#
--------------------------------------------------
----------------------------
# KORE CONFIGURATION
#
--------------------------------------------------
----------------------------

# <buildType>
#        0 - Windows
#        1 - Unix

buildType 0

# <remoteSocket>
#        0 - Inject Socket (Require client)
#        1 - Remote Socket
# <processName> - Process Name (Inject Socket)
# <bypassLogin> - Use client to login.
# <bypassLogin_auto> - Send message to control client when login.
# <bypassLogin_auto_command> - Client path.
# <bypassLogin_auto_waitClient> - Time to wait client on start.
# <bypassLogin_auto_server> - Use client to login.
# <bypassHost> - Login host
# <bypassPort> - Login port
# <wrapperInterface>
#        0 - Console
#        1 - Window
# <wrapperPopup>
#        0 - No popup window when storage, NPC talk, ...
#        1 - Alway popup
# <local_host> - Server host, Client input host (Console Interface)
# <local_port> - Server port, Client input port (Console Interface)

remoteSocket 1
processName ragexe.exe
bypassLogin 0
bypassLogin_auto 1
bypassLogin_auto_command "E:\Games\Ragnarok Online\Ragexe.exe" 1rag1
bypassLogin_auto_waitClient 4
bypassLogin_auto_server 2
bypassHost localhost
bypassPort 6900
wrapperInterface 1
wrapperPopup 0
local_host localhost
local_port 2349

# <aiStart>
#        0 - Turn off AI when start.
#        1 - Turn on AI when start.
# <useCommand> - Allow players to order.
# <useDebug> - Output debug message.
# <debug> - Output debug message (Old Kore).
# <dumpUnknownPacket> - When found unknown packet, dump it to dump.txt
# <message_length_max> - Max length of message to send. When the
length is over, message sent until empty.
# <seconds_per_block> - Time when move each block.
# <sleepTime> - Kore will sleep for microseconds every program cycle
to conserve CPU cycles. You shouldn't need to change this.
# <autoRestart> - Reconnect Kore every <autoRestart> seconds.

aiStart 1
waitOnStart 5
waitOnExit 5
useCommand 1
useDebug 1
debug 0
dumpUnknownPacket 1
message_length_max 80
seconds_per_block 0.10
sleepTime 30000
autoRestart 0

#
--------------------------------------------------
----------------------------
# LOGIN
#
--------------------------------------------------
----------------------------

# <master_name_#> - Master server name.
# <master_host_#> - Master server host.
# <master_port_#> - Master server port.
# <master_version_#> - Master server version, depend on type and
country.

master_name_0 tRO: Master I #Account 1 (Sol, Chaos, Loki, Iris) 
master_host_0 203.144.244.10 
master_port_0 6900 
master_version_0 7 

master_name_1 tRO: Master I #Account 1 (Fenrir,Lydia,Sarah) 
master_host_1 203.144.244.121 
master_port_1 6900 
master_version_1 7 

master_name_2 tRO: Master II #Account 2 (Frigg,Freya,Baldur,Heimdal) 
master_host_2 203.144.244.5 
master_port_2 6900 
master_version_2 7 

master_name_3 tRO: Master II #Account 2 (Honir,Odin,Thor) 
master_host_3 203.144.244.122 
master_port_3 6900 
master_version_3 7 

master_name_4 tRO: Master III #Account 3 (Isa, Tyr, Idun) 
master_host_4 203.144.244.7 
master_port_4 6900 
master_version_4 7 

master_name_5 tRO: Master III #Account 3 (Bijou, Grimnir, Bragi) 
master_host_5 203.144.244.123 
master_port_5 6900 
master_version_5 7

master_name_6 tRO: Sakray
master_host_6 203.144.244.100
master_port_6 6900
master_version_6 10

#<AfterEpisode> - For next episode6; 5 = primary, 6 = sakray 
#<In_AC_version> Auto capture server version on inject.dll mode
(Xmode).
# <version> - Server version; 24 = primary, 5 = sakray
# <servertype> - 0 = primary, 1 = sakray, 2 = local
# <servicetype> - 0 = korea, 1 = america, 2 = japan, 3 = china, 4 =
taiwan, 5 = thai, 6 = indonesia, 7 = philippine, 8 = malaysia

AfterEpisode 5
In_AC_version 1
version 24
servertype 1
servicetype 5

# <loginType>
#        0 or void - Direct login
#        - Secure login 1 = Default, 2 = indo1, 3 = indo2 and other in
logintype.txt, you can put a new master_login_encrypt at
logintype.txt.
#<passwordType> 
#       0 - Encrypt before Password.
#       1 - Password before Encrypt.
# <encrypt>
#        0 - Normal package
#        1 - Encrypt package method 1
#        2 - Encrypt package method 2

loginType 1
passwordType 0
encrypt 0

# Force character server
# <charServer_host> - Character server host.
# <charServer_port> - Character server port.
charServer_host 
charServer_port 

#<In_AC_master_VER> - Auto capture master version on inject.dll mode
(Xmode) require master select slot.
# <master> - Select master slot <master_name_#>
# <server> - Select server, first server is zero
# <username> - You know
# <password> - You know too
# <char> - Select character, first character is zero
# <sex> - Select sex (Old episode)
#<CheckAccountRemain> new method for check time remain account
expire(for thailand defualt 1) 

In_AC_master_VER 1
master 0
server 
username 
password 
char 
sex 
CheckAccountRemain 1

# <commandPrefix> - Command prefix for inject mode.

commandPrefix ;

#
--------------------------------------------------
----------------------------
# GAME CONFIGURATION
#
--------------------------------------------------
----------------------------

# <dcOnDeath> - Disconnect on dead
# <dcOnDualLogin> - Disconnect on dual login
# <dcWhenZenyBelow> - Disconnect when zeny below.
# <dealAutoCancel> - If set to 1, Kore will cancel the deal after
ai_dealAutoCancel seconds (in timeouts.txt).
# <partyAutoDeny> - If set to 1, Kore will deny party join requests
after ai_partyAutoDeny seconds (in timeouts.txt). 
# <guildAutoDeny> - If set to 1, Kore will deny guild join requests
after ai_guildAutoDeny seconds (in timeouts.txt). 
# <partyAutoShare> - If set to 1, Kore will set party share EXP on
connect.
# <closeShopOnDead> - When died, close the shop.
# <teleportOnDead> - Back to town on dead.

dcOnDeath 0
dcOnDualLogin 0
dcWhenZenyBelow 0
dealAutoCancel 0
partyAutoDeny 1
guildAutoDeny 1
partyAutoShare 1
closeShopOnDead 0
teleportOnDead 1

#
--------------------------------------------------
----------------------------
# ATTACK AUTO
#
--------------------------------------------------
----------------------------

