Hmm,

I wonder if the issue is that nowadays macOS intends to prompt for permission 
before random program can access external volumes, document & download folders 
from the user, etc.

But I don’t know for sure.

I wonder if that error occurred in the main Hugin process or in a helper 
command line tool.

Guillaume

Le 6 janv. 2026 à 12:34, Ivo Touart <[email protected]> a écrit :

I spoke too soon. First test was trying to export to the removable drive I keep 
photos on.
I decided to try again, this time exported the TIFFs full-size and to the 
desktop. Also saved the project and output to that same location. on stitch the 
app requested access to desktop files, which I granted and the export completed 
successfully resulting in a perfectly stitched 208MB TIFF. Attached log.
Do you know why this error happened the first time?

Ivo Touart kirjutas teisipäev, 6. jaanuar 2026 kl 13:17:12 UTC+2:
Hi, Guillaume

Appreciate the link. Got as far as stitching, then received the same error as 
the previous 2024 build I tried last time (see my second to last post in this 
thread): 
/Users/guillaumedidier/src/hugin-hugin/mac/ExternalPrograms/repository/vigra-Version-1-12-2/src/impex/codecmanager.cxx:234
Included the whole log in the attached text file
Stitched files are TIFF ProPhoto 16-bit exported from DxO PhotoLab this time 
around
Guillaume DIDIER kirjutas esmaspäev, 5. jaanuar 2026 kl 12:17:54 UTC+2:
Hi Ivo,

I’ve managed to get an Apple Silicon build, and I have gotten upstreamed most 
of the changes.
Right now, I still have to send to the maintainer the dependency upgrade, 
including ne annoyance involving OpenMP.

I have uploaded my unsigned build, see 
https://groups.google.com/g/hugin-ptx/c/x-kXXQKVBK8/m/OTw3bnb4AwAJ you could 
try it out.

I’ll see if I can push the imperfect solution at some point during the week to 
T. Modes.

Guillaume

Le 5 janv. 2026 à 11:06, Ivo Touart <[email protected]> a écrit :

Has the new 2025.0.1 version done anything to improve the situation for Apple 
silicon? Would be glad to give it a try if anyone can make the build or even 
provide an up to date step-by-step guide for setting everything up for builds. 
Have experience in Java dev, not (mac)OS.

Best Regards and a Happy New Year,
Ivo

[email protected] kirjutas reede, 7. november 2025 kl 19:33:20 UTC+2:
Typical sandboxing situation.
I need to see your steps from start to finish to rule out user error. You can 
use quicktime internal screen recorder and upload it to youtube for example.
Thanks

On Fri, Nov 7, 2025 at 6:17 PM Ярослав Цицюра <[email protected]> wrote:
"Could you maybe do a screen recording showing all steps, including adding 
terminal en commands overcoming sandboxing issues?"

OK, seems like I'm not THAT advanced; anyway, I try my best.
 Since the brewing installs Hugin-2019.2.0 and it still does not work, I have 
already removed it and gave it a try again with Hugin-2024.0.1

Before the installation of Hugin-2024.0.1.dmg, following the AI's advice, I ran:
rm -rf ~/Library/Application\ Support/Hugin\nrm -rf 
~/Library/Preferences/net.sourceforge.hugin.plist\nrm -rf ~/Library/Saved\ 
Application\ State/net.sourceforge.hugin.savedState\nrm -rf 
~/Library/Caches/net.sourceforge.hugin\nrm -rf 
~/Library/Preferences/org.hugin.Hugin.plist
to remove all possible leftovers from previous installations.

Then I installed Hugin-2024.0.1 and, as advised, after the installation, I ran 
"xattr -cr /Applications/Hugin"  and then launched the app. It did not ask for 
permission to launch.

That still resulted in the crash, first showing the "Debug report" and then 
opening a window with the crash report.
I prepared a text file for you and attached it here.
I hope it provides a full insight into what happened.

Best regards,
Yaroslav


пʼятниця, 7 листопада 2025 р. о 17:14:47 UTC+1 [email protected] пише:
Could you maybe do a screen recording showing all steps including adding 
terminal en commands overcoming sandboxing issues?

Den fre 7 nov. 2025 16:51Ярослав Цицюра <[email protected]> skrev:
Hi everyone!

