# -------------------------------------------------- ---------------------------- # KORE CONFIGURATION # -------------------------------------------------- ----------------------------
# <buildType> # 0 - Windows # 1 - Unix buildType 0 # <remoteSocket> # 0 - Inject Socket (Require client) # 1 - Remote Socket # <processName> - Process Name (Inject Socket) # <bypassLogin> - Use client to login. # <bypassLogin_auto> - Send message to control client when login. # <bypassLogin_auto_command> - Client path. # <bypassLogin_auto_waitClient> - Time to wait client on start. # <bypassLogin_auto_server> - Use client to login. # <bypassHost> - Login host # <bypassPort> - Login port # <wrapperInterface> # 0 - Console # 1 - Window # <wrapperPopup> # 0 - No popup window when storage, NPC talk, ... # 1 - Alway popup # <local_host> - Server host, Client input host (Console Interface) # <local_port> - Server port, Client input port (Console Interface) remoteSocket 1 processName ragexe.exe bypassLogin 0 bypassLogin_auto 1 bypassLogin_auto_command "E:\Games\Ragnarok Online\Ragexe.exe" 1rag1 bypassLogin_auto_waitClient 4 bypassLogin_auto_server 2 bypassHost localhost bypassPort 6900 wrapperInterface 1 wrapperPopup 0 local_host localhost local_port 2349 # <aiStart> # 0 - Turn off AI when start. # 1 - Turn on AI when start. # <useCommand> - Allow players to order. # <useDebug> - Output debug message. # <debug> - Output debug message (Old Kore). # <dumpUnknownPacket> - When found unknown packet, dump it to dump.txt # <message_length_max> - Max length of message to send. When the length is over, message sent until empty. # <seconds_per_block> - Time when move each block. # <sleepTime> - Kore will sleep for microseconds every program cycle to conserve CPU cycles. You shouldn't need to change this. # <autoRestart> - Reconnect Kore every <autoRestart> seconds. aiStart 1 waitOnStart 5 waitOnExit 5 useCommand 1 useDebug 1 debug 0 dumpUnknownPacket 1 message_length_max 80 seconds_per_block 0.10 sleepTime 30000 autoRestart 0 # -------------------------------------------------- ---------------------------- # LOGIN # -------------------------------------------------- ---------------------------- # <master_name_#> - Master server name. # <master_host_#> - Master server host. # <master_port_#> - Master server port. # <master_version_#> - Master server version, depend on type and country. master_name_0 tRO: Master I #Account 1 (Sol, Chaos, Loki, Iris) master_host_0 203.144.244.10 master_port_0 6900 master_version_0 7 master_name_1 tRO: Master I #Account 1 (Fenrir,Lydia,Sarah) master_host_1 203.144.244.121 master_port_1 6900 master_version_1 7 master_name_2 tRO: Master II #Account 2 (Frigg,Freya,Baldur,Heimdal) master_host_2 203.144.244.5 master_port_2 6900 master_version_2 7 master_name_3 tRO: Master II #Account 2 (Honir,Odin,Thor) master_host_3 203.144.244.122 master_port_3 6900 master_version_3 7 master_name_4 tRO: Master III #Account 3 (Isa, Tyr, Idun) master_host_4 203.144.244.7 master_port_4 6900 master_version_4 7 master_name_5 tRO: Master III #Account 3 (Bijou, Grimnir, Bragi) master_host_5 203.144.244.123 master_port_5 6900 master_version_5 7 master_name_6 tRO: Sakray master_host_6 203.144.244.100 master_port_6 6900 master_version_6 10 #<AfterEpisode> - For next episode6; 5 = primary, 6 = sakray #<In_AC_version> Auto capture server version on inject.dll mode (Xmode). # <version> - Server version; 24 = primary, 5 = sakray # <servertype> - 0 = primary, 1 = sakray, 2 = local # <servicetype> - 0 = korea, 1 = america, 2 = japan, 3 = china, 4 = taiwan, 5 = thai, 6 = indonesia, 7 = philippine, 8 = malaysia AfterEpisode 5 In_AC_version 1 version 24 servertype 1 servicetype 5 # <loginType> # 0 or void - Direct login # - Secure login 1 = Default, 2 = indo1, 3 = indo2 and other in logintype.txt, you can put a new master_login_encrypt at logintype.txt. #<passwordType> # 0 - Encrypt before Password. # 1 - Password before Encrypt. # <encrypt> # 0 - Normal package # 1 - Encrypt package method 1 # 2 - Encrypt package method 2 loginType 1 passwordType 0 encrypt 0 # Force character server # <charServer_host> - Character server host. # <charServer_port> - Character server port. charServer_host charServer_port #<In_AC_master_VER> - Auto capture master version on inject.dll mode (Xmode) require master select slot. # <master> - Select master slot <master_name_#> # <server> - Select server, first server is zero # <username> - You know # <password> - You know too # <char> - Select character, first character is zero # <sex> - Select sex (Old episode) #<CheckAccountRemain> new method for check time remain account expire(for thailand defualt 1) In_AC_master_VER 1 master 0 server username password char sex CheckAccountRemain 1 # <commandPrefix> - Command prefix for inject mode. commandPrefix ; # -------------------------------------------------- ---------------------------- # GAME CONFIGURATION # -------------------------------------------------- ---------------------------- # <dcOnDeath> - Disconnect on dead # <dcOnDualLogin> - Disconnect on dual login # <dcWhenZenyBelow> - Disconnect when zeny below. # <dealAutoCancel> - If set to 1, Kore will cancel the deal after ai_dealAutoCancel seconds (in timeouts.txt). # <partyAutoDeny> - If set to 1, Kore will deny party join requests after ai_partyAutoDeny seconds (in timeouts.txt). # <guildAutoDeny> - If set to 1, Kore will deny guild join requests after ai_guildAutoDeny seconds (in timeouts.txt). # <partyAutoShare> - If set to 1, Kore will set party share EXP on connect. # <closeShopOnDead> - When died, close the shop. # <teleportOnDead> - Back to town on dead. dcOnDeath 0 dcOnDualLogin 0 dcWhenZenyBelow 0 dealAutoCancel 0 partyAutoDeny 1 guildAutoDeny 1 partyAutoShare 1 closeShopOnDead 0 