# <attackAuto>
#        0 - Disable auto-attack 
#        1 - Attack all aggressive monsters 
#        2 - Attack all monsters 
# <attackAuto_OnLockMap> - Kore will acttack only on lock map.
# <attackAuto_noWall> - Attack through non-walkable block.
# <attackAuto_noPortal> - Kore will don't attack monster aggressives
in portal.
# <attackAuto_party> - Attack monsters that party members attack or
get attacked by.
# <attackAuto_party_agg> - Attack aggressive monsters that party
members attack or get attacked by.
# <attackAuto_followTarget> - Attack monsters that the <followTarget>
attacks or gets attacked by.
# <attackDistance_min> - The minimum distance from the monster.
# <attackDistance_max> - The maximum distance from the monster.
# <attackMaxRouteDistance> - Kore will not move any more than number
blocks to kill the target. Set to 0 to disable. 
# <attackMaxRouteTime> - Kore will not spend any more than number
seconds calculating the route to the target. Set to 0 to disable.
# <attackUseWeapon> - Tells Kore whether it should use its weapon in
battle or not.
# <attackUseWeaponWithMonsters> This's funtion use when off
attackUseWeapon and work on set attackDistance_max equal  rang of
weapon.
# <attackAuto_StoproSnare> Kore do attack when monster stop or snare.
# <attackAuto_OnArea> Fix attack area in some field set in
control\attackonarea.txt.such as water area.

attackAuto 2
attackAuto_OnLockMap 0
attackAuto_noWall 0
attackAuto_noPortal 1
attackAuto_party 1
attackAuto_party_agg 1
attackAuto_followTarget 0
attackDistance_min 0
attackDistance_max 2
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackUseWeapon 1
attackUseWeaponWithMonsters 
attackAuto_StoproSnare 0
attackAuto_OnArea 0

#
--------------------------------------------------
----------------------------
# LOCK MAP
#
--------------------------------------------------
----------------------------

# <lockMap> - Name of target map as found in maps.txt, without .rsw
extension (ie. prt_fild00) *AI will use this checking lockmap please
free this.
#        Kore will attempt to always keep on the specified map, at the
specified location.
# <lockMap_x> - x-coordinate on target map.
# <lockMap_y> - y-coordinate on target map.

lockMap 
lockMap_x 
lockMap_y 

# <lockMap_random> - Random or increment <lockMap_#>

lockMap_random 0

# <lockMap_#> - Same as <lockMap>. When this option is not empty. Kore
will use this as default, and shop position default.
# <lockMap_#_x> - x-coordinate on target map.
# <lockMap_#_y> - y-coordinate on target map.
# <lockMap_#_leaveWhenNoMonsters> - Leave condition when not found the
monsters in the list.
# <lockMap_#_leaveWhenFoundMonsters> - Leave condition when found the
monsters in the list.
# <lockMap_#_leaveWhenDead> - Leave condition when dead.
# <lockMap_#_leaveTime> - Leave timeout in seconds.

lockMap_0 
lockMap_0_x 
lockMap_0_y 
lockMap_0_leaveWhenNoMonsters 
lockMap_0_leaveWhenFoundMonsters 
lockMap_0_leaveWhenDead 1
lockMap_0_leaveTime 3600

#
--------------------------------------------------
----------------------------
# SAVE MAP
#
--------------------------------------------------
----------------------------

# <saveMap> - Name of the map where the character has saved. Acolyte
can use free warp to <saveMap>.
# <saveMap_warpToBuyOrSell> - If 1, Kore will warp to to the save
point before routing to the buy/sell NPC.

saveMap 
saveMap_warpToBuyOrSell 1

#
--------------------------------------------------
----------------------------
# RANDOM WALK
#
--------------------------------------------------
----------------------------

# <route_randomWalk> - If 1, Kore will move to random point when idle.
# <route_randomWalk_maxRouteTime> - Kore will not spend any more than
number seconds calculating the route to the random point. Set to 0 to
disable.
# <route_step> - Kore will move number amount of blocks along the
route at a time.
#<route_AvoidAreaSkill> Kore don't move in area skill.(such as stom
gust, warp teleport, fire wall, ect.)
#<route_AvoidAreaSkill_OnlockMapl> Enable route_AvoidAreaSkill on lock
map, require enable route_AvoidAreaSkill.

route_randomWalk 1
route_randomWalk_maxRouteTime 15
route_step 9
route_AvoidAreaSkill 1
route_AvoidAreaSkill_OnlockMap 0

#
--------------------------------------------------
----------------------------
# ATTACK COMBO
#
--------------------------------------------------
----------------------------

# <Call_Spirits> - Call Vigor Condensation require from skill level.
# <Call_Spirits_OnLockMap> Call Vigor Condensation on lock map when
set to 1.
# <attackComboSlot_#> - Skill name from the Skills List. Kore will use
this skill to attack monsters if conditions are correct.
# <attackComboSlot_#_hp_lower>
# <attackComboSlot_#_hp_upper>
#        Use the slot when HP% are within the lower and upper limits.
# <attackComboSlot_#_lvl> - Skill level.
# <attackComboSlot_#_maxAggressives>
# <attackComboSlot_#_minAggressives>
#        Kore will only use this slot if there are at least min number
monsters attacking, and at most max number monsters attacking.
#        Set max number to 0 for no maximum limit.
# <attackComboSlot_#_maxCastTime>
# <attackComboSlot_#_minCastTime>
#        Kore will wait max seconds maximum and min seconds minimum
for the spell to finish casting before continuing AI functions.
#        max is just a maximum - if Kore sees that the spell has
finished then AI will resume unless min is set. 
# <attackComboSlot_#_monsters>
#        Kore will only use this skill slot if the target monster name
is in the list. Leave the list empty to disable this option.
#        (ex. poring, pecopeco's egg, fabre)
# <attackComboSlot_#_sp_lower>
# <attackComboSlot_#_sp_upper>
#        Use the slot when SP% are within the lower and upper limits.
# <attackComboSlot_#_afterSkill> - Skill name from the Skills List.
# <attackComboSlot_#_waitBeforeUse> - Waiting time in second(s) before
use the skill.

