Well, much of the version of calculus that is used in the physical sciences is 
adapted from Gauss' differential geometry of vectors, and that is the math that 
Seymour adapted for Logo (in part because DGofV uses the same "from where I am" 
coordinate system that children have built in).

So the real problem is to convince school folks (most of whom are innocent of 
mathematics) that Logo is actually more like the real deal than what they have 
gotten into the habit of teaching. This "innocence" was (I believe) one of the 
main factors for Logo not catching on in the early 80s (or now).

And, by the way, the circle as the limit of a polygon whose side count gets 
unboundedly larger with the side lengths approaching zero is the way Archimedes 
thought of circles, and the way he was able to get the first really good 
approximation to pi.

I.e. don't worry about Logo, let's worry about the school systems ...

Cheers,

Alan




________________________________
From: Bill Kerr <[email protected]>
To: Maria Droujkova <[email protected]>
Cc: iaep <[email protected]>
Sent: Friday, September 4, 2009 4:27:26 PM
Subject: Re: [IAEP] 40 maths shapes challenges


On Sat, Sep 5, 2009 at 2:12 AM, Maria Droujkova <[email protected]> wrote:

>Circle is one of the hardest in Scratch. Unless I am missing a command.
>

move a little turn a little lots of times

repeat 360 [move 1 turn 1]

that is a classic discussion arising from Papert
does this prepare students for calculus?
an honest child's version of sophisticated maths?
or are the conventions of calculus so different from body syntonic logo maths 
that the learning does not transfer?
good one to discuss


 

>Cheers,
>Maria Droujkova
>http://www.naturalmath.com
>
>Make math your own, to make your own math.
>
>
>
>
>
>On Mon, Aug 31, 2009 at 7:19 AM, Bill Kerr <[email protected]> wrote:
>
>>>
>>Image attached
>>
>>
>>
>>Forty shapes to make in Scratch or some other version of logo, such as Turtle 
>>Art. It's hard to see the thumbnail but click on it for a larger view.
>>
>>This is one of the best sheets ever for teaching maths (designed by Barry 
>>Newell):
>>
>>      * the logo turtle or scratch cat acts as a transitional object between 
>> the concrete maths shape and the abstraction of the script that makes the 
>> shape
>>      * the sheet includes both simple and complex shapes, increasing in 
>> order of complexity, there is a challenge there for everyone
>>      * many of the more complex shapes are made up of combinations of the 
>> simpler shapes
>>Source: Barry Newell's Turtle Confusion (1988)
>>
>>_______________________________________________
>>>>IAEP -- It's An Education Project (not a laptop project!)
>>[email protected]
>>http://lists.sugarlabs.org/listinfo/iaep
>>
>


      
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