saya mau tanya nih mengapa ketika saya mau ngbot pake open kore kok
discounect terus ada kah yang bisa membantu saya....
ini confiqnya

# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 04 02 C7 0A 94 C2 7A CC 38 9A 47 F5 54 39 7C A4 D0 39 DB 01
serverType 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

master Indonesia - idRO: Chaos/Loki/Iris/Fenrir
server 0
username 
password 
char 1
sex 1

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

secureAdminPassword 0
adminPassword 
callSign 

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
        minTime
        varTime
        lvl
        joblvl
}

# autoBreakTime [week day, first three letters only] {
#       startTime [start time]
#       stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
        startTime
        stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 1
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0

runFromTarget 0
runFromTarget_dist 6

lockMap prt_sewb2
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap prt_fild05
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type
'skills' in console] {
#       lvl [number]
#       dist [number]
#       maxCastTime [number, in seconds]
#       minCastTime [number, in seconds]
#       hp [range, in %]
#       sp [range, in %]
#       onAction [activate the skill only on current AI action, eg attack,
move]
#       whenStatusActive [activate the skill only when the listed
status/state/ailments/look active]
#       whenStatusInactive [oposite to the above, lookup from
tables/skills*.txt, coma separated]
#       whenFollowing [flag]
#       spirit [range, number of sprit ball]
#       aggressives [range, number of monster attacking]
#       stopWhenHit [flag]
#       inLockOnly [flag]
#       notWhileSitting [flag]
#       notInTown [flag]
#       timeout [number, in seconds before the skills can be activated
again. A small timeout is always good to counter lag]
#       disabled [flag, to disable this block temporary]
#       monsters [list of monster to use this skill with, coma separated]
#       notMonsters [list of monster not to use this skill with, coma
separated]
#       maxUses 0 [number]
#       target_whenStatusActive [activate the skill only when the monster
have the listed status/state/ailments/look active]
#       target_whenStatusInactive [oposite to the above, lookup from
tables/skills*.txt, coma separated]
#       inInventory_name [activate skill only if you have a certain item in
inventory]
#       inInventory_qty [range, specify how many items you must have in
order to activate this skill]
# }
#
# notes:
#   range supports the following operators: - .. > >= < <=, eg: 20-50,
20..50, > 10, < 80
#   eg: hp       <-- don't care
#   eg: sp > 10  <-- only when we have more then 10% sp left

attackSkillSlot {
        lvl 10
        dist 1.5
        maxCastTime 0
        minCastTime 0
        hp
        sp > 10
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        aggressives
        previousDamage
        stopWhenHit 0
        inLockOnly 0
        notInTown 0
        timeout 0
        disabled 0
        monsters
        notMonsters
        maxUses 0
        target_whenStatusActive
        target_whenStatusInactive
        inInventory_name
        inInventory_qty
}

attackComboSlot {
        afterSkill
        waitBeforeUse
        dist 1.5
        isSelfSkill 1
}

sitAuto_hp_lower 40
sitAuto_hp_upper 50
sitAuto_sp_lower 10
sitAuto_sp_upper 12
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 1
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill {
        lvl 10
        maxCastTime 0
        minCastTime 0
        hp
        sp
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        aggressives
        monsters
        notMonsters
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 0
        disabled 0
        inInventory_name
        inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Monster's Feed,MilkSweet
Potato,Carrot,Red Potion {
        hp <= 40
        sp
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        aggressives
        monsters
        notMonsters
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout
        disabled 0
        inInventory_name
        inInventory_qty
}

partySkill {
        lvl 10
        maxCastTime 0
        minCastTime 0
        hp
        sp
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        aggressives
        monsters
        notMonsters
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 0
        disabled 0
        target
        target_hp
        target_isJob
        target_isNotJob
        target_whenStatusActive
        target_whenStatusInactive
        target_aggressives
        target_monsters
        target_timeout 0
        inInventory_name
        inInventory_qty
}

itemsTakeAuto 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48

#
# note:
#   location based NPC format is supported, format: map x y
#   where map is the map where the NPC is standing, while x y is the
_EXACT_ coordition where the NPC is standing
#   eg: storageAuto_npc alberta 113 60
#

buyAuto {
        npc
        standpoint
        distance 5
        minAmount 2
        maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
relogAfterStorage 1

getAuto {
        minAmount
        maxAmount
        passive
}

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for
rightHand

autoSwitch_default_rightHand [+8]Triple Andre Stiletto[3]
autoSwitch_default_leftHand [+5]Thiefbug Egg Guard[1]
autoSwitch_default_arrow

autoSwitch {
        rightHand
        leftHand
        arrow
        distance
        useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'


equipAuto {
        def
        monsters
        skills
        weight 0
        whileSitting 0
        onTeleport 0
        hp
        sp
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        aggressives
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 0
        disabled 0
        inInventory_name
        inInventory_qty
}

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

allowedMaps
allowedMaps_reaction 1

autoResponse 0

ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

autoSpell

#alias_heal sp 28





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