Call_Spirits 0
Call_Spirits_OnLockMap 0

attackComboSlot_0 
attackComboSlot_0_hp_lower 0
attackComboSlot_0_hp_upper 100
attackComboSlot_0_lvl 3
attackComboSlot_0_maxAggressives 0
attackComboSlot_0_minAggressives 0
attackComboSlot_0_maxCastTime 0
attackComboSlot_0_minCastTime 0
attackComboSlot_0_monsters 
attackComboSlot_0_sp_lower 0
attackComboSlot_0_sp_upper 100
attackComboSlot_0_afterSkill 
attackComboSlot_0_waitBeforeUse 

#
--------------------------------------------------
----------------------------
# ATTACK SKILL
#
--------------------------------------------------
----------------------------

# <attackSkillSlot_#> - Skill name from the Skills List. Kore will use
this skill to attack monsters if conditions are correct.
# <attackSkillSlot_#_dist_min> - The minimum distance from the
monster.
# <attackSkillSlot_#_dist_max> - The maximum distance from the
monster.
# <attackSkillSlot_#_dist_cast> - The Block of distance to cast the
skill. Use with ground skill. (ie. Ankle Snare)
# <attackSkillSlot_#_perdist_cast> - Percent of distance between kore
and monster to cast the skill. Use with ground skill.if try use this
will cancel  <attackSkillSlot_#_dist_cast>.(ie. Fire Wall, please 100%
set to 0)
# <attackSkillSlot_#_hp_lower>
# <attackSkillSlot_#_hp_upper>
#        Use the slot when HP% are within the lower and upper limits.
# <attackSkillSlot_#_lvl> - Skill level.
# <attackSkillSlot_#_maxAggressives>
# <attackSkillSlot_#_minAggressives>
#        Kore will only use this slot if there are at least min number
monsters attacking, and at most max number monsters attacking.
#        Set max number to 0 for no maximum limit.
# <attackSkillSlot_#_maxCastTime>
# <attackSkillSlot_#_minCastTime>
#        Kore will wait max seconds maximum and min seconds minimum
for the spell to finish casting before continuing AI functions.
#        max is just a maximum - if Kore sees that the spell has
finished then AI will resume unless min is set. 
#       (max cast set 0 for defualt game casttime.)     
# <attackSkillSlot_#_maxUses> - Kore will use this slot number of
times per monster. A value of 0 means no limit.
#<attackSkillSlot_#_waitforReactive> - Wait for reactive slot after
maxUses.
# <attackSkillSlot_#_monsters>
#        Kore will only use this skill slot if the target monster name
is in the list. Leave the list empty to disable this option.
#        (ex. poring, pecopeco's egg, fabre)
# <attackSkillSlot_1_nonMonsters>
#        Kore will not use this skill slot if the target monster name
is in the list. Leave the list empty to disable this option.
#        (ex. poring, pecopeco's egg, fabre)
# <attackSkillSlot_#_sp_lower>
# <attackSkillSlot_#_sp_upper>
#        Use the slot when SP% are within the lower and upper limits.
# <attackSkillSlot_#_useWhenHit> - If 1 and Kore is being attacked by
a monster, then Kore will use this slot.
# <attackSkillSlot_#_stopWhenHit> - If 1 and Kore is being attacked by
a monster, then Kore won't use this slot.
# <attackSkillSlot_#_afterSlot> - Use this slot after other slot.
Leave blank to disable this option.
# <attackSkillSlot_#_resetSlot> - Reset other slot usage count. To
enable skill loop. Leave blank to disable this option.
# <attackSkillSlot_#_useWhenStatus>
#        Use this slot when target monster got the special status.
#        (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence,
Darkness, Hiding, Cloaking, Snare)
# <attackSkillSlot_#_useWhenNoStatus> - Use this slot when target
monster lost the special status.
# <attackSkillSlot_#_waitBeforeNextUse> - Timeout in seconds before
use next slot. Use with status skill. (ie. Frost Diver)
# <attackSkillSlot_#_StoproSnare> Kore do attack skill slot when
monster stop or snare.
# <attackSkillSlot_#_NoStoproSnare> Kore don't attack skill slot when
monster don't stop or snare.

attackSkillSlot_0 
attackSkillSlot_0_dist_min 0
attackSkillSlot_0_dist_max 1
attackSkillSlot_0_dist_cast 0
attackSkillSlot_0_perdist_cast 0
attackSkillSlot_0_hp_lower 0
attackSkillSlot_0_hp_upper 100
attackSkillSlot_0_lvl 10
attackSkillSlot_0_maxAggressives 0
attackSkillSlot_0_minAggressives 0
attackSkillSlot_0_maxCastTime 0
attackSkillSlot_0_minCastTime 0
attackSkillSlot_0_maxUses 0
attackSkillSlot_0_waitforReactive 0
attackSkillSlot_0_monsters 
attackSkillSlot_0_nonMonsters 
attackSkillSlot_0_sp_lower 0
attackSkillSlot_0_sp_upper 100
attackSkillSlot_0_useWhenHit 0
attackSkillSlot_0_stopWhenHit 0
attackSkillSlot_0_afterSlot 
attackSkillSlot_0_resetSlot 
attackSkillSlot_0_useWhenStatus 
attackSkillSlot_0_useWhenNoStatus 
attackSkillSlot_0_waitBeforeNextUse 0
attackSkillSlot_0_StoproSnare 0
attackSkillSlot_0_NoStoproSnare 0

#
--------------------------------------------------
----------------------------
# SIT AUTO
#
--------------------------------------------------
----------------------------

# <sitAuto_hp_lower>
# <sitAuto_hp_upper>
# <sitAuto_sp_lower>
# <sitAuto_sp_upper>
#        Kore will suspend most AI functions and sit when HP or SP are
below low percentage,
#        and will resume normal AI when HP and SP are above high
percentage.

sitAuto_hp_lower 20
sitAuto_hp_upper 100
sitAuto_sp_lower 20
sitAuto_sp_upper 50

# <sitAuto_idle> - If 1 Kore will sit when idle. The idle time is
defined by the ai_sit_idle in timeouts.txt.
#<sitAuto_Party> - if 1 Kore will sit when party sitting.

sitAuto_idle 1
sitAuto_Party 0

#
--------------------------------------------------
----------------------------
# TELEPORT AUTO
#
--------------------------------------------------
----------------------------

# <teleportAuto_hp> - Kore will repeatedly teleport to a random
location on the map while Kore's HP is below percentage.
# <teleportAuto_sp>-  Kore will repeatedly teleport to a random
location on the map while Kore's SP is below percentage.
# <teleportAuto_idle> - Kore will teleport after being idle for a
certain amount of time. Default is 12 seconds, configurable in
timeouts.txt
# <teleportAuto_portal> - Kore will teleport upon seeing a map portal
to avoid switching maps.
# <teleportAuto_search> - Set to 1 to enable the teleport searching in
mon_control.txt 
# <teleportAuto_search_portal> - Kore will teleport search portal way
to lockmap. Default 200 route solution.
# <teleportAuto_minAggressives> - Kore will teleport when there at
least number monsters attacking it.
# <teleportAuto_onlyWhenSafe> - Kore will only teleport when there are
no players around to see it.
# <teleportAuto_IwillDeath> - Kore will teleport when before next hit
will make deaht.
#       0 - Disable.
#       1 - Random teleport.
#       2 - Teleport to save point.
# <teleportAuto_WhenHit> - Kore will teleport when monsters attack it
and damage more than or equal <teleportAuto_WhenHit>.
#<teleportAuto_healONmonster> - Kore will teleport when heal on
monster amount more than or equal <teleportAuto_healONmonster>
#<teleportAuto_Whenmissedcount> - Kore will teleport when attack
missed count more than or equal <teleportAuto_Whenmissedcount>
#<teleportAuto_Whenroutefailedcount> - Kore will teleport when route
failed count more than or equal <teleportAuto_Whenroutefailedcount>
# <teleportAuto_useItem>
#        0 - Use the skill. Kore must have the skill to teleport.
#        1 - Use a fly wing or butterfly wing. If the teleport skill
is available Kore will always use the skill instead.
#        2 - Use only one fly wing or butterfly wing. The next time
will be free. (Episode 3.0 Only)
# <teleportAuto_useSkill>
#        0 - Force teleport by send packet directly.
#        1 - Use the skill with SP.

