[email protected] (Farley, Peter x23353) writes:
> I may not get to try your XMITMSG tool for a while due to other
> commitments, but the VM facility I miss the most is the SMSG / WAKEUP
> SMSG facility that permits "server" VM's to run and respond to remote
> requests from "users".  In a prior lifetime my coworkers and I used
> that facility to implement a nicely featured SCLM for an ISV.
>
> I realize that a git server is the modern incarnation of that concept
> and git is certainly a much more sophisticated SCLM tool, but it would
> be interesting anyway to have something resembling SMSG / WAKEUP SMSG
> available in z/OS.
>
> XMITMSG would be very helpful in a "disconnected server" setup for sure.

triva: SPM ... special message was a superset of SMSG & IUCV combined.
It was original done for CP/67 by the IBM Pisa Scientific Center ...
and ported to vm370 in POK. I included it in my internal CSC/VM system
distribution for internal datacenters and supported by internal VNET
(even included in the original version shipped to customers). Reference
in this old post
http://www.garlic.com/~lynn/2006w.html#8
and email
http://www.garlic.com/~lynn/2006w.html#email750430
more detailed description
http://www.garlic.com/~lynn/2006w.html16

I had also done autolog facility ... originally for doing automated
benchmarks
http://www.garlic.com/~lynn/submain.html#benchmark

but was included in my internal CSC/VM distribution and quickly picked
up for starting "service virtual machines" ... which could use SPM for
doing things like early "automated operator" implementations.

It was used by the author of REXX in his multi-user (client/server)
space wars implementation ... client supported 3270 display and
client/server communication was via SPM. Since VNET internal network
supported SPM ... space war players could be on the same machine or
anyplace on the internal network. One of the problems was bot players
fairly early appeared which were beating all the human players (because
they could make moves much faster). Server was then modified that
increased energy user non-linearly as interval between moves dropped
below some (human) threashold. part of old (client) MFF PLI 
http://www.garlic.com/~lynn/2005u.html#4

-- 
virtualization experience starting Jan1968, online at home since Mar1970

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