Oh, I got that... I'm planning on being pure healer... The mage (or someone
else) can deal with all the weenies, I am going to try and deal with as much
of the damage as possible.... Just like a real WoW raid, specialisation
seems like a good way to go. I really like the raid mechanic. It is an area
that is mostly new to CCGs, and it seems to work relatively well.

On 07/03/07, Anton Sweeney <[EMAIL PROTECTED]> wrote:
>
>   > > Are there any card limits I should be aware of... Hand size, number
> of a
> > > card in a deck, number of quests etc, etc...
>
> Oh, forgot to mention... if you're building a deck specifically for
> raiding, then it'll look quite different to an ordinary "1 vs 1" deck.
> You'll need abilities/allies that can a) heal b) do "Area of Effect"
> damage, if possible... Onyxia can spawn *lots* of 1 attack/1 defence
> whelps and abilities or allies that can take out a few at a time are
> great. There's a couple of allies, for instance, that do 1 damage to
> every opponent when destroyed. That's nothing great in 1 vs 1, but
> invaluable in a raid.
>
> Similarly, cards that have the effect of removing one ally from the
> game are quite good in 1 vs 1, but pretty pointless in a raid.
>
> Cheers,
>
> A.
> 
>


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