teleportAuto_hp 20
teleportAuto_sp 5
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_search_portal 200
teleportAuto_minAggressives 0
teleportAuto_onlyWhenSafe 0
teleportAuto_IwillDeath 1
teleportAuto_WhenHit 0
teleportAuto_healONmonster 0
teleportAuto_Whenmissedcount 0
teleportAuto_Whenroutefailedcount 0
teleportAuto_useItem 1
teleportAuto_useSkill 0

#
--------------------------------------------------
----------------------------
# USESELF SKILL
#
--------------------------------------------------
----------------------------

# <useSelf_skill_#> - Skill name from the Skills List. Kore will use
this skill on itself if conditions are correct.
# <useSelf_skill_#_hp_lower>
# <useSelf_skill_#_hp_upper>
#        Use the slot when HP% are within the lower and upper limits.
# <useSelf_skill_#_lvl> - Skill level.
# <useSelf_skill_#_useWhenSit> - Use this slot when sitting only.
# <useSelf_skill_#_useWhenNoSit> - Use this slot when no sitting.
# <useSelf_skill_#_useWhenAttack> - Use this slot  when attacking
only.
# <useSelf_skill_#_useWhenNoAttack> - Use this slot  when no
attacking.
# <useSelf_skill_#_maxAggressives>
# <useSelf_skill_#_minAggressives>
#        Kore will only use this slot if there are at least min number
monsters attacking, and at most max number monsters attacking.
#        Set max number to 0 for no maximum limit.
# <useSelf_skill_#_maxCastTime>
# <useSelf_skill_#_minCastTime>
#        Kore will wait max seconds maximum and min seconds minimum
for the spell to finish casting before continuing AI functions.
#        max is just a maximum - if Kore sees that the spell has
finished then AI will resume unless min is set. 
# <useSelf_skill_#_sp_lower>
# <useSelf_skill_#_sp_upper>
#        Use the slot when SP% are within the lower and upper limits.
# <useSelf_skill_#_useWhenHit> - If 1 and Kore is being attacked by a
monster, then Kore will use this slot.
# <useSelf_skill_#_stopWhenHit> - If 1 and Kore is being attacked by a
monster, then Kore won't use this slot.
# <useSelf_skill_#_timeout> - Kore will only use the slot again after
number of seconds pass. Set to 0 to disable.
# <useSelf_skill_#_monsters>
#        Kore will only use this skill slot if found the monster name
is in the list. Leave the list empty to disable this option.
#        (ex. poring, pecopeco's egg, fabre)
# <useSelf_skill_#_mondist> - Kore will use selfskill when monster
move in distance.
# <useSelf_skill_#_useWhenStatus>
#        Use this slot when character got the special status.
#        (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence,
Darkness, Hiding, Cloaking)
# <useSelf_skill_#_useWhenNoStatus>
#        Use this slot when character don't got the special status.
#        (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence,
Darkness, Hiding, Cloaking)
# <useSelf_skill_#_useWhenEffects> - Use this slot when character have
no effects.
# <useSelf_skill_#_useWhenNoEffects> - Use this slot when character
haven't no effects.
# <useSelf_skill_#_count> - Use the slot when count are below.
#<useSelf_skill_0_OnLockMap> - kore will use skill on lock map.

useSelf_skill_0 
useSelf_skill_0_hp_lower 0
useSelf_skill_0_hp_upper 100
useSelf_skill_0_lvl 1
useSelf_skill_0_useWhenSit 0
useSelf_skill_0_useWhenNoSit 0
useSelf_skill_0_useWhenAttack 0
useSelf_skill_0_useWhenNoAttack 0
useSelf_skill_0_maxAggressives 0
useSelf_skill_0_minAggressives 0
useSelf_skill_0_maxCastTime 0
useSelf_skill_0_minCastTime 0
useSelf_skill_0_sp_lower 0
useSelf_skill_0_sp_upper 100
useSelf_skill_0_useWhenHit 0
useSelf_skill_0_stopWhenHit 0
useSelf_skill_0_timeout 0
useSelf_skill_0_monsters 
useSelf_skill_0_mondist 0
useSelf_skill_0_useWhenStatus 
useSelf_skill_0_useWhenNoStatus 
useSelf_skill_0_useWhenEffects 
useSelf_skill_0_useWhenNoEffects 
useSelf_skill_0_count 
useSelf_skill_0_OnLockMap 0

#<auto_Power_Maximize>
# Kore do use Power Maximize skill when attack and don't use when no
attack.

auto_Power_Maximize 0

# <useSelf_skill_smartHeal>
#        Tells Kore to use "Smart Healing" for all slots that use the
Heal skill. With "Smart Healing" Kore will auto-detect what level of
Heal to use based on HP left and SP available.

useSelf_skill_smartHeal 1

#
--------------------------------------------------
----------------------------
# USESELF ITEM
#
--------------------------------------------------
----------------------------

# <useSelf_item_#> - Item name(s) in inventory. Not case sensitive.
(ex. Red Potion, Orange Potion)
# <useSelf_item_#_hp_lower>
# <useSelf_item_#_hp_upper>
#        Use the slot when HP% are within the lower and upper limits.
# <useSelf_item_#_maxAggressives>
# <useSelf_item_#_minAggressives>
#        Kore will only use this slot if there are at least min number
monsters attacking, and at most max number monsters attacking.
#        Set max number to 0 for no maximum limit.
# <useSelf_item_#_sp_lower>
# <useSelf_item_#_sp_upper>
#        Use the slot when SP% are within the lower and upper limits.
# <useSelf_item_#_useWhenHit> - If 1 and Kore is being attacked by a
monster, then Kore will use this slot.
# <useSelf_item_#_stopWhenHit> - If 1 and Kore is being attacked by a
monster, then Kore won't use this slot.
# <useSelf_item_#_monsters>
#        Kore will only use this skill slot if found the monster name
is in the list. Leave the list empty to disable this option.
#        (ex. poring, pecopeco's egg, fabre)
# <useSelf_item_#_useWhenStatus>
#        Use this slot when character got the special status.
#        (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence,
Darkness, Hiding, Cloaking)
# <useSelf_item_#_useWhenNoEffects> - Use this slot when character
have no effects.
# <useSelf_item_0_OnLockMap> Kore will use item on lock map when set
to 1.