teleportOnDead 1 # -------------------------------------------------- ---------------------------- # ATTACK AUTO # -------------------------------------------------- ---------------------------- # <attackAuto> # 0 - Disable auto-attack # 1 - Attack all aggressive monsters # 2 - Attack all monsters # <attackAuto_OnLockMap> - Kore will acttack only on lock map. # <attackAuto_noWall> - Attack through non-walkable block. # <attackAuto_noPortal> - Kore will don't attack monster aggressives in portal. # <attackAuto_party> - Attack monsters that party members attack or get attacked by. # <attackAuto_party_agg> - Attack aggressive monsters that party members attack or get attacked by. # <attackAuto_followTarget> - Attack monsters that the <followTarget> attacks or gets attacked by. # <attackDistance_min> - The minimum distance from the monster. # <attackDistance_max> - The maximum distance from the monster. # <attackMaxRouteDistance> - Kore will not move any more than number blocks to kill the target. Set to 0 to disable. # <attackMaxRouteTime> - Kore will not spend any more than number seconds calculating the route to the target. Set to 0 to disable. # <attackUseWeapon> - Tells Kore whether it should use its weapon in battle or not. # <attackUseWeaponWithMonsters> This's funtion use when off attackUseWeapon and work on set attackDistance_max equal rang of weapon. # <attackAuto_StoproSnare> Kore do attack when monster stop or snare. # <attackAuto_OnArea> Fix attack area in some field set in control\attackonarea.txt.such as water area. attackAuto 2 attackAuto_OnLockMap 0 attackAuto_noWall 0 attackAuto_noPortal 1 attackAuto_party 1 attackAuto_party_agg 1 attackAuto_followTarget 0 attackDistance_min 0 attackDistance_max 2 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackUseWeapon 1 attackUseWeaponWithMonsters attackAuto_StoproSnare 0 attackAuto_OnArea 0 # -------------------------------------------------- ---------------------------- # LOCK MAP # -------------------------------------------------- ---------------------------- # <lockMap> - Name of target map as found in maps.txt, without .rsw extension (ie. prt_fild00) *AI will use this checking lockmap please free this. # Kore will attempt to always keep on the specified map, at the specified location. # <lockMap_x> - x-coordinate on target map. # <lockMap_y> - y-coordinate on target map. lockMap lockMap_x lockMap_y # <lockMap_random> - Random or increment <lockMap_#> lockMap_random 0 # <lockMap_#> - Same as <lockMap>. When this option is not empty. Kore will use this as default, and shop position default. # <lockMap_#_x> - x-coordinate on target map. # <lockMap_#_y> - y-coordinate on target map. # <lockMap_#_leaveWhenNoMonsters> - Leave condition when not found the monsters in the list. # <lockMap_#_leaveWhenFoundMonsters> - Leave condition when found the monsters in the list. # <lockMap_#_leaveWhenDead> - Leave condition when dead. # <lockMap_#_leaveTime> - Leave timeout in seconds. lockMap_0 lockMap_0_x lockMap_0_y lockMap_0_leaveWhenNoMonsters lockMap_0_leaveWhenFoundMonsters lockMap_0_leaveWhenDead 1 lockMap_0_leaveTime 3600 # -------------------------------------------------- ---------------------------- # SAVE MAP # -------------------------------------------------- ---------------------------- # <saveMap> - Name of the map where the character has saved. Acolyte can use free warp to <saveMap>. # <saveMap_warpToBuyOrSell> - If 1, Kore will warp to to the save point before routing to the buy/sell NPC. saveMap saveMap_warpToBuyOrSell 1 # -------------------------------------------------- ---------------------------- # RANDOM WALK # -------------------------------------------------- ---------------------------- # <route_randomWalk> - If 1, Kore will move to random point when idle. # <route_randomWalk_maxRouteTime> - Kore will not spend any more than number seconds calculating the route to the random point. Set to 0 to disable. # <route_step> - Kore will move number amount of blocks along the route at a time. #<route_AvoidAreaSkill> Kore don't move in area skill.(such as stom gust, warp teleport, fire wall, ect.) #<route_AvoidAreaSkill_OnlockMapl> Enable route_AvoidAreaSkill on lock map, require enable route_AvoidAreaSkill. route_randomWalk 1 route_randomWalk_maxRouteTime 15 route_step 9 route_AvoidAreaSkill 1 route_AvoidAreaSkill_OnlockMap 0 # -------------------------------------------------- ---------------------------- # ATTACK COMBO # -------------------------------------------------- ---------------------------- # <Call_Spirits> - Call Vigor Condensation require from skill level. # <Call_Spirits_OnLockMap> Call Vigor Condensation on lock map when set to 1. # <attackComboSlot_#> - Skill name from the Skills List. Kore will use this skill to attack monsters if conditions are correct. # <attackComboSlot_#_hp_lower> # <attackComboSlot_#_hp_upper> # Use the slot when HP% are within the lower and upper limits. # <attackComboSlot_#_lvl> - Skill level. # <attackComboSlot_#_maxAggressives> # <attackComboSlot_#_minAggressives> # Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <attackComboSlot_#_maxCastTime> # <attackComboSlot_#_minCastTime> # Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions. # max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set. # <attackComboSlot_#_monsters> # Kore will only use this skill slot if the target monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <attackComboSlot_#_sp_lower> # <attackComboSlot_#_sp_upper> # Use the slot when SP% are within the lower and upper limits. # <attackComboSlot_#_afterSkill> - Skill name from the Skills List. # <attackComboSlot_#_waitBeforeUse> - Waiting time in second(s) before use the skill. Call_Spirits 0 Call_Spirits_OnLockMap 0 attackComboSlot_0 attackComboSlot_0_hp_lower 