Sorry Laura, but I don't think you actually read what I wrote. Most of the 
"Goals" you refer and the objectives you refer to are really "activities." 
Please re-read my letter below and, if you think I am wrong, I suggest you 
Google "Goals vs Objectives vs Activities" to see what they really are.


As an educator I have spent many hours writing goals, objectives, and 
activities (many of the latter were actually to qualify for grant money). It 
was part of my job and that of many other educators.


Now, back to goals... We should start with 4 - 5 clear, concise, goal 
statements (each may cover a fairly broad topic). I suggest something simple, 
such as Google Docs as a place to start. When we have something concrete that 
most folks can agree with and support, it will then be time to move them to the 
wiki.


Remember the KISS principle. It is how to get things done! (also can be Googled 
or searched for in Wikipedia if you need clarification).


Caryl


________________________________
From: Laura Vargas <la...@somosazucar.org>
Sent: Monday, April 10, 2017 11:45:26 AM
To: Caryl Bigenho
Cc: Samson Goddy; sameer verma; Lionel Laské; Adam Holt; igna...@sugarlabs.org; 
walter.ben...@gmail.com; Tony Anderson; George Hunt; José Miguel García; SLOBs; 
iaep; sugar-devel; Dave Crossland
Subject: Re: [IAEP] [Sugar-devel] 2017 Goals for Sugar Labs

Hi Caryl and all,

Last year we - as a community - made the exercise to document a list of 
technical and organizational goals here at the wiki:

https://wiki.sugarlabs.org/go/2016_Goals

It may be the logical start point for an updated version.


As for Objectives, and according with our mission*, earlier this year I 
suggested:

[1] To sponsor any motivated, active individuals in need to continue doing the 
best they can to support our mission.

[2] To make sure our servers are safe and our systems are distributed.

[3] To maintain domains and trademarks.


As for the official mission I would be on favor of eliminating the text 
"Originally part of the One Laptop Per Child project" just because it is 
irrelevant.

>From https://wiki.sugarlabs.org/go/Mission

*Mission
<https://wiki.sugarlabs.org/go/Mission#mw-head><https://wiki.sugarlabs.org/go/Mission#p-search>

Sugar Labs®<https://wiki.sugarlabs.org/go/Trademark> is a volunteer-driven 
member project of Software Freedom Conservancy<http://www.sfconservancy.org/>, 
a nonprofit corporation. Originally part of the One Laptop Per Child project, 
Sugar Labs coordinates 
volunteers<https://wiki.sugarlabs.org/go/Sugar_Labs/Getting_Involved> around 
the world who are passionate about providing educational opportunities to 
children through the Sugar Learning Platform. Sugar Labs® is supported by 
donations and is seeking funding<https://wiki.sugarlabs.org/go/Donate> to 
accelerate development.



Regards and looking forward for your comments,

Laura Victoria


2017-04-10 11:58 GMT-05:00 Caryl Bigenho 
<cbige...@hotmail.com<mailto:cbige...@hotmail.com>>:

Hi Folks,


First, thanks go to Walter for the very comprehensive review of Sugar Labs and 
what has been done and is currently being done. It is very helpful. However, 
it, in no sense of the words, represents goals and objectives for SL going 
forward.


I know Sameer really does want to share more with us to assist in developing a 
viable list of goals and objectives, but I also know he is very busy with his 
teaching job.  So, I have taken the time to find a couple of resources from 
education that show what goals and objectives really are and how the activities 
we choose to undertake are related. These resources are attached.


The next thing that needs to be done is to go through Walter's fine document 
and identify all the specific areas Sugar Labs works with and write one goal 
for each. Don't do anything else until these goals are written. These should be 
done in a sharable online document. Everyone who wants to participate should be 
encouraged to do so. There should be no special priority attached to any of 
these goals. At this point they would be of equal value.


There should be one goal for each area... I suggest we start with these 4 broad 
areas:


  1.  Sugar
  2.  Sugarizer
  3.  Stand Alone Projects
  4.  School Server


Each goal should be concise and precise. Preferably one sentence. Under each 
goal go objectives. There can be more than one objective per goal.


