and OSX at the same time. Last year Onur also worked on MacOSX in the gsoc 2008 feature matching project. Hoi, Harry --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/hugin-ptx -~----------~----~----~----~------~----~------~--~---
