I am not saying that non-NPP issues are a shortcomunig of Hugin. I am 
saying, that morphing the controlpoints in a way a texture is mapped on a 
wireframe model (using baricentric coordinates in a triangle) will allow 
stitching non-NPP panoramas without visible seams. The biggest issue then 
will be occlusion, which will cause half-transparent areas. A workaround 
for this could be occlusion detection which should be possible by 
increasing the density of controlpoints in areas that are (partially) not 
mappable.

Am Freitag, 22. April 2016 14:12:32 UTC+2 schrieb Sean Greenslade:
>
> On Thu, Apr 21, 2016 at 03:14:21PM -0700, Simon Bethke wrote: 
> > Hi, 
> > I am an amateur photographer and lately got a Gear VR device so I wanted 
> to 
> > try some VR Stuff. 
> > Testing free panorama tools, I found that Hugin was the only free tool 
> > providing decent results. Also, my 'Fisheye' lens uses Stereographic 
> > projection, so most other tools are not even able to stitch my input 
> > material correctly. 
> > 
> > Now, the last days, weeks, ... even months(?) ... I am trying to find a 
> > good way to capture stereoscopic panoramas with my one camera. After 
> alot 
> > of trial and error, I found that the best method for me is to place the 
> > camera left and right the NPP and take 12 images for the 360° circle. 
> Now 
> > with hugin, I align them and export the frames but don't stitch them 
> yet. 
> > For that I use the multiblend <http://horman.net/multiblend/> tool and 
> > first extract its seams. Then I edit the seams that left and right eye 
> > matches and blend with these optimized seams. My problem with this 
> method 
> > is, that by taking 12 left-eye images and afterwards 12 right-eye 
> images, 
> > the time between the left and right eye is to long: Clouds pass by and 
> even 
> > the sun travels. Flipping between left and right is inpractical and 
> causes 
> > many mistakes if I try to do it fast. 
> > 
> > What I would like to do is to have the camera in front (not left or 
> right) 
> > of the NPP, take 12 photos and use only right image-halfes for the left 
> eye 
> > and vice versa. This works more or less, but here the big issue is, that 
> > the paralaxe gets too strong and the stiching result is a mess with alot 
> of 
> > visible seams. At this place I wish it was possible, that hugin looks 
> for 
> > areas with bad control-points. If the photos were taken from a tripod 
> (with 
> > paralaxe), the error should equal the depth of the control points. At 
> least 
> > if there are areas with a bigger error (and similar error vectors) and 
> > others with less error, the software could treat this as depth. Now with 
> > depth information of the control-points, this becomes something similar 
> to 
> > visual sfm. The controlpoints are like a sparse point cloud and I'd 
> suggest 
> > simply interpolating the areas between the controlpoints to get a 
> perfect 
> > stitching result. 
> > 
> > If hugin could actually support stitching photos that are taken off the 
> > NPP. It could also assist creating stereoscopic panoramas. 
> > 
> > What do you think about this? Is Hugin still actively developed or is it 
> > rather a complete product which is just supported? 
> > 
> > Kind Regards, 
> > Simon 
>
> It's not a shortcoming of Hugin that non-NPP pano sets are hard to 
> stitch. It's simply the way optics work. There will be parallax errors 
> if you're not spinning around the NPP, and there's nothing that can be 
> directly done about that. Parallax errors are extremely difficult for 
> software to handle automatically. You can of course use Hugin to stitch 
> non-NPP sets, and even handheld shots. Often times, some clever manual 
> masking can reduce or even eliminate the more severe parallax errors, 
> but that relies on there being "fudgable areas," e.g. blank white walls 
> where you can hide the misaligned seam. 
>
> The advice from that forum post in the other reply seems to be pretty 
> good. Keep the number of photos as low as possible to keep the number of 
> seams down, and avoid very close objects to the camera (which cause the 
> most severe parallax). 
>
> The problem is that 3D and pano-stitching are essntially at odds with 
> each other. 3D uses parallax to imply depth, while panos want as little 
> parallax as possible (ideally zero), since it causes stitching artifacts. 
>
> --Sean 
>
>

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