An objective should follow the form of Who is going to do What by When and How 
will success be measured.


A goal can have several objectives under it... for example, the objectives for 
Sugar could have objectives addressing both Raspian and Trisquel (two separate 
categories).


Once the objectives are filled in, it will be time to start working on 
activities. These will include actual activities like producing a new version 
of Sugarizer, conducting a Music Blocks workshop, showing Sugar Labs "products" 
and recruiting users and volunteers at Linux conferences and educational 
conferences, etc.


After this every project proposed can be analyzed with the question in mind, 
"How does this project help Sugar Labs achieve its stated objectives (and thus 
its goals as well).


Please! Someone start a doc for this to all happen. Begin with just the 4 (or 5 
if you want to separate Raspian and Trisquel). Make a simple goal for each. 
Then collaborate on getting the goals "just right" before moving on to 
objectives.


Then do the same thing for objectives.


This may seem like a lot of "busy work." But, trust me it isn't. It will give 
Sugar Labs a strong platform to work from, enabling the best use of limited 
time and resources.


Caryl



________________________________
From: IAEP 
<iaep-boun...@lists.sugarlabs.org<mailto:iaep-boun...@lists.sugarlabs.org>> on 
behalf of Laura Vargas <la...@somosazucar.org<mailto:la...@somosazucar.org>>
Sent: Monday, April 10, 2017 7:31:18 AM
To: Samson Goddy
Cc: SLOBs; iaep; sugar-devel; Dave Crossland
Subject: Re: [IAEP] [Sugar-devel] 2017 Goals for Sugar Labs

Thank you Samson


Then I guess the email format is not the best choice. Could you please document 
it on a wiki page at the Sugar Labs wiki?

Blessings and a nice week to all

Laura Victoria



2017-04-10 8:25 GMT-05:00 Samson Goddy 
<samsongo...@gmail.com<mailto:samsongo...@gmail.com>>:
If i am wrong, walter made it clear earlier that this is a "draft proposal" 
meaning you can input.

Samson

On Apr 10, 2017 2:15 PM, "Laura Vargas" 
<la...@somosazucar.org<mailto:la...@somosazucar.org>> wrote:


2017-04-09 19:03 GMT-05:00 Walter Bender 
<walter.ben...@gmail.com<mailto:walter.ben...@gmail.com>>:


On Sun, Apr 9, 2017 at 7:56 PM, Dave Crossland 
<d...@lab6.com<mailto:d...@lab6.com>> wrote:
Hi

Thanks Walter. I'd like to better understand some additional context before 
diving in :)

Does this mean Sameer you have stopped the project planning process you 
started, and we should not expect you to restart it again?

At the most recent SLOB meeting Samson brought up the fact that we were still 
waiting and so I volunteered to write something up to get the conversation 
going again.

Thanks for doing this Walter,

After a quick read, I have to confess I feel sad and excluded because none of 
the projects I have worked on [1] is mentioned on your view of Sugar's history.


Regards and blessings,

Laura V

 [1] http://pe.sugarlabs.org/ir/Proyectos



Walter, are these the goals for this year, or are they your proposal for the 
goals for this year?

Not sure I understand what you are asking. I wrote up a draft of goals but they 
are not "the goals" until we agree to them.

regards.

-walter



On Apr 9, 2017 3:31 PM, "Walter Bender" 
<walter.ben...@gmail.com<mailto:walter.ben...@gmail.com>> wrote:
As per the discussion in the last Suagr Labs Oversight Board Meeting, I had 
agreed to write a draft statement of goals for 2017. The document below 
includes feedback from Samson G. I hope this document can serve to revitalize 
our discussion from 2016 that never reached resolution.

Sugar Labs Plans, Goals, Aspirations

What is Sugar Labs?

Sugar Labs creates, distributes, and maintains learning software for children. 
Our approach to learning is grounded in Constructionism, a pedagogy developed 
by Seymour Papert and his colleagues in the 1960s and 70s at MIT. Papert 
pioneered the use of the computer by children to help engage them in the 
“construction of knowledge.” His long-time colleague Cynthia Solomon expanded 
up his ideas by introducing the concept of engaging children in debugging as a 
pathway into problem-solving. Their 1971 paper, “Twenty things to do with a 
computer”, is arguably the genesis of contemporary movements such as the Maker 
Movement and Hour of Code.

