Four questions for your consideration ...

1. Would you encourage students of yours to create unsupported opinions, and to 
express them without doing any checking?

2. Have you put in the effort to learn about the psychological, 
anthropological, neurological and educational sources that were drawn on to 
invent both personal computing and the "powerful ideas" curricula which have 
been done and carefully tested over the years? (Hint, most of this information 
has been published and is readily available ...)

3. Do you know who did this work, and what they actually did? Were they 
"techies" in your sense of the term? What kind of rigor and review were they 
subject to?

4. Can you appreciate the difference between "rigor" and "review", and that of 
"good experimental design"? To just pick one example, our extensive work over 
the years has consistently shown that it takes about three years of *testing* a 
curriculum idea and process before you can get a good experimental result. 
There are almost always too many artifacts in the first several years to get 
strong enough results. Very few "rigorous" and "reviewed" studies in the 
educational literature have enough of a longitudinal range to weed out the real 
artifacts (which include insufficient teacher experience with the process, 
mechanical flaws of various kinds even in eventually good ideas, etc.) Very few 
funders are willing to fund the extra two years of testing, and longitudinal 
transfer experiments really take a long time to pull off.

To pick another example (from "computer science" this time), most of today's 
"CS" published material has a kind of "rigor" and is definitely "reviewed", but 
if the actual field has developed deep fundamental flaws over the years and 
most of the reviewers have drunk the same Kool-Aid, the rigor can have as 
little significance as that of St Thomas Aquinas. In my opinion (comparing 
against typical work of 40 years ago), if the problems chosen are not 
particularly interesting and are not likely to lead to real advances, then all 
the rigor and review in the world is not going to make a mediocre paper better.

The deeper scientific questions in soft areas like educational theory and 
curriculum design have to be concerned first asking important questions, and 
second with whether all the relevant cases have been identified and considered 
and factored into the actual designs and experimental methodology. (And I'm a 
big fan of being really careful and getting real criticism from real peers too)




________________________________
From: Caryl Bigenho <[email protected]>
To: Alan Kay <[email protected]>; Bert Freudenberg <[email protected]>; 
IAEP SugarLabs <[email protected]>
Sent: Sat, June 12, 2010 7:36:35 PM
Subject: RE: [IAEP] Apple Eases Restrictions On iPhone Developers

 
Alas, 

This is just one more example of the growing digital divide... between the 
"techie" community  and the educational community.

It is time the techies give some respect to educational research and research 
in neuropsychology and learning theory.**  The guidelines for research in these 
areas are very rigorous, and experimental design goes through careful review 
before, during, and after it takes place.  Results are reported in scholarly 
journals and professional meetings.

If the "techies" know so much more than the educators and neuroscientists, why 
don't they share their knowledge in a scholarly fashion and subject it to the 
same rigorous scrutiny?

Sorry for the rant, but it sometimes seems we aren't speaking the same 
language. Yet I know we all want the best for our real clients... the students.

Caryl

** The same thing could be said about the government officials who still 
believe that standardized testing is a measure of learning.   
________________________________
Date: Sat, 12 Jun 2010 17:59:00 -0700
From: [email protected]
Subject: Re: [IAEP] Apple Eases Restrictions On iPhone Developers
To: [email protected]; [email protected]; [email protected]


Steve didn't forget anything -- he caused the iPad to be redeveloped and put 
out as a product (that was what I was referring to).

It's not just small type -- it's small page size, not enough pixels for great 
antialiasing, and also trade-offs between visual angles due to the conflict of 
sampling between two discrete mechanisms (display and retina).

And visual angle is also very important younger ages, and for drag and drop 
construction, visible resources, etc. For example, the excellent Scratch 
interface is not nearly as effective on the XO despite the large number of 
pixels.

I'm not putting out unsupported or internally generated random opinions here. 
(And I would be very leery of "educational" research in general. They are 
trying to look for the lost keys under the lamp post rather in the inconvenient 
dark down the street where they were lost.)

For example, it is still that case that the better reader you are, the harder 
it is to read on any computer screen, still today, and even the ones that don't 
flicker at all. We put a lot of effort at Xerox PARC to do the experiments and 
observations to understand what it takes to make readable electronic media 
(among other things, I was the original type designer and tester there for both 
bit-map screens and the early laser printers). One part of the story can be 
found in Tom Cornsweet's book on the modulation transfer function of human 
vision as related to stable reflective media. Another has to do with the 
tradeoffs between visual acuity, light sensitivity, saccades, scanning, and 
several other factors in the way human vision works.

I don't think anyone would accuse me of having tried to reinvent the wheel, or 
admonish me to try not to (but the range of random opinion out there is wide 
indeed). 

However, I am worried that the big propensity today is that so many people in 
both computing and education are "reinventing the flat tire".

Cheers,

Alan




________________________________
From: Caryl Bigenho <[email protected]>
To: Alan Kay <[email protected]>; Bert Freudenberg <[email protected]>; 
IAEP SugarLabs <[email protected]>
Sent: Sat, June 12, 2010 5:12:43 PM
Subject: RE: [IAEP] Apple Eases Restrictions On iPhone Developers

 Date: Sat, 12 Jun 2010 12:43:14 -0700
From: [email protected]
Subject: Re: [IAEP] Apple Eases Restrictions On iPhone Developers
To: [email protected]; [email protected]; [email protected]


The reason I told Steve a few years ago to make the iPhone screen at least 5" 
by 8" is that the small screens on phones are *really really bad* for good use 
in education (especially for children). This is amazingly not at all understood 
by a vast number of "educators".

Cheers,

Alan




________________________________

Well....

Evidently "Steve" forgot to tell his developers and marketing departments. This 
is just a small sampling of what is out there:

http://www.apple.com/education/ipodtouch-iphone/?gclid=CK6QlN_fm6ICFQ4BiQodWRR3xg

http://projects.minot.k12.nd.us/groups/chris/weblog/5ce29/Why_an_iPod_Touch_in_education_.html

http://www.squidoo.com/ipod_education

Actually I would love to see some recent hard data from real educational 
research about the effects/affects of screen size (or type size?) on children.  
We all know that primers begin children with large type and that the books 
progress to smaller type as the child gets older.  

However, some very bright children move to smaller type books ahead of their 
age cohort.  Is this harmful?  Should these children be held back for fear of 
damaging them? What does neuroscience and educational research have to say 
about this?

As an aside to developers, I notice Apple is already touting the "educational 
apps" that are available. Be sure you don't re-invent the wheel... unless, of 
course, it is a much better wheel! (Which I'm sure it will be.)

Caryl


      
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