On Tue, Nov 29, 2011 at 8:33 AM, Walter Bender <[email protected]> wrote: > 2011/11/29 Carlos Rabassa <[email protected]>: >> Texto en Español sigue al texto en Inglés >> While trying to improve my reflexes and mouse control, playing this game >> >> http://www.members.shaw.ca/gf3/circle-the-cat.html > > A fun game. > >> >> a question I heard from so many teachers over the past three years, came >> back to my mind once again: >> >> Why couldn´t all educational applications be as simple to use as this one? > > At least part of the problem is that some ideas are complex. That > doesn't mean that the tools need to be needlessly complex, but > sometimes too simple is a problem as well. Let's take Circle the Cat > as an example. It would, IMHO, be a much richer learning experience if > you could design your own rules for the cat. (I will include this > feature when I make the Sugar version.) But that will lead to more > complexity, undoubtedly.
I made a rough pass at an activity (used a turtle instead of a cat): http://activities.sugarlabs.org/en-US/sugar/downloads/file/27763/turtle_in_a_pond-1.xo The graphics need some work and I need to make it a but more obvious how to customize the strategy, but you can write your own strategy for the "turtle". enjoy. -walter > > -waltetr >> >> I didn´t have to buy it or install it. I didn´t have to select among >> several versions to choose the one suitable for my computer. >> I was never able to answer this question. Perhaps someone among you could >> explain us what´s wrong with our reasoning. >> I´m sure something is wrong. Otherwise all applications would be as easy to >> use as this one. >> Please bear in mind I am writing from Uruguay where a very large number of >> schools have their own server connected to internet. Also there is a >> program well under way to make sure every school child can connect to >> internet either from home or from a 3-block radius from home. >> Not being an expert, I imagine programs like this one of the cat reside on >> the server to which we connect to play. >> This could open the competition to write applications to every programmer in >> the world who has the required knowledge. >> Teachers with ideas for good educational applications could write them >> themselves or find a programmer willing to do it. The teacher could select >> the programmer without restricting the choice to those willing to work as >> unpaid volunteers under the rules of SugarLabs. >> This way, educators, the only experts in education, would be the judges >> of which applications have educational value. >> >> >> Texto en Español >> Mientras trataba de mejorar mis reflejos y control del ratón, jugando este >> juego >> >> http://www.members.shaw.ca/gf3/circle-the-cat.html >> >> volvió a mi mente una vez más, una pregunta que muchos maestros me hicieron >> durante los últimos tres años: >> >> ¿Por qué todas las aplicaciones educacionales no pueden ser tan sencillas de >> usar como esta? >> >> No tuve que comprarla o instalarla. No tuve que elegir entre varias >> versiones una adecuada a mi computadora. >> Nunca pude contestar esta pregunta. Tal vez alguno de ustedes pueda >> explicarme la falla de mi razonamiento. >> Estoy seguro algo está equivocado. De lo contrario todas las aplicaciones >> serían tan fáciles de usar como esta. >> Por favor tengan en cuenta que estoy escribiendo desde Uruguay, donde un >> gran número de escuelas tienen su propio servidor conectado a internet. >> También hay un programa ya en etapa avanzada de implementación, para >> asegurar que todos los niños pueden conectarse a internet, sea desde sus >> casas o desde lugares a no más de tres cuadras de las mismas. >> No siendo un experto, imagino que los programas como este del gato, >> residen en el servidor al cual nos conectamos para jugar. >> Esto podría abrir la competencia para escribir aplicaciones a cualquier >> programador en el mundo, que tenga los conocimientos necesarios. >> Los maestros con ideas para buenas aplicaciones educacionales, podrían >> escribirlas ellos mismos o encontrar un programador dispuesto a hacerlo. El >> maestro podría seleccionar al programador sin restringir la búsqueda a >> aquellos dispuestos a trabajar como voluntarios sin paga bajo las reglas de >> SugarLabs. >> En esta forma, los educadores, los únicos expertos en educación, serían >> los jueces para decidir que aplicaciones tienen valor educativo. >> Carlos Rabassa >> Volunteer >> Plan Ceibal Support Network >> Montevideo, Uruguay >> www.tiny.cc/AprendoILearn >> >> >> >> >> _______________________________________________ >> Lista olpc-Sur >> [email protected] >> http://lists.laptop.org/listinfo/olpc-sur >> >> > > > > -- > Walter Bender > Sugar Labs > http://www.sugarlabs.org > -- Walter Bender Sugar Labs http://www.sugarlabs.org _______________________________________________ IAEP -- It's An Education Project (not a laptop project!) [email protected] http://lists.sugarlabs.org/listinfo/iaep