At the core of Constructionism is “learning through doing.” If you want more 
learning, you want more doing. At Sugar Labs we provide tools to promote doing. 
(We focus almost exclusively on tools, not instructional materials.) However, 
we go beyond “doing” by incorporating critical dialog and reflection into the 
Sugar learning environment, through mechanisms for collaboration, journaling, 
and portfolio.

Sugar Labs is a spinoff of the One Laptop per Child (OLPC) project and 
consequently it has inherited many of its goals from that project. The goal of 
OLPC is to bring the ideas of Constructionism to scale in order to reach more 
children. A particular focus is on children in the developing world. In order 
to meet that goal, Sugar, which was originally developed for OLPC, was by 
necessity a small-footprint solution that required few resources in terms of 
CPU, memory, storage, or network connectivity. The major change on focus from 
the OLPC project is that Sugar Labs strives to make the Sugar desktop available 
to multiple platforms, not just the OLPC XO hardware.

Who develops Sugar?

Sugar Labs is a 100% volunteer effort (although we do occasionally raise money 
for paid student internships). Sugar development and maintenance is incumbent 
upon volunteers and hence we strive to provide as much control as possible to 
our community members, including our end-users. (In fact, one of our assertions 
is that by enabling our users to participate in the development of the tools 
that they use will lead to deeper engagement in their own learning.) Towards 
these ends, we chose the GPL as our primary license. It has been said of the 
GPL that it “restricts my right [as a developer] to restrict yours [as a user 
and potential developer]”, which seems ideal for a project that wants to engage 
a broad and diverse set of learners. But at Sugar Labs we go beyond the usual 
goals of FOSS: a license to make changes to the code is not enough to ensure 
that users make changes. We also strive to provide the means to make changes. 
Our success in this goal is best reflected in the number of patches we receive 
from our community. (We achieve this goal through providing access to source 
code and development tools within Sugar itself. We also actively participate in 
workshops and internship programs such as Google Summer of Code, Outreaching, 
and Google Code-In.)

Who uses Sugar?

Ultimately, our goal is to reach learners (and educators) with powerful tools 
and engage them in Constructionist learning. Currently we reach them in many 
ways: the majority of our users get the Sugar desktop preinstalled on OLPC XO 
hardware. We have a more modest set of users who get Sugar packaged in Fedora, 
Trisquel, Debian, Ubuntu, or other GNU/Linux platforms. Some users get Sugar on 
Live Media (i.e., Sugar on a Stick). Recently Sugarizer, a repackaging of some 
of the core Sugar ideas for the browser, has been finding its way to some 
users. There are also a number of Sugar activities that are popular outside of 
the context Sugar itself, for example, Turtle Blocks, which has wide-spread use 
in India. Harder to measure is the extent to which Sugar has influenced other 
providers of “educational” software. If the Sugar pedagogy is incorporated by 
others, that advances our goal.

Who supports Sugar?

When we first created Sugar Labs, we envisioned “Local Labs”—hence the name 
“Sugar Labs”, plural—that would provide local support in terms of 
local-language support, training, curriculum development, and customizations. 
This model has not ever gained the scale and depth envisioned (we can debate 
the reasons why), although there are still some active local communities (e.g., 
Educa Paraguay) that continue to work closely with the broader community. There 
are also individual volunteers, such as Tony Anderson and T.K. Kang, who help 
support individual schools in Rwanda, Malaysia, et al. An open question is how 
do we support our users over the long term?

What is next for Sugar?

We face several challenges at Sugar Labs. With the ebb of OLPC, we have a 
contracting user base and the number of professional developers associated with 
the project is greatly diminished. How can we expand our user base? How can we 
attract more experienced developers? Why would they want to work on Sugar as 
opposed to some other project? The meta issue is how do we keep Sugar relevant 
in a world of Apps and small, hand-held devices? Can we meet the expectations 
of learners living in a world of fast-paced, colorful interfaces? How do we 
ensure that it is fulfilling its potential as a learning environment and that 
our users, potential users, and imitators are learning about and learning from 
Sugar. Some of this is a matter of marketing; some of this is a matter of 
staying focused on our core pedagogy; some of this a matter of finding 
strategic partners with whom we can work.