useSelf_item_0 Meat, Red Potion, Yellow Potion, Orange Potion
useSelf_item_0_hp_lower 0
useSelf_item_0_hp_upper 90
useSelf_item_0_maxAggressives 0
useSelf_item_0_minAggressives 0
useSelf_item_0_sp_lower 0
useSelf_item_0_sp_upper 100
useSelf_item_0_stopWhenHit 0
useSelf_item_0_monsters 
useSelf_item_0_useWhenStatus 
useSelf_item_0_useWhenNoEffects 
useSelf_item_0_OnLockMap 0

useSelf_item_1 Milk, Monster's Feed, Sweet Potato
useSelf_item_1_hp_lower 0
useSelf_item_1_hp_upper 95
useSelf_item_1_maxAggressives 0
useSelf_item_1_minAggressives 0
useSelf_item_1_sp_lower 0
useSelf_item_1_sp_upper 100
useSelf_item_1_useWhenHit 0
useSelf_item_1_stopWhenHit 0
useSelf_item_1_monsters 
useSelf_item_1_useWhenStatus 
useSelf_item_1_useWhenNoEffects 
useSelf_item_1_OnLockMap 0

useSelf_item_2 Concentration Potion, Awakening Potion, Berserk Potion
useSelf_item_2_hp_lower 0
useSelf_item_2_hp_upper 100
useSelf_item_2_maxAggressives 0
useSelf_item_2_minAggressives 0
useSelf_item_2_sp_lower 0
useSelf_item_2_sp_upper 100
useSelf_item_2_stopWhenHit 0
useSelf_item_2_monsters 
useSelf_item_2_useWhenStatus 
useSelf_item_2_useWhenNoEffects Concentration Potion, Awakening
Potion, Berserk Potion
useSelf_item_2_OnLockMap 1

#
--------------------------------------------------
----------------------------
# Private Message call PARTY SKILL
#
--------------------------------------------------
----------------------------

# <partyPmSkill_#> - Skill name to request from
<partyPmSkill_#_player>. Maybe a short name or some part of skill
name.
# <partyPmSkill_#_player> - Player Name
# <partyPmSkill_#_distance> - Distance to PM.
# <partyPmSkill_#_walkToPlayer> - Walk to player when this slot
active.
# <partyPmSkill_#_player> - Player Name
# <partyPmSkill_#_hp_lower>
# <partyPmSkill_#_hp_upper>
#        Use the slot when HP% are within the lower and upper limits.
# <partyPmSkill_#_useWhenSit> - Use this slot while sitting.
# <partyPmSkill_#_useWhenAttack> - Use this slot while attacking.
# <partyPmSkill_#_maxAggressives>
# <partyPmSkill_#_minAggressives>
#        Kore will only use this slot if there are at least min number
monsters attacking, and at most max number monsters attacking.
#        Set max number to 0 for no maximum limit.
# <partyPmSkill_#_sp_lower>
# <partyPmSkill_#_sp_upper>
#        Use the slot when SP% are within the lower and upper limits.
# <partyPmSkill_#_monsters>
#        Kore will only use this skill slot if found the monster name
is in the list. Leave the list empty to disable this option.
#        (ex. poring, pecopeco's egg, fabre)
# <partyPmSkill_#_useWhenStatus>
#        Use this slot when character got the special status.
#        (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence,
Darkness, Hiding, Cloaking)
# <partyPmSkill_#_useWhenNoEffects> - Use this slot when character
have no effects.
# <partyPmSkill_#_waitAfterPm> - Suspend time in second(s) after PM.

partyPmSkill_0 
partyPmSkill_0_player 
partyPmSkill_0_distance 2
partyPmSkill_0_walkToPlayer 1
partyPmSkill_0_hp_lower 0
partyPmSkill_0_hp_upper 100
partyPmSkill_0_useWhenSit 0
partyPmSkill_0_useWhenAttack 0
partyPmSkill_0_maxAggressives 0
partyPmSkill_0_minAggressives 0
partyPmSkill_0_sp_lower 0
partyPmSkill_0_sp_upper 100
partyPmSkill_0_monsters 
partyPmSkill_0_useWhenStatus 
partyPmSkill_0_useWhenNoEffects 
partyPmSkill_0_waitAfterPm 5

# <partyHeal> - Heal party when the condition match.
# <partyHeal_distance> - Heal party when come in distance.
# <partyHeal_hp_lower>
# <partyHeal_hp_upper>
#        Heal party when HP is below low percentage, until above high
percentage.

#partyHeal 0
#partyHeal_distance 7
#partyHeal_hp_lower 70
#partyHeal_hp_upper 100

#-------------------------------------------------------
# Party  skill. (Final Beta)
#------------------------------------------------------
Find_near_party 0
Find_near_party_OnLockMap 0
Find_near_party_Step_distance 3

useParty_skill_0 
useParty_skill_0_playerName 
useParty_skill_0_lvl 10
useParty_skill_0_hp_lower 0
useParty_skill_0_hp_upper 100
useParty_skill_0_Party_hp_lower 0
useParty_skill_0_Party_hp_upper 100
useParty_skill_0_sp_lower 0
useParty_skill_0_sp_upper 100
useParty_skill_0_useWhenAttack 0
useParty_skill_0_useWhenSit 0
useParty_skill_0_useWhenNoAttack 0
useParty_skill_0_useWhenNoSit 0
useParty_skill_0_stopWhenHit 0
useParty_skill_0_WhenPartyDead 0
useParty_skill_0_WhenPartyNoDead 0
useParty_skill_0_timeout 0
useParty_skill_0_useWhenStatus 
useParty_skill_0_useWhenNoStatus 
useParty_skill_0_useWhenEffects 
useParty_skill_0_useWhenNoEffects 
useParty_skill_0_WhenPartyStatus 
useParty_skill_0_WhenPartyNoStatus 
useParty_skill_0_WhenPartyEffects 
useParty_skill_0_WhenPartyNoEffects 
useParty_skill_0_count 

#
--------------------------------------------------
----------------------------
# ITEMS TAKE
#
--------------------------------------------------
----------------------------

# <itemsTakeAuto> - Kore will attempt to pickup items within a small
area for a few seconds
#        0 - Disable
#        1 - Kore will attack all aggressives before pickup.
#        2 - Kore will pickup before attacking aggressives.
# <itemsGatherAuto> - Kore will pickup items that aren't surrounded by
any players. It's smart, non-intrusive looting.
#        0 - Disable
#        1 - Kore will attack all aggressives before pickup.
#        2 - Kore will pickup before attacking aggressives.
# <itemsMaxWeight> - Kore will stop picking up items when its weight
is percentage or greater. Useful if set around 47 (somewhere below 50)
to stop Kore going overweight.

itemsTakeAuto 2
itemsGatherAuto 0
itemsMaxWeight 47

#
--------------------------------------------------
----------------------------
# SELL AUTO
#
--------------------------------------------------
----------------------------