0 attackComboSlot_0_hp_upper 100 attackComboSlot_0_lvl 3 attackComboSlot_0_maxAggressives 0 attackComboSlot_0_minAggressives 0 attackComboSlot_0_maxCastTime 0 attackComboSlot_0_minCastTime 0 attackComboSlot_0_monsters attackComboSlot_0_sp_lower 0 attackComboSlot_0_sp_upper 100 attackComboSlot_0_afterSkill attackComboSlot_0_waitBeforeUse # -------------------------------------------------- ---------------------------- # ATTACK SKILL # -------------------------------------------------- ---------------------------- # <attackSkillSlot_#> - Skill name from the Skills List. Kore will use this skill to attack monsters if conditions are correct. # <attackSkillSlot_#_dist_min> - The minimum distance from the monster. # <attackSkillSlot_#_dist_max> - The maximum distance from the monster. # <attackSkillSlot_#_dist_cast> - The Block of distance to cast the skill. Use with ground skill. (ie. Ankle Snare) # <attackSkillSlot_#_perdist_cast> - Percent of distance between kore and monster to cast the skill. Use with ground skill.if try use this will cancel <attackSkillSlot_#_dist_cast>.(ie. Fire Wall, please 100% set to 0) # <attackSkillSlot_#_hp_lower> # <attackSkillSlot_#_hp_upper> # Use the slot when HP% are within the lower and upper limits. # <attackSkillSlot_#_lvl> - Skill level. # <attackSkillSlot_#_maxAggressives> # <attackSkillSlot_#_minAggressives> # Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <attackSkillSlot_#_maxCastTime> # <attackSkillSlot_#_minCastTime> # Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions. # max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set. # (max cast set 0 for defualt game casttime.) # <attackSkillSlot_#_maxUses> - Kore will use this slot number of times per monster. A value of 0 means no limit. #<attackSkillSlot_#_waitforReactive> - Wait for reactive slot after maxUses. # <attackSkillSlot_#_monsters> # Kore will only use this skill slot if the target monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <attackSkillSlot_1_nonMonsters> # Kore will not use this skill slot if the target monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <attackSkillSlot_#_sp_lower> # <attackSkillSlot_#_sp_upper> # Use the slot when SP% are within the lower and upper limits. # <attackSkillSlot_#_useWhenHit> - If 1 and Kore is being attacked by a monster, then Kore will use this slot. # <attackSkillSlot_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won't use this slot. # <attackSkillSlot_#_afterSlot> - Use this slot after other slot. Leave blank to disable this option. # <attackSkillSlot_#_resetSlot> - Reset other slot usage count. To enable skill loop. Leave blank to disable this option. # <attackSkillSlot_#_useWhenStatus> # Use this slot when target monster got the special status. # (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking, Snare) # <attackSkillSlot_#_useWhenNoStatus> - Use this slot when target monster lost the special status. # <attackSkillSlot_#_waitBeforeNextUse> - Timeout in seconds before use next slot. Use with status skill. (ie. Frost Diver) # <attackSkillSlot_#_StoproSnare> Kore do attack skill slot when monster stop or snare. # <attackSkillSlot_#_NoStoproSnare> Kore don't attack skill slot when monster don't stop or snare. attackSkillSlot_0 attackSkillSlot_0_dist_min 0 attackSkillSlot_0_dist_max 1 attackSkillSlot_0_dist_cast 0 attackSkillSlot_0_perdist_cast 0 attackSkillSlot_0_hp_lower 0 attackSkillSlot_0_hp_upper 100 attackSkillSlot_0_lvl 10 attackSkillSlot_0_maxAggressives 0 attackSkillSlot_0_minAggressives 0 attackSkillSlot_0_maxCastTime 0 attackSkillSlot_0_minCastTime 0 attackSkillSlot_0_maxUses 0 attackSkillSlot_0_waitforReactive 0 attackSkillSlot_0_monsters attackSkillSlot_0_nonMonsters attackSkillSlot_0_sp_lower 0 attackSkillSlot_0_sp_upper 100 attackSkillSlot_0_useWhenHit 0 attackSkillSlot_0_stopWhenHit 0 attackSkillSlot_0_afterSlot attackSkillSlot_0_resetSlot attackSkillSlot_0_useWhenStatus attackSkillSlot_0_useWhenNoStatus attackSkillSlot_0_waitBeforeNextUse 0 attackSkillSlot_0_StoproSnare 0 attackSkillSlot_0_NoStoproSnare 0 # -------------------------------------------------- ---------------------------- # SIT AUTO # -------------------------------------------------- ---------------------------- # <sitAuto_hp_lower> # <sitAuto_hp_upper> # <sitAuto_sp_lower> # <sitAuto_sp_upper> # Kore will suspend most AI functions and sit when HP or SP are below low percentage, # and will resume normal AI when HP and SP are above high percentage. sitAuto_hp_lower 20 sitAuto_hp_upper 100 sitAuto_sp_lower 20 sitAuto_sp_upper 50 # <sitAuto_idle> - If 1 Kore will sit when idle. The idle time is defined by the ai_sit_idle in timeouts.txt. #<sitAuto_Party> - if 1 Kore will sit when party sitting. sitAuto_idle 1 sitAuto_Party 0 # -------------------------------------------------- ---------------------------- # TELEPORT AUTO # -------------------------------------------------- ---------------------------- # <teleportAuto_hp> - Kore will repeatedly teleport to a random location on the map while Kore's HP is below percentage. # <teleportAuto_sp>- Kore will repeatedly teleport to a random location on the map while Kore's SP is below percentage. # <teleportAuto_idle> - Kore will teleport after being idle for a certain amount of time. Default is 12 seconds, configurable in timeouts.txt # <teleportAuto_portal> - Kore will teleport upon seeing a map portal to avoid switching maps. # <teleportAuto_search> - Set to 1 to enable the teleport searching in mon_control.txt # <teleportAuto_search_portal> - Kore will teleport search portal way to lockmap. Default 200 route solution. # <teleportAuto_minAggressives> - Kore will teleport when there at least number monsters attacking it. # <teleportAuto_onlyWhenSafe> - Kore will only