Guido Kohlmeyer wrote:
> the DLL is currently not copied to INSTALL/FILES/bin.
you will need to tell Cmake to copy it from a folder in the SDK to
INSTALL/FILES/bin
something like:
INSTALL(glew.dll DESTINATION ${BINDIR})
> test szenario to check to build result. I didn't followed the discussion
> about the broken build in depth.
the build is fixed now. to test the build, just cd to the binaries
folder and start nona with GPU and with a test project:
nona -g -o output.tif project.pto
> 1. How can I test whether glut integration is working well?
see above.
> 2. a. Where should the glut dynamic library be copied?
if you really want to, into the same folder where nona is copied. but
make the dynamic linking optional, with default for static linking, please.
> 2.b. Or should we use a static lib instead?
I would prefer static libs first. Once 2009.2 is out, we can look into
moving the Windows version from full static build to either full dynamic
or mixed build.
There is already enough on the plate for 2009.2. And for Windows.
I committed today Ryan's Visual Studio 2008 x64 compile fixes. That's
half of the patches to produce a Windows 64bit version - a request that
has been in the air for quite some time and which has more significant
impact on the users than how libraries are linked.
If I am not mistaken the second half of his patches [0] are for the SDK,
that will need an update.
Speaking of the SDK, I don't like the current status. Unless my memory
betrays me, the original SDK had all the binaries to build Hugin *and*
Enfuse-Enblend. Even if it didn't, I think a proper SDK should because
Hugin requires Enfuse-Enblend.
So bottom line: there is a lot of pent-up work and I don't think that
we'll do ourselves or our Windows users a favor by venturing now into
changing how libraries are linked.
Yuv
[0] -
<https://sourceforge.net/tracker/?func=detail&aid=2789320&group_id=77506&atid=550443>
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