** Proprietary **
Salutare! Compania I-play International SRL cauta programatori din ultimul an de facultate. Mai jos gasiti descrierea postului. Cei interesati sunt rugati sa trimita CV-uri la adresa: [EMAIL PROTECTED] Va multumesc, Ovidiu ---------------------------------------------------------- Descrierea firmei: I-play is a world leader in mobile entertainment providing the distribution channels, content, brands and technology to bring mobile entertainment to a global mass-market audience. I-play was the first company in the world to demonstrate multi-player WAP games, with Nokia in 1999; the first to demonstrate multi-player J2ME (Java) games, with Motorola in June 2000; and the first to introduce a comprehensive color gaming service to European and North American markets, in March 2002. Our publishing division creates exceptional mobile entertainment content. I-play works with many of the major media and entertainment publishers to bring globally recognized mobile entertainment franchises to market, including EA SPORTS* FIFA Soccer and EA SPORTS* Tiger Woods PGA TOUR* series, Colin McRae Rally 2005*, Universal's The Fast and The Furious* and 2 Fast 2 Furious* franchise, film classics from MGM such as Platoon* and Robocop* as well as arcade classics such as Space Invaders* and Metal Slug*. Visit www.iplay.com to see our latest games portfolio. We want to be the best and most successful mobile games publisher in the world, dedicated to making mobile games fun and accessible to everyone, everywhere, and have a good time while were doing it. If you can inspire, create and contribute to our growing organisation, come and play with us. Descrierea postului: Reporting into the Development Manager / Producer, the Software Engineers*s role will be in the reference development of mobile games. Essential responsibilities will be:- * Projects * actively participate in all stages of a project life cycle in conjunction with the full project team. Ensure teamwork with design, art, QA, etc. This includes pre-production (project feasibility), game development (accurate estimates, features implemented as requested), and conversion (porting to multiple devices/platforms). Ensure all project deliverables are maintained to appropriate standards. * Software Development Processes/Practices * understand and apply *best practices*. This includes use of I-play Coding Standards (to ensure ease of porting), ease of localisation, build process, version control, bug tracking, test & debug techniques, and software design and development. * Software Development Tools & Languages * be competent in the use of all tools and languages used in game development. This includes J2ME, BREW/C++, Subversion, Ant, and IDE (Eclipse, Visual Studio). Stay abreast of new development tools/technology applicable to mobile game development and apply as appropriate. * Game Tools & Technology * Develop a broad understanding of existing I-play game tools & technology and contribute to ongoing re-usability. * I-play Business Goals * gain an understanding of different I-play business units, their customers, goals, deliverables, and key dates (e.g. roadmap). Be capable of using this knowledge to plan-ahead, assess impact, synchronise & prioritise efforts, and identify red flags. * Mobile Games Expertise * Knowledge of mobile devices, mobile games, and carrier certification criteria, & carrier requirements (e.g. Game Lobby). Cerinte: The ideal candidates will be:- * Honours graduate in Computing Science (or Software Engineering). * Knowledge of software development tools and techniques relating to building releases, version control, testing, and debugging. * Practical experience of game development using J2ME and/or C++. * Good communication skills and an ability to work both as part of a team and on your own. * An awareness of mobile games and games industry in general. Oferta (bonusuri, beneficii): Competative salary.