teleport when there are no players around to see it. # <teleportAuto_IwillDeath> - Kore will teleport when before next hit will make deaht. # 0 - Disable. # 1 - Random teleport. # 2 - Teleport to save point. # <teleportAuto_WhenHit> - Kore will teleport when monsters attack it and damage more than or equal <teleportAuto_WhenHit>. #<teleportAuto_healONmonster> - Kore will teleport when heal on monster amount more than or equal <teleportAuto_healONmonster> #<teleportAuto_Whenmissedcount> - Kore will teleport when attack missed count more than or equal <teleportAuto_Whenmissedcount> #<teleportAuto_Whenroutefailedcount> - Kore will teleport when route failed count more than or equal <teleportAuto_Whenroutefailedcount> # <teleportAuto_useItem> # 0 - Use the skill. Kore must have the skill to teleport. # 1 - Use a fly wing or butterfly wing. If the teleport skill is available Kore will always use the skill instead. # 2 - Use only one fly wing or butterfly wing. The next time will be free. (Episode 3.0 Only) # <teleportAuto_useSkill> # 0 - Force teleport by send packet directly. # 1 - Use the skill with SP. teleportAuto_hp 20 teleportAuto_sp 5 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_search_portal 200 teleportAuto_minAggressives 0 teleportAuto_onlyWhenSafe 0 teleportAuto_IwillDeath 1 teleportAuto_WhenHit 0 teleportAuto_healONmonster 0 teleportAuto_Whenmissedcount 0 teleportAuto_Whenroutefailedcount 0 teleportAuto_useItem 1 teleportAuto_useSkill 0 # -------------------------------------------------- ---------------------------- # USESELF SKILL # -------------------------------------------------- ---------------------------- # <useSelf_skill_#> - Skill name from the Skills List. Kore will use this skill on itself if conditions are correct. # <useSelf_skill_#_hp_lower> # <useSelf_skill_#_hp_upper> # Use the slot when HP% are within the lower and upper limits. # <useSelf_skill_#_lvl> - Skill level. # <useSelf_skill_#_useWhenSit> - Use this slot when sitting only. # <useSelf_skill_#_useWhenNoSit> - Use this slot when no sitting. # <useSelf_skill_#_useWhenAttack> - Use this slot when attacking only. # <useSelf_skill_#_useWhenNoAttack> - Use this slot when no attacking. # <useSelf_skill_#_maxAggressives> # <useSelf_skill_#_minAggressives> # Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <useSelf_skill_#_maxCastTime> # <useSelf_skill_#_minCastTime> # Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions. # max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set. # <useSelf_skill_#_sp_lower> # <useSelf_skill_#_sp_upper> # Use the slot when SP% are within the lower and upper limits. # <useSelf_skill_#_useWhenHit> - If 1 and Kore is being attacked by a monster, then Kore will use this slot. # <useSelf_skill_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won't use this slot. # <useSelf_skill_#_timeout> - Kore will only use the slot again after number of seconds pass. Set to 0 to disable. # <useSelf_skill_#_monsters> # Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <useSelf_skill_#_mondist> - Kore will use selfskill when monster move in distance. # <useSelf_skill_#_useWhenStatus> # Use this slot when character got the special status. # (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking) # <useSelf_skill_#_useWhenNoStatus> # Use this slot when character don't got the special status. # (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking) # <useSelf_skill_#_useWhenEffects> - Use this slot when character have no effects. # <useSelf_skill_#_useWhenNoEffects> - Use this slot when character haven't no effects. # <useSelf_skill_#_count> - Use the slot when count are below. #<useSelf_skill_0_OnLockMap> - kore will use skill on lock map. useSelf_skill_0 useSelf_skill_0_hp_lower 0 useSelf_skill_0_hp_upper 100 useSelf_skill_0_lvl 1 useSelf_skill_0_useWhenSit 0 useSelf_skill_0_useWhenNoSit 0 useSelf_skill_0_useWhenAttack 0 useSelf_skill_0_useWhenNoAttack 0 useSelf_skill_0_maxAggressives 0 useSelf_skill_0_minAggressives 0 useSelf_skill_0_maxCastTime 0 useSelf_skill_0_minCastTime 0 useSelf_skill_0_sp_lower 0 useSelf_skill_0_sp_upper 100 useSelf_skill_0_useWhenHit 0 useSelf_skill_0_stopWhenHit 0 useSelf_skill_0_timeout 0 useSelf_skill_0_monsters useSelf_skill_0_mondist 0 useSelf_skill_0_useWhenStatus useSelf_skill_0_useWhenNoStatus useSelf_skill_0_useWhenEffects useSelf_skill_0_useWhenNoEffects useSelf_skill_0_count useSelf_skill_0_OnLockMap 0 #<auto_Power_Maximize> # Kore do use Power Maximize skill when attack and don't use when no attack. auto_Power_Maximize 0 # <useSelf_skill_smartHeal> # Tells Kore to use "Smart Healing" for all slots that use the Heal skill. With "Smart Healing" Kore will auto-detect what level of Heal to use based on HP left and SP available. useSelf_skill_smartHeal 1 # -------------------------------------------------- ---------------------------- # USESELF ITEM # -------------------------------------------------- ---------------------------- # <useSelf_item_#> - Item name(s) in inventory. Not case sensitive. (ex. Red Potion, Orange Potion) # <useSelf_item_#_hp_lower> # <useSelf_item_#_hp_upper> # Use the slot when HP% are within the lower and upper limits. # <useSelf_item_#_maxAggressives> # <useSelf_item_#_minAggressives> # Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <useSelf_item_#_sp_lower> # <useSelf_item_#_sp_upper> # Use the slot when SP% are within the lower and upper limits. # <useSelf_item_#_useWhenHit> - If 1 and Kore is being attacked by a monster, then Kore will use this slot. # <useSelf_item_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won't use this slot. # <useSelf_item_#_monsters> # Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <useSelf_item_#_useWhenStatus> # Use this slot when character got the special