I just uploaded a test build of the Enblend/Enfuse trunk for 32-bit
Windows:
http://db.tt/o65MZB6

Matthew

On Sep 1, 7:17 am, Rosomack <[email protected]> wrote:
> Hello all,
>
> I'm happy to announce a new primary seam generator that was recently
> integrated into the Enblend mainline. It was developed as part of the
> Google Summer of Code 2011 program.
>
> The algorithm is based on the idea of Graph-Cuts 
> :http://en.wikipedia.org/wiki/Graph_cuts_in_computer_vision
> The implementation does not utilize max-flow algorithms, which are
> relatively slow and memory-heavy.
>
> The new seam generator takes into account feature frequency as well as
> image dissimilarity, and therefore is less likely to cross elements
> which would make the seam line more apparent, such as beams, fences,
> railings etc.. This should produce better results than the old seam
> generator in many cases.
>
> The Graph Cut seam generator works best with a fine mask (--fine-mask
> command line option). It requires more memory and time than the old
> Nearest Feature Transform algorithm, so it is best to use NFT where
> efficiency is essential. Graph-cut on the other hand should produce an
> overall better seam in most cases.
>
> For more information on usage and current limitations please refer to
> the Enblend manual.
>
> Special thanks to Thomas Modes and Christoph Spiel for great help and
> guidance. Also a big thank you for everyone who sent me photos for
> testing.
>
> Regards,
> Mikolaj

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