# <sellAuto> - Kore will walk back to town to sell when itemsMaxWeight
is reached.
# <sellAuto_npc> - ID of NPC from npcs.txt list.

sellAuto 0
sellAuto_npc 

#
--------------------------------------------------
----------------------------
# STORAGE AUTO
#
--------------------------------------------------
----------------------------

# <storageAuto> - Kore will walk back to town to store items when
itemsMaxWeight is reached.
# <storageAuto_npc> - ID of NPC from npcs.txt list.
# <storageAuto_npc_steps> - Step to NPC. (c c r1 n <default>)

storageAuto 0
storageAuto_npc 
storageAuto_npc_steps 

# <storageAutoGet_#> - Item name. Not case sensitive.
# <storageAutoGet_#_minAmount>
# <storageAutoGet_#_maxAmount>
#        Kore will initiate the auto-storage mode when it has
<storageAutoGet_#_minAmount> of the item in inventory.
#        Kore will purchase up to <storageAutoGet_#_maxAmount> of the
item.
# <storageAutoGet_#_getAmount>
# <storageAutoGet_#_cart_minAmount>
# <storageAutoGet_#_cart_maxAmount>
#        Kore will initiate the auto-storage mode when it has
<storageAutoGet_#_cart_minAmount> of the item in cart.
#        Kore will purchase each <storageAutoGet_#_getAmount> up to
<storageAutoGet_#_cart_maxAmount> of the item.
# <storageAutoGet_0_haveStocks> Kore check stock void or have.(AI will
auto update, default 1)

storageAutoGet_0 
storageAutoGet_0_minAmount 0
storageAutoGet_0_maxAmount 10
storageAutoGet_0_getAmount 0
storageAutoGet_0_cart_minAmount 0
storageAutoGet_0_cart_maxAmount 0
storageAutoGet_0_haveStocks 1

#
--------------------------------------------------
----------------------------
# STOCK AUTO
#
--------------------------------------------------
----------------------------

# <stockAuto> - Kore will walk back to town to store items when
itemsMaxWeight is reached.
# <stockAuto_npc> - ID of NPC from npcs.txt list.
# <stockAuto_npc_steps> - Step to NPC. (c c r1 n <default>)

stockAuto 
stockAuto_npc 
stockAuto_npc_steps 

# <stockAuto_#> - Item name. Not case sensitive.
# <stockAuto_#_maxAmount> - Max items in storage.
# <stockAuto_#_buy_npc> - ID of NPC from npcs.txt list.
# <stockAuto_#_buy_maxAmount> - Kore will purchase up to
<stockAuto_#_buy_maxAmount> of the item.
# <stockAuto_#_buy_buyAmount>
# <stockAuto_#_buy_cart_maxAmount> - Kore will purchase each
<stockAuto_#_buy_buyAmount> up to <stockAuto_#_buy_cart_maxAmount> of
the item.

stockAuto_0 
stockAuto_0_maxAmount 
stockAuto_0_buy_npc 
stockAuto_0_buy_maxAmount 
stockAuto_0_buy_buyAmount 
stockAuto_0_buy_cart_maxAmount 

#
--------------------------------------------------
----------------------------
# FOLLOW
#
--------------------------------------------------
----------------------------

# <follow> - If on, and there's a selected follow target, Kore will
follow the target.
# <followTarget> - Kore will follow this user around if follow is
enabled.
# <followStopWhenFound> - Kore will stop following this user if found.
# <followTank> - Tell Kore the follow target will tank.
# <followLostDistance> - When follow party player and distance is
more. Kore will move to target every change.
# <followDistanceMax> - Kore will try to never be further away from
the follow target than number blocks.
# <followDistanceMin> - Kore will try to never be closer to the follow
target than number blocks.
# <followLostStep>
#        If lost, Kore will move towards where the follow target was
last seen.
#        By default, Kore will move number blocks every second, for
about 10 seconds.

follow 0
followTarget 
followTank 0
followLostDistance 20
followDistanceMax 3
followDistanceMin 1
followLostStep 12

#
--------------------------------------------------
----------------------------
# TANK
#
--------------------------------------------------
----------------------------

# <tankMode> - If the <tankModeTarget> is in Kore's view, Kore will
target a monster and give it one whack.
# <tankModeParty>
#        0 - Kore will wait a player until <tankModeTarget> come in
view.
#        1 - Kore will attack monsters normally until <tankModeTarget>
come in view.
# <tankModeTarget> - Kore will check to see if Player username is on
the screen before targeting a monster for Tank Mode.

tankMode 0
tankModeParty 1
tankModeTarget 

#
--------------------------------------------------
----------------------------
# AVOID
#
--------------------------------------------------
----------------------------

# <avoidGM>
#        0 - Disable
#        1 - Random teleport
#        2 - Teleport to town
#        3 - Disconnect for <avoidGM_reconnect> seconds. If
<avoidGM_reconnect> is 0, Kore will quit.
#        4 - Back to map <avoidGM_map> and wait
<avoidGM_chatRoom_wait> seconds and until GM gone.
#        5 - Back to map <avoidGM_map> and disconnect for
<avoidGM_reconnect> seconds. If <avoidGM_reconnect> is 0, Kore will
quit.
# <avoidGM_citiesMap> - If 1 avoid GM every cities map.
# <avoidGM_reconnect> - Reconnect time.
# <avoidGM_map> - Name of target map as found in maps.txt, without
.rsw extension (ie. prt_fild00)
# <avoidGM_mapX> - x-coordinate on target map.
# <avoidGM_mapY> - y-coordinate on target map.
# <avoidGM_chatRoom_wait> - Wait time.
# <avoidGM_chatRoom_title_#> - Titles
# <avoidGM_chatRoom_limit> - Max members
# <avoidGM_chatRoom_public> - Allow players to enter.
# <avoidGM_chatRoom_password> - Lock password.

avoidGM 4
avoidGM_citiesMap 0
avoidGM_reconnect 1800
avoidGM_map 
avoidGM_mapX 
avoidGM_mapY 
avoidGM_chatRoom_wait 60
avoidGM_chatRoom_title_0 AFK
avoidGM_chatRoom_title_1 KFC
avoidGM_chatRoom_limit 20
avoidGM_chatRoom_public 1
avoidGM_chatRoom_password pass

#
--------------------------------------------------
----------------------------
# GM alarm.
#
--------------------------------------------------
----------------------------

#<GMalarmSound> kore will play sound when detection found GM, if don't
want leave blank.

