Hi Bill

Let me try again, but not as long winded. (after looking below, I can see that 
I failed).


Everything in a language describes something in a "story space". That is all 
language can do. There is nothing instrinsically about the form of any story 
that makes it relate to "what's out there?" in any necessary way. Math tries to 
be consistent and to chain reasoning together but this is not enough to reveal 
anything about the universe. It's still a story.

Science is the process of trying to put what we can investigate and think about 
"what's out there" in as close a relation as possible with what we can 
represent in symbols. In practise this is a kind of coevolution.

What people do in Etoys on computers is *entirely stories*, and some of these 
count as math (special kinds of consistent chained together reasoning stories). 
Some of the stories count as "scientific mappings". None of them are science.

So when they learn about the ideas of speed and acceleration with the cars they 
draw, they are learning a nice math way to do this (the computer's ability to 
do fast loops with simple arithmetic or vectors allows the equivalent of 
integration in calculus to be done very simply and easily -- this is a very 
good thing). 

This was Seymour's genius to realize that the computer could allow certain 
things in mathematics to be done differently and much more simply but without 
losing what's powerful and central -- and that this would allow these kinds of 
mathematics to be learned much more easily and earlier in life by children (and 
adults).

But these ideas of speed and acceleration have no necessary connection to 
"what's out there?" (and in fact we know that the seemingly reasonable idea of 
adding speeds (they don't) doesn't obtain in the universe we live in). Saying 
it again *science is not the same as the languages of science*.

Let's take the Lunar Landing example. 

This is done after the children have done some real science and have figured 
out the Galilean approximation to model gravity by taking a movie of a dropping 
object, measuring the increase in speed for each equal unit in time, and (to 
the limits of their ability to measure) decided that the this increase in speed 
looks "pretty constant". 

Four months earlier they did some play with this with the cars on their screen 
and are able to see that this should be the same model, but vertically not 
horizontally. They write a script with the two "increase by"s and then find a 
way to see if their simulated ball moves the same way as the dropped ball on 
the video. And it does.

This was real science in every particular. It's wonderful to watch them do it.

Now they have a "pretty good" mathematical model of what they could observe in 
"what's out there?". (Or as Newton liked to say "pretty nearly".) The model 
isn't the same as what's out there. It doesn't depict "what's out there?". 

They can use this to do many kinds of further math, such as the lunar lander, 
shooting projectiles, etc. 

The Lunar Lander is not science or a presentation of science (there is no 
further observation of "what's out there?", etc. no further attempts to relate 
what it does to the real world -- it's making a story assumption -- that what 
obtains on earth also obtains on the moon). There is science to make that 
plausible, but we don't present it. There have been visits to the moon, but we 
don't cite them.

Lunar Lander is a *game* children make using the results of some real science 
that they did.

We *don't* teach any children science by showing them Etoys that simulate 
something (this isn't teaching science, it's just teaching a story and claiming 
something about it). 

You are very right that if a person doesn't have firmly in mind just what 
science is really about, they can confuse a representation of ideas gotten by 
scientific means with science itself. 

The simplest way to understand this is that anyone can add to or change the 
scripts in the Lunar Lander game and it's still a story, but less like what 
they children found by observation. This is because there is nothing in math or 
the computer or humans that knows anything about how "what's out there?" is, 
and most humans have been fooling themselves for 100,000 years about most of 
this. 

Stories are arbitrary, and the universe seems less arbitrary.

So the epistemology (the "outlook") of science is one of the greatest human 
inventions. It helps us realize just how poorly our normal thinking activities 
work. 

The process of science is also one of the greatest human inventions; it helps 
groups of people police each other's tendencies towards myriad ways of bad 
thinking to generally result in clearer perspectives on "what's out there?". In 
computer metaphor it is like error correcting codes and error correcting 
processes. Lots of work has to be done to clear away as much noise as possible 
from our senses and bad thinking.

This is why every human on the planet should learn "real science". It's not to 
get a job, or because science is "interesting and powerful". It's because we 
are all really bad thinkers and we just can't afford to continue with both 
powerful technologies, population growth, and bad thinking at the same time.

That is a good place to end this reply, but there is one further thing I think 
needs to be pointed out.

And this is that using math (with our without computers) is a really good way 
to create "possible worlds" that might be like the real world in important and 
interesting ways. For example, if we have some reason to think that animals 
might be able to smell well enough to follow gradients of odor (we can 
certainly do it well enough to head for cooking food when we are hungry) then 
it makes great sense to try to see what kinds of behaviors could be evoked just 
from simple following of artificial gradients. This isn't science, but it 
strongly suggests experiments that could be done.

In much more extreme terms, Newton liked to separate completely the math from 
the science. For example, in the first part of Principia he only does math, and 
comes up with many relationships that he proves obtain geometrically. Then in 
the last part of the book he starts to take the predictions of the math from 
the premises he started with and to relate them to various kinds of 
observations on the earth and in the heavens. This book is a breathtaking tour 
de force of the highest possible art and sensibilities of what science is all 
about, how it is different from math, and how the two very different systems 
can work incredibly fruitfully together.

