Largely agree with Padraic - but there is the whole generational thing, too. Yes, the "younger" generations - by which I mean early 30s and younger - (in rural and city parts) will have heard the stories and traditions of faery folk, holy wells, bean sidhe, and the like. But they've also got their PS2, MP3 players, internetz - and souped up boy racer cars. You're talking big contrast between the generations, if you want to introduce that kind of conflict. Not to mention the whole new-agey pagan thing Galway has going on :-P
Someone from the younger generation could well be calling the tabloids, telling their college Wicca circle about what they've heard, or blogging about it on MySpace... A. On 1/9/07, Padraic Barrett <[EMAIL PROTECTED]> wrote: > > Hello, > > Interesting question and story. As we're talking about attitudes, I > don't think you'll get any right answer but here are a few suggestions. > With rural Ireland your often talking about parishes. Even today > villages tend to revolve around the local church & graveyard, national > school, shop, pub and GAA clubhouse. > The parish priest is still an important figure but mass is attendance > is getting older. Generally thought people born in the 60's and 70's > are still attending. > People are in no way overtly superstitious. However they will respect > such things as sacred wells, fairy trees and dun's. > If a woman were to reappear in such a fashion, people will tend to be > supportive. And nosy. Old women talk. > However how much of a scandal it would cause would depend heavily on > how protective her family are. If the family is popular and tight net > it won't become an issue. People in the same area also tend to have > plenty extended family who can close ranks. Privacy is still respected. > > Those are just some generalities. Ones I've experienced firsthand > mainly. I'm from the same part of the world. > > --- In [email protected] <igaming%40yahoogroups.com>, "Buck > Marchinton" <[EMAIL PROTECTED]> wrote: > > > > Hello, > > > > I'm running a game in the US, and looking for some input on a > > situation with some NPCs for a Werewolf: the Apocalypse game. > > > > The setting is the western part of Co. Galway. Some 20 years ago, a > > young woman is brutally murdered and her sister disappears. Seven > > years later, the mother of the women, unable to put it behind her, > > walks into the countryside and disappears. The neighbors assume she > > went mad and maybe even committed suicide. > > > > Thirteen years later, she reappears, looking the same as when she left. > > > > [Behind the scenes: All involved are Kinfolk with varying degrees of > > knowledge about the werewolves. The family has a bean sidhe, and the > > whole family knows it. Siobhan's husband lost his temper and ripped > > Shan apart. Siobhan ran to the bean sidhe and was told that she must > > leave the country; she did so without so much as a goodbye. Later, > > Colleen (the mother) asks the faerie to take away her pain, and is > > turned into a tree. The glamour has now ended.] > > > > My question: what happens now? I imagine this will cause a > > sensational scandal, but I don't want to make life untenable for the > > NPCs. What are the likely reactions? > > > > Thank you for taking the time to read this, and I would appreciate any > > input you could give me. > > > > FBM > > > > > [Non-text portions of this message have been removed]