status. # (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking) # <useSelf_item_#_useWhenNoEffects> - Use this slot when character have no effects. # <useSelf_item_0_OnLockMap> Kore will use item on lock map when set to 1. useSelf_item_0 Meat, Red Potion, Yellow Potion, Orange Potion useSelf_item_0_hp_lower 0 useSelf_item_0_hp_upper 90 useSelf_item_0_maxAggressives 0 useSelf_item_0_minAggressives 0 useSelf_item_0_sp_lower 0 useSelf_item_0_sp_upper 100 useSelf_item_0_stopWhenHit 0 useSelf_item_0_monsters useSelf_item_0_useWhenStatus useSelf_item_0_useWhenNoEffects useSelf_item_0_OnLockMap 0 useSelf_item_1 Milk, Monster's Feed, Sweet Potato useSelf_item_1_hp_lower 0 useSelf_item_1_hp_upper 95 useSelf_item_1_maxAggressives 0 useSelf_item_1_minAggressives 0 useSelf_item_1_sp_lower 0 useSelf_item_1_sp_upper 100 useSelf_item_1_useWhenHit 0 useSelf_item_1_stopWhenHit 0 useSelf_item_1_monsters useSelf_item_1_useWhenStatus useSelf_item_1_useWhenNoEffects useSelf_item_1_OnLockMap 0 useSelf_item_2 Concentration Potion, Awakening Potion, Berserk Potion useSelf_item_2_hp_lower 0 useSelf_item_2_hp_upper 100 useSelf_item_2_maxAggressives 0 useSelf_item_2_minAggressives 0 useSelf_item_2_sp_lower 0 useSelf_item_2_sp_upper 100 useSelf_item_2_stopWhenHit 0 useSelf_item_2_monsters useSelf_item_2_useWhenStatus useSelf_item_2_useWhenNoEffects Concentration Potion, Awakening Potion, Berserk Potion useSelf_item_2_OnLockMap 1 # -------------------------------------------------- ---------------------------- # Private Message call PARTY SKILL # -------------------------------------------------- ---------------------------- # <partyPmSkill_#> - Skill name to request from <partyPmSkill_#_player>. Maybe a short name or some part of skill name. # <partyPmSkill_#_player> - Player Name # <partyPmSkill_#_distance> - Distance to PM. # <partyPmSkill_#_walkToPlayer> - Walk to player when this slot active. # <partyPmSkill_#_player> - Player Name # <partyPmSkill_#_hp_lower> # <partyPmSkill_#_hp_upper> # Use the slot when HP% are within the lower and upper limits. # <partyPmSkill_#_useWhenSit> - Use this slot while sitting. # <partyPmSkill_#_useWhenAttack> - Use this slot while attacking. # <partyPmSkill_#_maxAggressives> # <partyPmSkill_#_minAggressives> # Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <partyPmSkill_#_sp_lower> # <partyPmSkill_#_sp_upper> # Use the slot when SP% are within the lower and upper limits. # <partyPmSkill_#_monsters> # Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) # <partyPmSkill_#_useWhenStatus> # Use this slot when character got the special status. # (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking) # <partyPmSkill_#_useWhenNoEffects> - Use this slot when character have no effects. # <partyPmSkill_#_waitAfterPm> - Suspend time in second(s) after PM. partyPmSkill_0 partyPmSkill_0_player partyPmSkill_0_distance 2 partyPmSkill_0_walkToPlayer 1 partyPmSkill_0_hp_lower 0 partyPmSkill_0_hp_upper 100 partyPmSkill_0_useWhenSit 0 partyPmSkill_0_useWhenAttack 0 partyPmSkill_0_maxAggressives 0 partyPmSkill_0_minAggressives 0 partyPmSkill_0_sp_lower 0 partyPmSkill_0_sp_upper 100 partyPmSkill_0_monsters partyPmSkill_0_useWhenStatus partyPmSkill_0_useWhenNoEffects partyPmSkill_0_waitAfterPm 5 # <partyHeal> - Heal party when the condition match. # <partyHeal_distance> - Heal party when come in distance. # <partyHeal_hp_lower> # <partyHeal_hp_upper> # Heal party when HP is below low percentage, until above high percentage. #partyHeal 0 #partyHeal_distance 7 #partyHeal_hp_lower 70 #partyHeal_hp_upper 100 #------------------------------------------------------- # Party skill. (Final Beta) #------------------------------------------------------ Find_near_party 0 Find_near_party_OnLockMap 0 Find_near_party_Step_distance 3 useParty_skill_0 useParty_skill_0_playerName useParty_skill_0_lvl 10 useParty_skill_0_hp_lower 0 useParty_skill_0_hp_upper 100 useParty_skill_0_Party_hp_lower 0 useParty_skill_0_Party_hp_upper 100 useParty_skill_0_sp_lower 0 useParty_skill_0_sp_upper 100 useParty_skill_0_useWhenAttack 0 useParty_skill_0_useWhenSit 0 useParty_skill_0_useWhenNoAttack 0 useParty_skill_0_useWhenNoSit 0 useParty_skill_0_stopWhenHit 0 useParty_skill_0_WhenPartyDead 0 useParty_skill_0_WhenPartyNoDead 0 useParty_skill_0_timeout 0 useParty_skill_0_useWhenStatus useParty_skill_0_useWhenNoStatus useParty_skill_0_useWhenEffects useParty_skill_0_useWhenNoEffects useParty_skill_0_WhenPartyStatus useParty_skill_0_WhenPartyNoStatus useParty_skill_0_WhenPartyEffects useParty_skill_0_WhenPartyNoEffects useParty_skill_0_count # -------------------------------------------------- ---------------------------- # ITEMS TAKE # -------------------------------------------------- ---------------------------- # <itemsTakeAuto> - Kore will attempt to pickup items within a small area for a few seconds # 0 - Disable # 1 - Kore will attack all aggressives before pickup. # 2 - Kore will pickup before attacking aggressives. # <itemsGatherAuto> - Kore will pickup items that aren't surrounded by any players. It's smart, non-intrusive looting. # 0 - Disable # 1 - Kore will attack all aggressives before pickup. # 2 - Kore will pickup before attacking aggressives. # <itemsMaxWeight> - Kore will stop picking up items when its weight is percentage or greater. Useful if set around 47 (somewhere below 50) to stop Kore going overweight. itemsTakeAuto 2 itemsGatherAuto 0 itemsMaxWeight 47 # -------------------------------------------------- ---------------------------- # SELL AUTO # -------------------------------------------------- ---------------------------- # <sellAuto> - Kore will walk back to town to sell when itemsMaxWeight is reached. # <sellAuto_npc> - ID of NPC from npcs.txt list. sellAuto 0 sellAuto_npc # -------------------------------------------------- ---------------------------- # STORAGE AUTO # -------------------------------------------------- ---------------------------- # <storageAuto> - Kore will walk back to town to store items when itemsMaxWeight is reached. # <storageAuto_npc> - ID of NPC from npcs.txt list. # <storageAuto_npc_steps> - Step to NPC. (c c r1 n <default>) storageAuto 0 storageAuto_npc storageAuto_npc_steps # <storageAutoGet_#> - Item name. Not case sensitive. # <storageAutoGet_#_minAmount> # <storageAutoGet_#_maxAmount> # Kore will initiate the auto-storage mode when it has <storageAutoGet_#_minAmount> of the item in inventory. # Kore will purchase up to <storageAutoGet_#_maxAmount> of the item. # <storageAutoGet_#_getAmount> # <storageAutoGet_#_cart_minAmount> # <storageAutoGet_#_cart_maxAmount> # Kore will initiate the auto-storage mode when it has <storageAutoGet_#_cart_minAmount> of the item in cart. # Kore will purchase each <storageAutoGet_#_getAmount> up to <storageAutoGet_#_cart_maxAmount> of the item. # <storageAutoGet_0_haveStocks> Kore check stock void or have.(AI will auto update, default 1) storageAutoGet_0 storageAutoGet_0_minAmount 0 storageAutoGet_0_maxAmount 10 storageAutoGet_0_getAmount 0 storageAutoGet_0_cart_minAmount 0 storageAutoGet_0_cart_maxAmount 0 storageAutoGet_0_haveStocks 1 # -------------------------------------------------- ---------------------------- # STOCK AUTO # -------------------------------------------------- ---------------------------- # <stockAuto> - Kore will walk back to town to store items when itemsMaxWeight is reached. # <stockAuto_npc> - ID of NPC from npcs.txt list. # <stockAuto_npc_steps> - Step to NPC. (c c r1 n <default>) stockAuto stockAuto_npc stockAuto_npc_steps # <stockAuto_#> - Item name. Not case sensitive. # <stockAuto_#_maxAmount> - Max items in storage. # <stockAuto_#_buy_npc> - ID of NPC from npcs.txt list. # <stockAuto_#_buy_maxAmount> - Kore will purchase up to <stockAuto_#_buy_maxAmount> of the item. # <stockAuto_#_buy_buyAmount> # <stockAuto_#_buy_cart_maxAmount> - Kore will purchase each <stockAuto_#_buy_buyAmount> up to <stockAuto_#_buy_cart_maxAmount> of the item. stockAuto_0 stockAuto_0_maxAmount stockAuto_0_buy_npc stockAuto_0_buy_maxAmount stockAuto_0_buy_buyAmount stockAuto_0_buy_cart_maxAmount # -------------------------------------------------- ---------------------------- # FOLLOW # -------------------------------------------------- ---------------------------- # <follow> - If on, and there's a selected follow target, Kore will follow the target. # <followTarget> - Kore will follow this user around if follow is enabled. # <followStopWhenFound> - Kore will stop following this user if found. # <followTank> - Tell Kore the follow target will tank. # <followLostDistance> - When follow party player and distance is more. Kore will move to target every change. # <followDistanceMax> - Kore will try to never be further away from the follow target than number blocks. # <followDistanceMin> - Kore will try to never be closer to the follow target than number blocks. # <followLostStep> # If lost, Kore will move towards where the follow target was last seen. # By default, Kore will move number blocks every second, for about 10 seconds. follow 0 followTarget followTank 0 followLostDistance 20 followDistanceMax 3 followDistanceMin 1 followLostStep 12 # -------------------------------------------------- ---------------------------- # TANK # -------------------------------------------------- ---------------------------- # <tankMode> - If the <tankModeTarget> is in Kore's view, Kore will target a monster and give it one whack. # <tankModeParty> # 0 - Kore will wait a player until <tankModeTarget> come in view. # 1 - Kore will attack monsters normally until <tankModeTarget> come in view. # <tankModeTarget> - Kore will check to see if Player username is on the screen before targeting a monster for Tank Mode. tankMode 0 tankModeParty 1 tankModeTarget # -------------------------------------------------- ---------------------------- # AVOID # -------------------------------------------------- ---------------------------- # <avoidGM> # 0 - Disable # 1 - Random teleport # 2 - Teleport to town # 3 - Disconnect for <avoidGM_reconnect> seconds. If <avoidGM_reconnect> is 0, Kore will quit. # 4 - Back to map <avoidGM_map> and wait <avoidGM_chatRoom_wait> seconds and until GM gone. # 5 - Back to map <avoidGM_map> and disconnect for <avoidGM_reconnect> seconds. If <avoidGM_reconnect> is 0, Kore will quit. # <avoidGM_citiesMap> - If 1 avoid GM every cities map. # <avoidGM_reconnect> - Reconnect time. # <avoidGM_map> - Name of target map as found in maps.txt, without .rsw extension (ie. prt_fild00) # <avoidGM_mapX> - x-coordinate on target map. # <avoidGM_mapY> - y-coordinate on target map. # <avoidGM_chatRoom_wait> - Wait time. # <avoidGM_chatRoom_title_#> - Titles # <avoidGM_chatRoom_limit> - Max members # <avoidGM_chatRoom_public> - Allow players to enter. # <avoidGM_chatRoom_password> - Lock password. avoidGM 4 avoidGM_citiesMap 0 avoidGM_reconnect 1800 avoidGM_map avoidGM_mapX avoidGM_mapY avoidGM_chatRoom_wait 60 avoidGM_chatRoom_title_0 AFK avoidGM_chatRoom_title_1 KFC avoidGM_chatRoom_limit 20 avoidGM_chatRoom_public 1 avoidGM_chatRoom_password pass # -------------------------------------------------- ---------------------------- # GM alarm. # -------------------------------------------------- ---------------------------- #<GMalarmSound> kore will play sound when detection found GM, if don't want leave blank. GMalarmSound alarm.wav # -------------------------------------------------- ---------------------------- # AVOID SKILL # -------------------------------------------------- ---------------------------- # <avoidSkill_#> - Skill