Frederic Da Vitoria wrote:
2011/11/5 kfj <[email protected] <mailto:[email protected]>>



    On 5 Nov., 07:22, Greg 'groggy' Lehey <[email protected]
    <mailto:[email protected]>> wrote:

     > > Have you tried hugin masks?
     >
     > As I was going to say.  But in my experience, only exclude masks
     > work.  Has anybody got include masks to work as well?

    They work for me as well, though I don't use them so much. It only
    took me a while to understand what precisely they do and how to employ
    that. Include masks basically put exclude masks on all other images
    that coincide with the mask and leave the image with the include mask
    unmasked. That's the only way to do it since the blending stage has no
    notion of masks, only of alpha channels, so you can only take away
    bits from images. And that's also the reason why overlapping include
    masks don't work - you get holes in the pano. The content is taken
    from the bit that's masked with the include mask, excluding all other
    content other images could provide for that area.

So that's what was happening sometimes when I used include masks. Couldn't Hugin rather use a more intuitive logic: merge the parts where two include masks overlap? This could be achieved by setting the alpha channel to 0 only if the pixel is not part of an include mask.

That would be great!

Now if only there was a way to check and easily tell when masks on different images overlap.

--
Gnome Nomad
[email protected]
wandering the landscape of god
http://www.cafepress.com/otherend/

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