Thanks for your understanding and feedback.

> I0m meeting Sébastien and Vincent on Friday to prepare specific project
> ideas that you (and other interested students) can pick up.
>
> Stay tuned for that. The rules at Google are that if there is agreement
> between the student and the mentoring organization, the scope of an
> application can be changed, even that radically. You have an application
> in the webapp, we have time up until around April 15 to work something out.
>
Alright, sounds great. I'll be missing from April 14 to May 2 though.

> how far advanced is that enhancement? do you think you could provide it
> as "qualifying patch"?
If it were that simple I would have made it ages ago. I've done all
possible fixes & minor modifications last year. The enhancements are
significant enough that I would have loved to work on it on this
year's GSoC as a project, although that did not seem possible after
discussing it with Julian. Mainly I wanted to support different
surfaces of rendering, and use threads for smoother loading.

> There is a lot of work in 3D space transformation that is waiting for
> your talent.

Alright, good to hear that.

>
> I'll share with you a vision.
>
> Imagine you're in a room. A classroom, though any concave volume will
> do. Projectors (or wall integrated touch screen displays,
> rear-projectors, whatever combination) are scattered all over the place,
> to cover the concave surface completely, and they project a seamless
> immersive environment.
>
> To do this we need:
> - warping and blending, similar to Hugin, although the process is
> inverse since we are splitting into individual images from a single
> hemispherical or equirectangular input, and there are further challenges
> such as real-time.
>
> - We'll need to adapt the geometry to the position of the projectors;
> and we'll need to blend the intensity of the projections in overlap
> areas. Some sort of calibration mechanism, like Hugin has geometric and
> photometric adjustments.
>
> Lighttwist <http://vision3d.iro.umontreal.ca/en/projects/lighttwist/>,
> Sébastien Roy's project, currently does the blending horizontally on a
> cylinder only, and uses a fisheye image from the center of the cylinder
> to calibrate.
>
> My vision is to break out of the constraints of the cylinder, so to make
> a truly immersive experience possible; and to break out of the
> constraints of a regular geometry such as a dome (planetarium) or a
> cylindrical screen.
>
> At some point there may be individual cameras associated with individual
> projectors, and the calibration may be in real time, accounting for
> moving objects and changing conditions. But for now, static, one-time
> calibration of the system before projection as done in Lighttwist will do.
>
> My background is in business and economics. Such a system would enable
> humanity to put a planetarium in every classroom for less than 5000$.
> Today the cost of a planetarium this size is about 500.000$ and it
> requires a fixed installation. It will enable us to share a common room
> even if we are time zones apart. Amd plenty of other applications.
>
> Lot of work in 3D space and challenges for skilled mathematicians and
> computer scientists like yourself.

That sounds very interesting, although I'm not sure if I would be up
to something as complicated as this. But if I can contribute to this
in any way, I'd definitely be very glad.

> I think you would be an enrichment to this community. It could be the
> idea you originally applied to. It could be the ideas that will be
> tabled (hopefully soon) with Sébastien Roy. At this stage we are guiding
> each other toward knowing each other. Your reply gave me a much better
> insight into your motives. We'll work something out for the common benefit.

Thanks, I will be waiting.
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