name(s) list. Not case sensitive. (ex. Fire Bolt, Cold Bolt) # <avoidSkill_#_radius> - Skill radius from center. (Exclude center position) # <avoidSkill_#_method> # 0 - Random position outside <avoidSkill_#_radius> by <avoidSkill_#_step> # 1 - Move to opposite side by <avoidSkill_#_step> # 2 - Move nearest enemy. # 3 - Teleport # 4 - Attack # 5 - Use skill. # <avoidSkill_#_step> - Walk step. # <avoidSkill_#_skill> - Skill to use for avoid. # <avoidSkill_#_skill_lvl> - Skill level for use. avoidSkill_0 Warp Portal avoidSkill_0_radius 0 avoidSkill_0_method 0 avoidSkill_0_step 10 avoidSkill_0_skill avoidSkill_0_skill_lvl avoidSkill_1 Ice Wall avoidSkill_1_radius 2 avoidSkill_1_method 1 avoidSkill_1_step 10 avoidSkill_1_skill avoidSkill_1_skill_lvl avoidSkill_2 Heaven's Drive avoidSkill_2_radius 2 avoidSkill_2_method 2 avoidSkill_2_step 10 avoidSkill_2_skill avoidSkill_2_skill_lvl avoidSkill_3 Hammer Fall avoidSkill_3_radius 1 avoidSkill_3_method 2 avoidSkill_3_step 10 avoidSkill_3_skill avoidSkill_3_skill_lvl avoidSkill_4 Brandish Spear avoidSkill_4_radius 15 avoidSkill_4_method 3 avoidSkill_4_step 10 avoidSkill_4_skill avoidSkill_4_skill_lvl avoidSkill_5 Fire Bolt, Fire Wall, Water Ball avoidSkill_5_radius 15 avoidSkill_5_method 4 avoidSkill_5_step 0 avoidSkill_5_skill avoidSkill_5_skill_lvl #avoidSkill_6 Fire Bolt, Fire Wall, Water Ball #avoidSkill_6_radius 15 #avoidSkill_6_method 5 #avoidSkill_6_step 0 #avoidSkill_6_skill Provoke #avoidSkill_6_skill_lvl 1 # -------------------------------------------------- ---------------------------- # RESPONSE AUTO # -------------------------------------------------- ---------------------------- # <randomTalk> - Enable random talk every ai_randomTalk seconds (in timeouts.txt). randomTalk 0 # <respAuto> - Enable Kore to response players. # <respAuto_typingRate> - Typing rate per character. # <respAuto_Distance> - Distance to response. # <respSkillWait> - Wait after skill used. Prevent user request continue. # <respHeal> - Enable Heal player. # <respHeal_lv> - Heal level. # <respHeal_count> - Heal count. # <respHeal_sp> - Heal only when SP more then <respHeal_sp> percent. # <respAgi> - Enable Increase AGI player. # <respAgi_lv> - Increase AGI level. # <respAgi_sp> - Increase AGI only when SP more then <respAgi_sp> percent. # <respBless> - Enable Increase AGI player. # <respBless_lv> - Bless level. # <respBless_sp> - Bless only when SP more then <respBless_sp> percent. # <respJamMon> - Response to jammer. # <respHealMon> - Response when player heal your monster. # <respWarpYou> - Response when player warp on you. respAuto 1 respAuto_typingRate 0.5 respAuto_Distance 10 respSkillWait 300 respHeal 0 respHeal_lv 10 respHeal_count 1 respHeal_sp 70 respAgi 0 respAgi_lv 10 respAgi_sp 0 respBless 0 respBless_lv 10 respBless_sp 0 respJamMon 0 respHealMon 1 respWarpYou 1 # <playerTalkAlarm> - When player talk to you play alarm.wav # <playerTalkPopup> - Bring the window on top when player talk to you. playerTalkAlarm 0 playerTalkPopup 0 # -------------------------------------------------- ---------------------------- # HEAL AUTO # -------------------------------------------------- ---------------------------- # <healAuto> - Kore will walk back to town to heal when HP/SP % reach to <healAuto_hp> and <healAuto_sp>. # <healAuto_npc> - ID of NPC from npcs.txt list. # <healAuto_npc_steps> - Step to talk. # <healAuto_hp> - HP% # <healAuto_sp> - SP% healAuto 0 healAuto_npc healAuto_npc_steps c c c r0 c c c n healAuto_hp 0 healAuto_sp 0 # -------------------------------------------------- ---------------------------- # CHATROOM AUTO # -------------------------------------------------- ---------------------------- # <chatRoomAuto> - Enable chatroom when sit. # <chatRoomAuto_title_#> - Titles # <chatRoomAuto_limit> - Max members # <chatRoomAuto_public> - Allow players to enter. # <chatRoomAuto_password> - Lock password. chatRoomAuto 0 chatRoomAuto_title_0 AFK chatRoomAuto_title_1 KFC chatRoomAuto_title_2 ¶éÒÁÕ¼èÒ¹ÁÒ ¢ÍÎÕÅ·Õ¹Ö§¤ÃѺ chatRoomAuto_limit 20 chatRoomAuto_public 1 chatRoomAuto_password pass # -------------------------------------------------- ---------------------------- # TRADE AUTO # -------------------------------------------------- ---------------------------- #<tradeAuto> auto accept deal when have item name in trade.txt and require chatroom. #such as <chatRoomAuto_title_0 accept buy some item value.> #setup in trade.txt tradeAuto 0 # -------------------------------------------------- ---------------------------- # BUY AUTO # -------------------------------------------------- ---------------------------- # <buyAuto_#> - Item name. Not case sensitive. # <buyAuto_#_npc> - ID of NPC from npcs.txt list. # <buyAuto_#_minAmount> # <buyAuto_#_maxAmount> # Kore will initiate the auto-buy mode when it has <buyAuto_#_minAmount> of the item in inventory. # Kore will purchase up to <buyAuto_#_maxAmount> of the item. # <buyAuto_#_buyAmount> # <buyAuto_#_cart_minAmount> # <buyAuto_#_cart_maxAmount> # Kore will initiate the auto-buy mode when it has <buyAuto_#_cart_minAmount> of the item in cart. # Kore will purchase each <buyAuto_#_buyAmount> up to <buyAuto_#_cart_maxAmount> of the item. buyAuto_0 buyAuto_0_npc buyAuto_0_minAmount 0 buyAuto_0_maxAmount 10 buyAuto_0_buyAmount 0 buyAuto_0_cart_minAmount 0 buyAuto_0_cart_maxAmount 0 # -------------------------------------------------- ---------------------------- # SHOP AUTO # -------------------------------------------------- ---------------------------- # <shopAuto> - Enable shop auto # <shopAuto_title> - Title shopAuto 0 shopAuto_title # <shop_item_#> - Item name in cart. Not case sensitive. # <shop_item_#_minAmount> - Minimum number of item. Kore will close shop then buy it if <shop_item_#_require> is