I've got a MacBook Pro from 2023, with Apple M2 Pro and macOS 26.0.1 (for a few 
weeks)
Recently, I downloaded Hugin from the official webpage, and it ran once, but 
then it only crashed. AI says that the problem is with the color profiles, and 
that Hugin is not designed for Mac M-CPUs...
I tried installing different versions (as well as this one here - 
Hugin-2024.0.1.dmg) and using brew via terminal - the result is the same.
Are there any chances for my case to find a working version of Hugin?

Thank you in advance! Yaroslav


вівторок, 8 липня 2025 р. о 11:16:29 UTC+2 [email protected] пише:
Fresh build compiled on macOS Sequoia 15.5. Probably will work on older arm64 
machines. ONLY works on apple silicon macs.

Unofficial test build.
Download:
https://github.com/dannephoto/hugin/releases/download/hugin/Hugin-2024.0.1.dmg

Always run following in terminal after install to bypass mac sandboxing issues:
xattr -cr drag/Hugin/root/folder/here and press enter.

Source:
https://github.com/dannephoto/hugin

Commit:
https://github.com/dannephoto/hugin/commit/d8e172c0e9f4e9dedae08f37abbe5ae18cddb78d


Note: I commented out following in src/hugin1/hugin/MainFrame.cpp as it will 
make Hugin to crash even though I am on wxWidgets-3.2.2.1.
//Below check will cause wxWidget issues crashes Hugin on startup
//#if wxCHECK_VERSION(3,1,6)
  //      bitmap.SetScaleFactor(GetDPIScaleFactor());
//#endif

Not sure if it is something needs fixing or if compiler needs tweaking.

Please report if testing this version what works and not.
Happy testing!


On Wed, Jul 2, 2025 at 5:17 AM dudek53 <[email protected]> wrote:

Hi. Feel free to share bug reports. I spent many hours to get a working build 
but perspnally I only use enfuse/align_image_stack binaries and now I have too 
little time maintaining hugin builds.

Did you manage to download the compiled build or did you compile your own? 
Would you mind sharing your build? Bitbucket seems to have erased downloads 
section and I'd like to share a build but no time to  recompile a new version.

Den ons 2 juli 2025 00:28Phil Evans <[email protected]> skrev:
Thanks so much for this build. I only found this group after several hours' 
work to actually get the 2024.0.1 to build on my M3 mac (cmake/package manager 
refusing to find both vigra *and* exiv. Would find one or the other but not 
both!) -- only to find the built code gave an instant crash; could have saved 
myself much cursing :)

So, first, confirming that this works on my M3 Mac, Sequoia 15.5.

And second to ask -- could / would you report your fix(es) to the Hugin team so 
that they can update their instructions, and indeed fix their code! So far as I 
can see, your only changes to the actual code are wrapped in `#ifdef` so 
incorporating your changes won't break anyone else's build. They don't seem to 
have a public git you can make PR from, so the only route I can see is a bug 
report via https://bugs.launchpad.net/hugin/+bugs  (which I would do myself, 
and quote your fixes -- or point them to your BitBucket -- but that would seem 
presumptuous of me.

Phil

On Saturday, November 30, 2024 at 10:38:33 PM UTC [email protected] wrote:
New build
https://bitbucket.org/Dannephoto/hugin/downloads/Hugin-2024.0.1_arm64.dmg

Removes GPU support on arm64 macs since it is unreliable. Code provides an 
exception and hides the GPU acceleration checkbox. Will prevent users from 
getting corrupted output.

Commit for visibility reasons:
https://bitbucket.org/Dannephoto/hugin/commits/12c6810ed530c3d1bf377fc2acab890ddc914af1


Sandboxing issues. Do not forget to quarantine Hugin after install and before 
first usage or your mac will tell you the app is broken.

In terminal:
xattr -cr drag/Hugin/folder/here
push enter

lördag 30 november 2024 kl. 16:32:09 UTC+1 skrev dudek53:
Thanks guys for feedbacking. I had some deeper tests from user Fotis Kalafatis 
and he showed a way to reproduce corrupted panoramas when using Use GPU for 
Remapping. In stitcher enabling High dynamic range activates some other gpu 
code from where I did my fix and again it corrupts files. Recommended not to 
use Use GPU for Remapping if on M-series macs. As Thomas stated many times 
before. What works for certain cases will not work with other code parts so 
better to close this door imo.

