** Proprietary **

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Descrierea firmei:
 
I-play is a world leader in mobile entertainment providing the
distribution channels, content, brands and technology to bring mobile
entertainment to a global mass-market audience. I-play was the first
company in the world to demonstrate multi-player WAP games, with Nokia
in 1999; the first to demonstrate multi-player J2ME (Java) games, with
Motorola in June 2000; and the first to introduce a comprehensive color
gaming service to European and North American markets, in March 2002.
Our publishing division creates exceptional mobile entertainment
content. I-play works with many of the major media and entertainment
publishers to bring globally recognized mobile entertainment franchises
to market, including EA SPORTS* FIFA Soccer and EA SPORTS* Tiger Woods
PGA TOUR* series, Colin McRae Rally 2005*, Universal's The Fast and The
Furious* and 2 Fast 2 Furious* franchise, film classics from MGM such as
Platoon* and Robocop* as well as arcade classics such as Space Invaders*
and Metal Slug*. Visit www.iplay.com to see our latest games portfolio.
We want to be the best and most successful mobile games publisher in the
world, dedicated to making mobile games fun and accessible to everyone,
everywhere, and have a good time while were doing it.
If you can inspire, create and contribute to our growing organisation,
come and play with us.
 
Descrierea postului:
 
Reporting into the Development Manager / Producer, the Software
Engineers*s role will be in the reference development of mobile games.
 
Essential responsibilities will be:-
 
* Projects * actively participate in all stages of a project life cycle
in conjunction with the full project team. Ensure teamwork with design,
art, QA, etc. This includes pre-production (project feasibility), game
development (accurate estimates, features implemented as requested), and
conversion (porting to multiple devices/platforms). Ensure all project
deliverables are maintained to appropriate standards.
 
* Software Development Processes/Practices * understand and apply *best
practices*. This includes use of I-play Coding Standards (to ensure ease
of porting), ease of localisation, build process, version control, bug
tracking, test & debug techniques, and software design and development.
 
* Software Development Tools & Languages * be competent in the use of
all tools and languages used in game development. This includes J2ME,
BREW/C++, Subversion, Ant, and IDE (Eclipse, Visual Studio). Stay
abreast of new development tools/technology applicable to mobile game
development and apply as appropriate.
 
* Game Tools & Technology * Develop a broad understanding of existing
I-play game tools & technology and contribute to ongoing re-usability.
 
* I-play Business Goals * gain an understanding of different I-play
business units, their customers, goals, deliverables, and key dates
(e.g. roadmap). Be capable of using this knowledge to plan-ahead, assess
impact, synchronise & prioritise efforts, and identify red flags.
 
* Mobile Games Expertise * Knowledge of mobile devices, mobile games,
and carrier certification criteria, & carrier requirements (e.g. Game
Lobby).
 
Cerinte:
 
The ideal candidates will be:-
* Honours graduate in Computing Science (or Software Engineering).
 
* Knowledge of software development tools and techniques relating to
building releases, version control, testing, and debugging.
 
* Practical experience of game development using J2ME and/or C++.
 
* Good communication skills and an ability to work both as part of a
team and on your own.
 
* An awareness of mobile games and games industry in general.
 
Oferta (bonusuri, beneficii):
 
Competative salary.

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