By the way, Bertrand Russell once remarked that "Newton was not a strict 
Newtonian", and this is quite true. For example, he didn't think that the 
inverse square "law" could possibly be the whole story (because it contains 
instantaneous action at a distance). However, many who came after him confused 
his "best story right now" with the kinds of stories in the the Bible that they 
believed in, and this in certain areas of science (e.g. dealing with Maxwells's 
equations) held them severely back. Newton understood the epistemology of 
science and they didn't.

Best wishes,

Alan


________________________________
From: Bill Kerr <[email protected]>
To: Alan Kay <[email protected]>
Cc: Gary C Martin <[email protected]>; iaep SugarLabs 
<[email protected]>; Brian Jordan <[email protected]>; Asaf Paris 
Mandoki <[email protected]>
Sent: Saturday, August 22, 2009 2:44:15 PM
Subject: Re: [IAEP] Physics - Lesson plans ideas?

hi alan,

still thinking about the broader issue you raise about the importance of real 
science and its connection to computer based work and how to attempt to 
implement this in school settings (complex issue)

however, I do notice that many of the standard etoy simulations are simulations 
of real world scientific type events, and not just maths related
- salmon sniff
- fish and plankton
- particles dye in water
- particles gas model

I just checked the etoys gallery. It even says in the gallery, "Frame-based 
animation can be used for physics analysis"

I'm also unclear about whether an etoys car or lunar landing simulation could 
be misunderstand in the same way that you are suggesting that a gravity or 
pendulum simulation could be misunderstood in physics, (which would be better 
renamed as "toy physics")


On Sun, Aug 16, 2009 at 12:29 PM, Alan Kay <[email protected]> wrote:

>I'm not sure how your argument here would not apply also to etoys?
>
>It does if you try to teach how the real world works by making computer 
>simulations without doing experiments. 
>
>But if you'll check out our materials carefully, we never do that. We always 
>keep clear the distinction between "real math" (and the fact that you can do a 
>lot of neat things with real math that are not seen in our physical universe 
>(and can easily be at odds with what is seen) and thus are special kinds of 
>usually consistent stories) and that of "real science" which is done by making 
>careful observations of the real world the final arbiter of all stories (no 
>matter how pretty and consistent they might be) we might make up.
>
>This is why when teaching children we separate the math of
> speed and acceleration (using the cars on the screen and "increase by") from 
> investigations into the science of how things fall by about 4 months. This 
> technique is as old as real science, was used by Newton (it's one of the many 
> charms of the Principia), and both used and advocated by Einstein.
>
>And the other distinction with the use of Etoys is that the actual real math 
>of the phenomena (whether just math on the screen of the computer or as a 
>mapping relationship between observation and mathematical modeling) is 
>actually derived and done directly by the children. (And in earlier grades 
>this is done without computers, etc.)
>
>This is completely different than giving children software which may or may 
>not work like the real world but at its best it is as mysterious as the real 
>world was before science, and at its worst (where it is not like the real 
>world) it is even more misleading.
>
>This is missing what science is actually about. And
> sadly, though we can do real math on the computer, we also find a myriad of 
> approaches that bypass "real math" for various kinds of "math appreciation" 
> or "math flybys" or "math grazings". Both of these are nicely covered by a 
> gentle but firm ancient reprimand by teacher Euclid to student Ptolemy "Sire, 
> there is no Royal Road to Geometry".
>
>I'm happy to answer questions about this vital issue.
>
>
>Best wishes,
>
>Alan
>
>
________________________________
From: Bill Kerr <[email protected]>
>To: Alan Kay <[email protected]>
>Cc: Gary C Martin <[email protected]>; iaep SugarLabs
> <[email protected]>; Brian Jordan <[email protected]>; Asaf Paris 
> Mandoki <[email protected]>
>Sent: Saturday, August 15, 2009 7:38:06 PM
>Subject: Re: [IAEP] Physics - Lesson plans ideas?
>
>
>>hi alan,
>
>
>I'm not sure how your argument here would not apply also to etoys?
>
>
>Is your objection mainly to the name of the program - physics?
>
>
>
>
>>
>On Sun, Aug 16, 2009 at 12:00 PM, Alan Kay <[email protected]> wrote:
>
>Hi Folks
>>
>>
>>I've previously written a fair amount on this list about what real science is 
>>actually about and it would be tiresome to repeat it.
>>
>>And I'm sure you have reasons for what you've been suggesting in this thread 
>>about ways to use a simulation software package in Sugar. 
>>
>>But are you sure that these reasons have anything to do with real science and 
>>how to go about teaching it to children?
>>
>>Best wishes,
>>
>>Alan
>>
>>


      
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