On Feb 5, 2:17 am, Lukáš Jirkovský <[email protected]> wrote:
> I think I should point you to the Enfuse Algorithm page [1] which > contains description of how enfuse works with link to the paper in > PDF. All relevant code is in enfuse.h. Floating point arithmetics is Thanks I've read the description and the paper. Interesting. > I'd start by rewriting functors to use integer instead of float. For > making it even simpler I'd remove all functors used for determining > weight except for ExposureFunctor (by default it has highest weight > and for blending exposure is usually the most important measure). OK; is this done while "loading" the image? What I am observing now is that running: enfuse -v -v -o B-final.jpg B-4d4e23c8.jpg B-4d4e355c.jpg [...] enfuse: info: loading next image: B-4d4e23c8.jpg 1/1 ^^^ this takes about 30s enfuse: info: loading next image: B-4d4e355c.jpg 1/1 ^^^ this takes another 30s > First I'd change gaussDistribution [...] > either). Then I'd change ExposureFunctor to use this integer based OK it looks like an interesting part-time project. Are you on any IRC channel just in case? bye! as -- You received this message because you are subscribed to the Google Groups "Hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/hugin-ptx