We have several near-term opportunities that we should leverage:
* Raspian: The Raspberry PI 3.0 is more than adequate to run Sugar—the 
experience rivals or exceeds that of the OLPC XO 4.0 hardware. While RPi is not 
the only platform we should be targeting, it does has broad penetration into 
the Maker community, which shares a synergy with our emphasis on “doing”. It is 
low-hanging fruit. With a little polish we could have an image available for 
download from the RPi website.
* Trisquel: We have the potential for better leveraging the Free Software 
Foundation as a vehicle for promoting Sugar. Their distro of choice is Trisquel 
and the maintainer does a great job of keep the Sugar packages up to date.
* Sugarizer: The advantage of Sugarizer is that it has the potential of 
reaching orders of magnitude more users since it is web-based and runs in 
Android and iOS. There is some work to be done to make the experience palatable 
on small screens and the current development environment is—at least my 
opinion—not scalable or maintainable. The former is a formidable problem. The 
latter quite easy to address.
* Stand-alone projects such as Music Blocks have merit as long as they maintain 
both a degree of connection with Sugar and promote the values of the community. 
It is not certain that these projects will lead users towards Sugar, but they 
do promote FOSS and Constructionist principles. And they have attracted new 
developers to the Sugar community.
* School-server: The combination of the School Server and Sugar desktop is a 
technical solution to problems facing small and remote communities. We should 
continue to support and promote this combination.

Specific actions: After last year’s Libre Planet conference, several community 
members discussed a marketing strategy for Sugar. We thought that if we could 
reach influencers, we might be able to greatly amplify our efforts. There are 
several prominent bloggers and pundits in the education arena who are widely 
read and who might be receptive to what we are doing. One significant challenge 
is that GNU/Linux remains on the far periphery of the Ed Tech world. Although 
the “love affair” with all things Apple seems to be over, the new elephant in 
the room—Chromebooks and Google Docs—is equally difficult to co-exist with. 
Personally, I see the most potential synergy with the Maker movement, which is 
building up momentum in extra-curricular programs, where FOSS and GNU-Linux are 
welcome (hence my earlier focus on RPi). (There are even some schools that are 
building their entire curriculum around PBL.) We can and should develop and run 
some workshops that can introduce Sugar within the context of the Maker 
movement. (Toward that end, I have been working with some teachers on how to 
leverage, for example, Turtle Blocks for 3D printing.) It is very much a 
tool-oriented community with little overall discussion of architectural 
frameworks, so we have some work to do. But there is lots of low-hanging fruit 
there.

regards.

-walter

--
Walter Bender
Sugar Labs
http://www.sugarlabs.org
<http://www.sugarlabs.org>

_______________________________________________
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org<mailto:IAEP@lists.sugarlabs.org>
http://lists.sugarlabs.org/listinfo/iaep



--
Walter Bender
Sugar Labs
http://www.sugarlabs.org
<http://www.sugarlabs.org>

_______________________________________________
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org<mailto:IAEP@lists.sugarlabs.org>
http://lists.sugarlabs.org/listinfo/iaep



--
Laura V.
I&D SomosAZUCAR.Org

“No paradox, no progress.”
~ Niels Bohr

Happy Learning!


_______________________________________________
Sugar-devel mailing list
sugar-de...@lists.sugarlabs.org<mailto:sugar-de...@lists.sugarlabs.org>
http://lists.sugarlabs.org/listinfo/sugar-devel





--
Laura V.
I&D SomosAZUCAR.Org

“No paradox, no progress.”
~ Niels Bohr

Happy Learning!




--
Laura V.
I&D SomosAZUCAR.Org

“No paradox, no progress.”
~ Niels Bohr

Happy Learning!

_______________________________________________
IAEP -- It's An Education Project (not a laptop project!)
IAEP@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/iaep

Reply via email to