Which leads me to the next question. I would like to simply disable Use GPU for 
Remapping from mac arm64 builds. THe program works fast anyway and I really 
don´t see any future getting renewed openGL support in M-series macs, on the 
contrary, might be taken out in future Mac OS for all I know.
Any pointers to where I find the UI Use GPU for Remapping values. Looked around 
last night but boy is it hard to get to know this program.

Who produces builds for mac in general for the official download section? If 
there´s an interest I could try and produce two builds, intel and arm64.

On Sat, Nov 30, 2024 at 11:03 AM AlainC <[email protected]> wrote:
At least a Mac build, thanks a lot.
I tried a 14 pictures pano 27000x5500 on an iMac M4 32Gb Sequoia, works fine.
Assembly time is 3 mn 47 s, with Hugin2020 on iMac Intel 3.8 Ghz it was 4 mn 25 
s, I expected a much greater performance improvement

Le samedi 30 novembre 2024 à 04:31:26 UTC+1, Donald Johnston a écrit :
Duck53, thanks for building the Mac OS version.  I tested it against a 75K pto 
file that I have with 12 images (pano with exposure stacks). Runs great.
My system is an MacBook Pro 2021, Apple M1 Max with 64GB running Mac OS Sequoia 
V 15.1.1
Don

On Nov 28, 2024, at 12:08 PM, dudek53 <[email protected]> wrote:

Thanks for fast feedback Fotis K.

I decided to add a GPUFIX version the same as with 2023 version. Should fix 
your issues Fotis K. Please try it out.

GPUFIX version. Will work with Use GPU for remapping
https://bitbucket.org/Dannephoto/hugin/downloads/Hugin-2024.0.1_GPUFIX.dmg

Compiled a build on M1 Sonoma with the latest release code:
https://bitbucket.org/Dannephoto/hugin/downloads/Hugin-2024.0.1.dmg

Please report back if testing what is working or not.

Sandboxing issues. Do not forget to quarantine Hugin after install and before 
first usage or your mac will tell you the app is broken.

In terminal:
xattr -cr drag/Hugin/folder/here
push enter

torsdag 28 november 2024 kl. 13:46:46 UTC+1 skrev Fotis K:
After a bit of fiddling around I found that the issue gets resolved if one 
disables hardware acceleration from the Hugin Settings 
(Preferences\Programs\Use GPU for remapping) - it now works fine! thank you for 
bringing this version to mac users!

On 28. Nov 2024, at 13:05, Fotis K <[email protected]> wrote:

thank you for sharing, I've been looking for a somewhat recent version!
I am running your binary on Sequoia and while the hugin.app<http://hugin.app/> 
seems to be stable, I haven't managed to complete any stitching/remapping 
because PTBatcherGui crashes - it seems to always be some issue with nona.
I'd be happy to help pinpoint the issue


On Thursday, November 28, 2024 at 1:11:31 AM UTC+1 
[email protected]<http://gmail.com/> wrote:
Compiled a build on M1 Sonoma with the latest release code:
https://bitbucket.org/Dannephoto/hugin/downloads/Hugin-2024.0.1.dmg

Please report back if testing what is working or not.

Sandboxing issues. Do not forget to quarantine Hugin after install and before 
first usage or your mac will tell you the app is broken.

In terminal:
xattr -cr drag/Hugin/folder/here
push enter


torsdag 16 maj 2024 kl. 19:31:15 UTC+2 skrev dudek53:
Crashes here too straight away. Probably compiler issue. A few libs will not 
work out of the box after compilation. I shared my findings and workarounds in 
several posts.
I do not have the time to dig blindly in a crashing build but the person 
sharing this build might benefit of getting some feedback from testers before 
uploading a build.

On Thu, May 16, 2024 at 5:30 PM 'T. Modes' via hugin and other free panoramic 
software <[email protected]> wrote:
There are often reports about crashes in the Mac build in the bug tracker: 
https://bugs.launchpad.net/hugin/+bug/2045446
But nobody seems to take care of them?

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