Bruno Postle wrote:
On 30 March 2010 23:03, Darko Makreshanski <[email protected]> wrote:
Bruno Postle wrote:
 like the idea of a view of a globe showing the entire sphere around
the camera
With all this info, I think remapping the photos is superfluous and
would confuse the clarity of the feature as a diagram. Also if it was
a simple line drawing it could be overlaid onto the panorama in
Projection and Drag mode (again using mouse-over for visibility).
Actually once we have the setup it wouldn't be too difficult to add the
photos as well.

Ok, I guess where I'm coming from is that the orthographic view is
perhaps the worst way of viewing a panoramic scene possible. Not only
does it turn everything inside-out, but the edges are extremely
distorted and you only get to see half of the scene at any one time.
Actually if the photos would be mapped as well it wouldn't be like in the current orthographic projection, because back-faces wouldn't be rendered, so this problem of turning everything inside-out would be eliminated.
I'll attach a diagram showing the alternative of how this view could
work. The globe represents the entire scene, the irregular blue patch
represents the area with coverage from photos, the red rectangle is
the current panorama 'canvas' and the white rectangle is the part of
the canvas that is cropped. This doesn't need to be interactive or
spin-able, you could map the actual photos to this, but I'm not sure
it would make it any clearer.
I like your ideas for the overview of the panorama very much, and rendering of the images could just be like a faded addition to what you have shown just so to get a rough explanation of which parts of the silhouette on the panosphere correspond to which part of the projection. This ofcourse could be adjustable.

I actually think that there should be some preferences window for the fast preview, to allow the users to adjust everything in the fast preview according to their needs. These may be adjustments for both user interface and performance.
We have a nice distinction between 'modes' that are switched by
changing tabs and 'actions' that are widgets within those tabs, but
there is a Panorama tab which is a mixture of tools that don't fit
anywhere else, e.g. the 'show points' mode could be another tab, but
doesn't have enough functionality to justify it
In general I think that there should be only two tabs, the layout tab, and a
normal tab. Then in the normal tab you would have options to choose a tool
or for example enable 'indentify' mode etc. In this way I could combine for
example using the drag tool and have the control points displayed.

Hugin is already overly complex, and users don't appreciate the
possibilities of infinite combinations of options. Just because we can
show the control points in Drag mode, it doesn't mean we should - I
would rather enhance Show Points into a separate mode that also
highlights areas of the panorama that have overlaps, and then
integrate it properly with the Control Points table somehow.

Yes, you may be right. My idea was that the layout tab is the only one that distinguishes from the rest in terms of what is shown in the glCanvas, and all the others are just switching between tools.


Best,
Darko

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