GMalarmSound alarm.wav

#
--------------------------------------------------
----------------------------
# AVOID SKILL
#
--------------------------------------------------
----------------------------

# <avoidSkill_#> - Skill name(s) list. Not case sensitive. (ex. Fire
Bolt, Cold Bolt)
# <avoidSkill_#_radius> - Skill radius from center. (Exclude center
position)
# <avoidSkill_#_method>
#       0 - Random position outside <avoidSkill_#_radius> by
<avoidSkill_#_step>
#       1 - Move to opposite side by <avoidSkill_#_step>
#       2 - Move nearest enemy.
#       3 - Teleport
#       4 - Attack
#       5 - Use skill.
# <avoidSkill_#_step> - Walk step.
# <avoidSkill_#_skill> - Skill to use for avoid.
# <avoidSkill_#_skill_lvl> - Skill level for use.

avoidSkill_0 Warp Portal
avoidSkill_0_radius 0
avoidSkill_0_method 0
avoidSkill_0_step 10
avoidSkill_0_skill 
avoidSkill_0_skill_lvl 

avoidSkill_1 Ice Wall
avoidSkill_1_radius 2
avoidSkill_1_method 1
avoidSkill_1_step 10
avoidSkill_1_skill 
avoidSkill_1_skill_lvl 

avoidSkill_2 Heaven's Drive
avoidSkill_2_radius 2
avoidSkill_2_method 2
avoidSkill_2_step 10
avoidSkill_2_skill 
avoidSkill_2_skill_lvl 

avoidSkill_3 Hammer Fall
avoidSkill_3_radius 1
avoidSkill_3_method 2
avoidSkill_3_step 10
avoidSkill_3_skill 
avoidSkill_3_skill_lvl 

avoidSkill_4 Brandish Spear
avoidSkill_4_radius 15
avoidSkill_4_method 3
avoidSkill_4_step 10
avoidSkill_4_skill 
avoidSkill_4_skill_lvl 

avoidSkill_5 Fire Bolt, Fire Wall, Water Ball
avoidSkill_5_radius 15
avoidSkill_5_method 4
avoidSkill_5_step 0
avoidSkill_5_skill 
avoidSkill_5_skill_lvl 

#avoidSkill_6 Fire Bolt, Fire Wall, Water Ball
#avoidSkill_6_radius 15
#avoidSkill_6_method 5
#avoidSkill_6_step 0
#avoidSkill_6_skill Provoke
#avoidSkill_6_skill_lvl 1

#
--------------------------------------------------
----------------------------
# RESPONSE AUTO
#
--------------------------------------------------
----------------------------

# <randomTalk> - Enable random talk every ai_randomTalk seconds (in
timeouts.txt).

randomTalk 0

# <respAuto> - Enable Kore to response players.
# <respAuto_typingRate> - Typing rate per character.
# <respAuto_Distance> - Distance to response.
# <respSkillWait> - Wait after skill used. Prevent user request
continue.
# <respHeal> - Enable Heal player.
# <respHeal_lv> - Heal level.
# <respHeal_count> - Heal count.
# <respHeal_sp> - Heal only when SP more then <respHeal_sp> percent.
# <respAgi> - Enable Increase AGI player.
# <respAgi_lv> - Increase AGI level.
# <respAgi_sp> - Increase AGI only when SP more then <respAgi_sp>
percent.
# <respBless> - Enable Increase AGI player.
# <respBless_lv> - Bless level.
# <respBless_sp> - Bless only when SP more then <respBless_sp>
percent.
# <respJamMon> - Response to jammer.
# <respHealMon> - Response when player heal your monster.
# <respWarpYou> - Response when player warp on you.

respAuto 1
respAuto_typingRate 0.5
respAuto_Distance 10
respSkillWait 300
respHeal 0
respHeal_lv 10
respHeal_count 1
respHeal_sp 70
respAgi 0
respAgi_lv 10
respAgi_sp 0
respBless 0
respBless_lv 10
respBless_sp 0
respJamMon 0
respHealMon 1
respWarpYou 1

# <playerTalkAlarm> - When player talk to you play alarm.wav
# <playerTalkPopup> - Bring the window on top when player talk to you.

playerTalkAlarm 0
playerTalkPopup 0

#
--------------------------------------------------
----------------------------
# HEAL AUTO
#
--------------------------------------------------
----------------------------

# <healAuto> - Kore will walk back to town to heal when HP/SP % reach
to <healAuto_hp> and <healAuto_sp>.
# <healAuto_npc> - ID of NPC from npcs.txt list.
# <healAuto_npc_steps> - Step to talk.
# <healAuto_hp> - HP%
# <healAuto_sp> - SP%

healAuto 0
healAuto_npc 
healAuto_npc_steps c c c r0 c c c n
healAuto_hp 0
healAuto_sp 0

#
--------------------------------------------------
----------------------------
# CHATROOM AUTO
#
--------------------------------------------------
----------------------------

# <chatRoomAuto> - Enable chatroom when sit.
# <chatRoomAuto_title_#> - Titles
# <chatRoomAuto_limit> - Max members
# <chatRoomAuto_public> - Allow players to enter.
# <chatRoomAuto_password> - Lock password.

chatRoomAuto 0
chatRoomAuto_title_0 AFK
chatRoomAuto_title_1 KFC
chatRoomAuto_title_2 ¶éÒÁÕ¼èÒ¹ÁÒ ¢ÍÎÕÅ·Õ¹Ö§¤ÃѺ
chatRoomAuto_limit 20
chatRoomAuto_public 1
chatRoomAuto_password pass

#
--------------------------------------------------
----------------------------
# TRADE AUTO
#
--------------------------------------------------
----------------------------
#<tradeAuto> auto accept deal when have item name in trade.txt and
require chatroom.
#such as <chatRoomAuto_title_0 accept buy some item value.>
#setup in trade.txt

tradeAuto 0

#
--------------------------------------------------
----------------------------
# BUY AUTO
#
--------------------------------------------------
----------------------------

# <buyAuto_#> - Item name. Not case sensitive.
# <buyAuto_#_npc> - ID of NPC from npcs.txt list.
# <buyAuto_#_minAmount>
# <buyAuto_#_maxAmount>
#        Kore will initiate the auto-buy mode when it has
<buyAuto_#_minAmount> of the item in inventory.
#        Kore will purchase up to <buyAuto_#_maxAmount> of the item.
# <buyAuto_#_buyAmount>
# <buyAuto_#_cart_minAmount>
# <buyAuto_#_cart_maxAmount>
#        Kore will initiate the auto-buy mode when it has
<buyAuto_#_cart_minAmount> of the item in cart.
#        Kore will purchase each <buyAuto_#_buyAmount> up to
<buyAuto_#_cart_maxAmount> of the item.

buyAuto_0 
buyAuto_0_npc 
buyAuto_0_minAmount 0
buyAuto_0_maxAmount 10
buyAuto_0_buyAmount 0
buyAuto_0_cart_minAmount 0
buyAuto_0_cart_maxAmount 0

#
--------------------------------------------------
----------------------------
# SHOP AUTO
#
--------------------------------------------------
----------------------------

