Hello,

I have a few more questions concerning Enblend.

I couldn't find any documentation concerning the code itself, only
usage manuals. Is there any documentation present? The How "Enblend
2.x Works" page also gives little info (being only a general and
outdated description).

>From a look at the code I have a general idea of the current seam line
generation workflow (use NFT to find the seam line and then optimize
using annealing and/or dijkstra optimizers), but additional
documentation would really help.

So basically you want me to work on the mask.h file and separate
optimizer-specific code from the file and define an interface
(possibly by implementing optimizers as classes derived from an
abstract class that defines our optimizer interface). Do you have any
suggestions or hints or am I going in the right direction?

Best regards,
Mikolaj

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