Hi Helmut

I would second (or is it third?) Terry's and Yuv's request.

I've long wanted to see 'morph-to-fit' -- meaning a more general mesh
based warping engine -- added to Hugin's repertoire.   If PTStereo
showed the way to that, it would be a very good thing.

In fact the 'fast transform' code now in libpano is almost a mesh
warper, but restricted to a regularly spaced flat rectangular mesh.
It would be great to have a general 3D triangular mesh, with an
appropriate coordinate interpolator and perspective projection onto
the picture plane, as in OpenGL.  Of course some mesh generating
functions would be needed too, but far less complex than what is now
common in 3D modeling.

As you know, my Panini warps images by projecting  a mesh using
OpenGL.  After developing Panini, it has become clear to me that this
would an excellent way to prepare images for stitching: very general,
and, if implemented on 3D rendering hardware, very fast too.  My only
hesitation is the low order of pixel interpolation offered by current
GPU languages -- but that will probably change as the next generation
hardware becomes common, and I suppose it is already possible to get
better interpolation with a pixel shader program.

Regards, Tom



On Jun 3, 6:42 am, "H.Dersch" <[email protected]> wrote:
> On 3 Jun., 08:47, Oskar Sander <[email protected]> wrote:
>
> > For old-scool Hugin, it may sound far-fetched.  But as you may have seen,
> > Hugin (with panotools) has evolved into also providing a basic mosaic mode
> > wiich includes camera coordinates & attitude in the model.  However this
> > model is limited in the assumption of a perfectly flat reality.
>
> > Here, I am sure there is great potential in fusing back your PTstero work,
> > it would fit the Hugin mosaic model.  The calculated camera positions fit
> > directly into the current mosaic mode and the 3D mesh will become the
> > "projection plane".
>
> Using a 3D mesh as projection plane is mathematicaly equivalent to the
> morphing feature of old PTStitcher (which never made it into one of
> the current clones, neither open source nor commercial). The morph-
> points are the corner points of the triangles.
>
> > In this way it is possible to generate perfect corrected "ortographic"
> > mosaics similar arial photography maps!
>
> As an additional feature, PtStereo (and PTStitcher) support the
> orthographic projection. That means one of the source images for the
> optimizer might be a map, and the feature points can be marked in this
> map. The optimizer then calculates the height data.
>
> Helmut Dersch

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