set. # <shop_item_#_maxAmount> - Maximum number of item. # <shop_item_#_require> - Require this item to open shop. # <shop_item_#_price> - Price shop_item_0 shop_item_0_minAmount 0 shop_item_0_maxAmount 1 shop_item_0_require 0 shop_item_0_price 0 # -------------------------------------------------- ---------------------------- # EQUIP AUTO # -------------------------------------------------- ---------------------------- # When match slot (#), Kore equip that slot, other equip default slot (def). # <equipAuto_#_top_head> # <equipAuto_#_mid_head> # <equipAuto_#_low_head> # <equipAuto_#_body> # <equipAuto_#_right_hand> # <equipAuto_#_left_hand> # <equipAuto_#_robe> # <equipAuto_#_shoes> # <equipAuto_#_right_accessory> # <equipAuto_#_left_accessory> # <equipAuto_#_carry> # <Blank> - Leave it. # <Name> - Equip (ie. +5 Double Hurricane Tsurugi) # None - Un-equip # <equipAuto_#_hp_lower> # <equipAuto_#_hp_upper> # Equip items when HP% are within the lower and upper limits. # <equipAuto_#_maxAggressives> # <equipAuto_#_minAggressives> # Kore will only equip items if there are at least min number monsters attacking, and at most max number monsters attacking. # Set max number to 0 for no maximum limit. # <equipAuto_#_sp_lower> # <equipAuto_#_sp_upper> # Equip items when SP% are within the lower and upper limits. # <equipAuto_#_monsters> # Kore will only equip items if found the monster name is in the list. Leave the list empty to disable this option. # (ex. poring, pecopeco's egg, fabre) #<equipAuto_0_WhenCastSkill> - Kore will equip item slot when cast skill. equipAuto_def_top_head equipAuto_def_mid_head equipAuto_def_low_head equipAuto_def_body equipAuto_def_right_hand equipAuto_def_left_hand equipAuto_def_robe equipAuto_def_shoes equipAuto_def_right_accessory equipAuto_def_left_accessory equipAuto_def_carry equipAuto_def_hp_lower 0 equipAuto_def_hp_upper 100 equipAuto_def_maxAggressives 0 equipAuto_def_minAggressives 0 equipAuto_def_sp_lower 0 equipAuto_def_sp_upper 100 equipAuto_def_monsters equipAuto_def_WhenCastSkill equipAuto_0_top_head equipAuto_0_mid_head equipAuto_0_low_head equipAuto_0_body equipAuto_0_right_hand equipAuto_0_left_hand equipAuto_0_robe equipAuto_0_shoes equipAuto_0_right_accessory equipAuto_0_left_accessory equipAuto_0_carry equipAuto_0_hp_lower 0 equipAuto_0_hp_upper 100 equipAuto_0_maxAggressives 0 equipAuto_0_minAggressives 0 equipAuto_0_sp_lower 0 equipAuto_0_sp_upper 100 equipAuto_0_monsters equipAuto_0_WhenCastSkill # -------------------------------------------------- ---------------------------- # PET AUTO # -------------------------------------------------- ---------------------------- # <petAutoKeep> - Turn pet to egg, if exist. # 0 - No keep # 1 - Alway keep # 2 - Keep on friendly or hungry # <petAutoKeep_hungry> - Keep if below or equal with <petAutoKeep_hungry>. # <petAutoKeep_autoFriendly> - Alway set a lower friendly to prevent pet escape. # <petAutoKeep_autoFriendly_range> - Set <petAutoKeep_friendly_lower> to current friendly in game subtract with <petAuto Keep_autoFriendly_range> # <petAutoKeep_friendly_lower> # <petAutoKeep_friendly_upper> # Keep when friendly is below or equal <petAutoKeep_friendly_lower> , and when above or equal <petAutoKeep_friendly_upper> # 1 - 100 Far # 101 - 250 Shy # 251 - 750 Normal # 751 - 900 Friend # 901 - 1000 Close Friend # <petAutoFeed> - Feed pet when hungry lower than <petAutoFeed_hungry> # <petAutoFeed_hungry> # 1 - 10 hungry # 11 - 25 Bit hungry # 26 - 75 Noting # 76 - 90 Full # 91 - 100 So full # <petAutoPlay> # <petAutoPlay_wait> # Playing with pet every <petAutoPlay_wait> seconds. # <petAutoCatch> - Catch after use item. # <petAutoCatch_wait> - Wait before send catch packet. petAutoKeep 2 petAutoKeep_hungry 25 petAutoKeep_autoFriendly 1 petAutoKeep_autoFriendly_range 20 petAutoKeep_friendly_lower 0 petAutoKeep_friendly_upper 1000 petAutoFeed 1 petAutoFeed_hungry 75 petAutoPlay 1 petAutoPlay_wait 30 petAutoCatch 0 petAutoCatch_wait 1.38 # -------------------------------------------------- ---------------------------- # REFINE AUTO BETA 1 # -------------------------------------------------- ---------------------------- #<Refine_Auto> - auto talk with npc upgrade or npc build item #setup in refineschedule.txt Refine_Auto 0 MOTW minggu ini: Oblivion Seeker (djionpo) [pesan] bagi MOTW yg terpilih, dapat lihat http://forum.ragnarok.cc/index.php?showtopic=91 ada fitur baru. [info] http://games.groups.yahoo.com/group/IdRO/message/16528 IdRO Forum Service: chat lebih detail/kupas-tuntas dan boleh off-topics dari ragnarok !! http://forum.ragnarok.cc IdRO Mail Service: dapatkan [EMAIL PROTECTED] GRATIS !! http://mail.ragnarok.cc baca peraturan di: http://idro.asisi.net/rules [mirror] http://andy-ch.solonet.co.id/idro/rules andy-ch private wow v1 [world of warcraft offline] RELEASED, informasi lebih lanjut: http://idro.asisi.net/pwow [mirror] http://andy-ch.solonet.co.id/idro/pwow http://www.worldofwarcraft.com andy-ch private ro v3 [ragnarok offline] RELEASED, informasi lebih lanjut: http://idro.asisi.net/pro3 [mirror] http://andy-ch.solonet.co.id/idro/pro3 release/update terakhir modKore-IdRO [v8.1.0] / 09-May-2005: [info] http://groups.yahoo.com/group/IdRO/ [info] http://games.groups.yahoo.com/group/IdRO/message/16081 [info] MD5 = "6C51AFA65E795F8E685A684D93E6CA6B" [modKore-IdRO.exe] [download] http://idro.asisi.net/download/modKore-IdRO.v8.1.0.ZIP [screen-shot] http://idro.asisi.net/screen_v8.1.0.jpg selalu check halaman "FILES" di: http://games.groups.yahoo.com/group/IdRO/files jangan lupa untuk ikut berpartisipasi POLLING kami di: http://games.groups.yahoo.com/group/IdRO/polls e-mail tim moderator: [EMAIL PROTECTED] Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/IdRO/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