# <shopAuto> - Enable shop auto
# <shopAuto_title> - Title

shopAuto 0
shopAuto_title 

# <shop_item_#> - Item name in cart. Not case sensitive.
# <shop_item_#_minAmount> - Minimum number of item. Kore will close
shop then buy it if <shop_item_#_require> is set.
# <shop_item_#_maxAmount> - Maximum number of item.
# <shop_item_#_require> - Require this item to open shop.
# <shop_item_#_price> - Price

shop_item_0 
shop_item_0_minAmount 0
shop_item_0_maxAmount 1
shop_item_0_require 0
shop_item_0_price 0

#
--------------------------------------------------
----------------------------
# EQUIP AUTO
#
--------------------------------------------------
----------------------------

# When match slot (#), Kore equip that slot, other equip default slot
(def).
# <equipAuto_#_top_head>
# <equipAuto_#_mid_head>
# <equipAuto_#_low_head>
# <equipAuto_#_body>
# <equipAuto_#_right_hand>
# <equipAuto_#_left_hand>
# <equipAuto_#_robe>
# <equipAuto_#_shoes>
# <equipAuto_#_right_accessory>
# <equipAuto_#_left_accessory>
# <equipAuto_#_carry>
#        <Blank> - Leave it.
#        <Name> - Equip (ie. +5 Double Hurricane Tsurugi)
#        None - Un-equip
# <equipAuto_#_hp_lower>
# <equipAuto_#_hp_upper>
#        Equip items when HP% are within the lower and upper limits.
# <equipAuto_#_maxAggressives>
# <equipAuto_#_minAggressives>
#        Kore will only equip items if there are at least min number
monsters attacking, and at most max number monsters attacking.
#        Set max number to 0 for no maximum limit.
# <equipAuto_#_sp_lower>
# <equipAuto_#_sp_upper>
#        Equip items when SP% are within the lower and upper limits.
# <equipAuto_#_monsters>
#        Kore will only equip items if found the monster name is in
the list. Leave the list empty to disable this option.
#        (ex. poring, pecopeco's egg, fabre)
#<equipAuto_0_WhenCastSkill> - Kore will equip item slot when cast
skill.

equipAuto_def_top_head 
equipAuto_def_mid_head 
equipAuto_def_low_head 
equipAuto_def_body 
equipAuto_def_right_hand 
equipAuto_def_left_hand 
equipAuto_def_robe 
equipAuto_def_shoes 
equipAuto_def_right_accessory 
equipAuto_def_left_accessory 
equipAuto_def_carry 
equipAuto_def_hp_lower 0
equipAuto_def_hp_upper 100
equipAuto_def_maxAggressives 0
equipAuto_def_minAggressives 0
equipAuto_def_sp_lower 0
equipAuto_def_sp_upper 100
equipAuto_def_monsters 
equipAuto_def_WhenCastSkill

equipAuto_0_top_head 
equipAuto_0_mid_head 
equipAuto_0_low_head 
equipAuto_0_body 
equipAuto_0_right_hand 
equipAuto_0_left_hand 
equipAuto_0_robe 
equipAuto_0_shoes 
equipAuto_0_right_accessory 
equipAuto_0_left_accessory 
equipAuto_0_carry 
equipAuto_0_hp_lower 0
equipAuto_0_hp_upper 100
equipAuto_0_maxAggressives 0
equipAuto_0_minAggressives 0
equipAuto_0_sp_lower 0
equipAuto_0_sp_upper 100
equipAuto_0_monsters 
equipAuto_0_WhenCastSkill

#
--------------------------------------------------
----------------------------
# PET AUTO
#
--------------------------------------------------
----------------------------

# <petAutoKeep> - Turn pet to egg, if exist.
#        0 - No keep
#        1 - Alway keep
#        2 - Keep on friendly or hungry
# <petAutoKeep_hungry> - Keep if below or equal with
<petAutoKeep_hungry>.
# <petAutoKeep_autoFriendly> - Alway set a lower friendly to prevent
pet escape.
# <petAutoKeep_autoFriendly_range> - Set <petAutoKeep_friendly_lower>
to current friendly in game subtract with <petAuto
Keep_autoFriendly_range>
# <petAutoKeep_friendly_lower>
# <petAutoKeep_friendly_upper>
#        Keep when friendly is below or equal
<petAutoKeep_friendly_lower> , and when above or equal
<petAutoKeep_friendly_upper>
#        1 - 100 Far
#        101 - 250 Shy
#        251 - 750 Normal
#        751 - 900 Friend
#        901 - 1000 Close Friend
# <petAutoFeed> - Feed pet when hungry lower than <petAutoFeed_hungry>
# <petAutoFeed_hungry>
#        1 - 10 hungry
#        11 - 25 Bit hungry
#        26 - 75 Noting
#        76 - 90 Full
#        91 - 100 So full
# <petAutoPlay>
# <petAutoPlay_wait>
#        Playing with pet every <petAutoPlay_wait> seconds.
# <petAutoCatch> - Catch after use item.
# <petAutoCatch_wait> - Wait before send catch packet.

petAutoKeep 2
petAutoKeep_hungry 25
petAutoKeep_autoFriendly 1
petAutoKeep_autoFriendly_range 20
petAutoKeep_friendly_lower 0
petAutoKeep_friendly_upper 1000

petAutoFeed 1
petAutoFeed_hungry 75

petAutoPlay 1
petAutoPlay_wait 30

petAutoCatch 0
petAutoCatch_wait 1.38

#
--------------------------------------------------
----------------------------
# REFINE AUTO BETA 1
#
--------------------------------------------------
----------------------------
#<Refine_Auto> - auto talk with npc upgrade or npc build item
#setup in refineschedule.txt

Refine_Auto 0




MOTW minggu ini:
• Oblivion Seeker (djionpo)
• [pesan] bagi MOTW yg terpilih, dapat lihat 
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dapatkan [EMAIL PROTECTED] GRATIS !!
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lanjut:
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• [mirror] http://andy-ch.solonet.co.id/idro/pwow
• http://www.worldofwarcraft.com

andy-ch private ro v3 [ragnarok offline] RELEASED, informasi lebih lanjut:
• http://idro.asisi.net/pro3
• [mirror] http://andy-ch.solonet.co.id/idro/pro3

release/update terakhir modKore-IdRO [v8.1.0] / 09-May-2005:
• [info] http://groups.yahoo.com/group/IdRO/
• [info] http://games.groups.yahoo.com/group/IdRO/message/16081
• [info] MD5 = "6C51AFA65E795F8E685A684D93E6CA6B" [modKore-IdRO.exe]
• [download] http://idro.asisi.net/download/modKore-IdRO.v8.1.0.ZIP
• [screen-shot] http://idro.asisi.net/screen_v8.1.0.jpg

selalu check halaman "FILES" di:
• http://games.groups.yahoo.com/group/IdRO/files

jangan lupa untuk ikut berpartisipasi POLLING kami di:
• http://games.groups.yahoo.com/group/IdRO/polls

e-mail tim moderator:
• [EMAIL PROTECTED] 
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