Oh, I got that... I'm planning on being pure healer... The mage (or someone else) can deal with all the weenies, I am going to try and deal with as much of the damage as possible.... Just like a real WoW raid, specialisation seems like a good way to go. I really like the raid mechanic. It is an area that is mostly new to CCGs, and it seems to work relatively well.
On 07/03/07, Anton Sweeney <[EMAIL PROTECTED]> wrote: > > > > Are there any card limits I should be aware of... Hand size, number > of a > > > card in a deck, number of quests etc, etc... > > Oh, forgot to mention... if you're building a deck specifically for > raiding, then it'll look quite different to an ordinary "1 vs 1" deck. > You'll need abilities/allies that can a) heal b) do "Area of Effect" > damage, if possible... Onyxia can spawn *lots* of 1 attack/1 defence > whelps and abilities or allies that can take out a few at a time are > great. There's a couple of allies, for instance, that do 1 damage to > every opponent when destroyed. That's nothing great in 1 vs 1, but > invaluable in a raid. > > Similarly, cards that have the effect of removing one ally from the > game are quite good in 1 vs 1, but pretty pointless in a raid. > > Cheers, > > A. > > [Non-text portions of this message have been removed]
