On Feb 5, 2:17 am, Lukáš Jirkovský <[email protected]> wrote:

> I think I should point you to the Enfuse Algorithm page [1] which
> contains description of how enfuse works with link to the paper in
> PDF. All relevant code is in enfuse.h. Floating point arithmetics is

Thanks I've read the description and the paper. Interesting.

> I'd start by rewriting functors to use integer instead of float. For
> making it even simpler I'd remove all functors used for determining
> weight except for ExposureFunctor (by default it has highest weight
> and for blending exposure is usually the most important measure).

OK; is this done while "loading" the image?

What I am observing now is that running:
enfuse -v -v -o B-final.jpg B-4d4e23c8.jpg     B-4d4e355c.jpg

[...]
enfuse: info: loading next image: B-4d4e23c8.jpg 1/1
^^^ this takes about 30s

enfuse: info: loading next image: B-4d4e355c.jpg 1/1
^^^ this takes another 30s



> First I'd change gaussDistribution
[...]
> either). Then I'd change ExposureFunctor to use this integer based

OK it looks like an interesting part-time project. Are you on any IRC
channel just in case?

bye!
as

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