>> The only solution I can think of is to enter a recursive editing level >> when invoking the first command, and to exit the level after the last: >> >> (defadvice ace-jump-mode (after evil activate) >> (recursive-edit)) >> >> (defadvice ace-jump-done (after evil activate) >> (exit-recursive-edit)) >> >> That way, they appear as a single command to Evil. > > Works beautifully, thanks a lot. > > I did a little change where I adviced `ace-jump-do' rather than > `ace-jump-mode' > so that all the jump functions are working with "c" and "d" opreators now.
I just noticed that this doesn't work if there is only character and ace-jump made a direct move without asking for further input. York _______________________________________________ implementations-list mailing list [email protected] https://lists.ourproject.org/cgi-bin/mailman/listinfo/implementations-list
