Hello, I have a few more questions concerning Enblend.
I couldn't find any documentation concerning the code itself, only usage manuals. Is there any documentation present? The How "Enblend 2.x Works" page also gives little info (being only a general and outdated description). >From a look at the code I have a general idea of the current seam line generation workflow (use NFT to find the seam line and then optimize using annealing and/or dijkstra optimizers), but additional documentation would really help. So basically you want me to work on the mask.h file and separate optimizer-specific code from the file and define an interface (possibly by implementing optimizers as classes derived from an abstract class that defines our optimizer interface). Do you have any suggestions or hints or am I going in the right direction? Best regards, Mikolaj -- You received this message because you are subscribed to the Google Groups "Hugin and other free panoramic software" group. A list of frequently asked questions is available at: http://wiki.panotools.org/Hugin_FAQ To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/hugin-ptx
