Putting the DMCA on trial

By Declan McCullagh
http://news.com.com/Putting+the+DMCA+on+trial/2010-1047_3-5753491.html

Story last modified Mon Jun 20 05:15:00 PDT 2005


The U.S. Supreme Court could release its decision on Monday in the
much-anticipated Grokster case, which will determine whether file-swapping
networks are legal to operate.

Yet another, unrelated lawsuit before a federal appeals court taking place
on the same day promises to be just as important.

The 8th Circuit Court of Appeals in St. Louis will hear arguments at 9 a.m.
in a case that may decide how the Digital Millennium Copyright Act, or DMCA,
applies to computer software and the important practice of reverse
engineering.

The text of the law is hardly clear, but it seems reasonable to conclude
that Shaw was wrong and the DMCA should not apply.

At issue is what a band of merry programmers did when analyzing video games
published by Blizzard Entertainment in a successful bid to make the games
work with servers other than Blizzard's official Battle.net. Affected games
published by Blizzard, a division of Vivendi Universal, include versions of
"Diablo," "StarCraft" and "WarCraft."

The reasons for the effort include the usual hacker love of tinkering,
coupled with the desire to eliminate some of the problems with Battle.net
(primarily response time). Eventually the authors, Ross Combs and Rob
Crittenden, found their "BnetD" software turning into a SourceForge project,
and it's been mirrored in the United Kingdom.

Blizzard won the high score before U.S. District Judge Charles Shaw, who
ruled last September that the programmers violated the Digital Millennium
Copyright Act and a "click-wrap" license that barred mimicking Battle.net
protocols. (A click-wrap agreement is the sort that appears when a user
attempts to download or install software; generally the user is shown a page
with various restrictions and has to click on a button that says "I agree"
or something similar.)

"The users of the Battle.net service have occasionally experienced
difficulties with the service," Shaw wrote. "Blizzard has also received
complaints about user profanity and users who cheated to win games by
modifying Blizzard's software. Although Blizzard has taken actions to
correct these difficulties with its Battle.net service, including adding
additional server capacity, banning cheaters, and providing for private
channels and games, defendants were frustrated by the difficulties."

Still, Shaw concluded, inconvenience and a desire to tinker did not make it
legal to develop BnetD: "The court finds that the defendants' actions
constitute a circumvention of copyright under the DMCA."

Now that the case is before the 8th Circuit, the ideological divide
highlighted in the Grokster lawsuit is repeating itself. Lined up on one
side is the Electronic Frontier Foundation (which is also providing free
legal assistance), the Institute of Electrical and Electronics Engineers,
the Consumers Union, Public Knowledge, and some law professors. On the
other: the Entertainment Software Association, the Recording Industry
Association of America, the Motion Picture Association of America, and law
professors.

Copyright buffs, of course, may remember that the DMCA includes limited
protections for reverse engineering.

The text of the law is hardly clear, but it seems reasonable to conclude
that Shaw was wrong and the DMCA should not apply. BnetD was invented to
offer people who had bought legal copies of Blizzard games new ways to enjoy
them. Besides, any reverse engineering seems to have been done primarily by
packet-sniffing rather than more intrusive techniques, and courts have
permitted even complete chip disassembly before (see Sega v. Accolade).

Defending Blizzard?
A more difficult question centers on the click-wrap license to which Combs
and Crittenden agreed when installing Blizzard's software. It explicitly
forbids reverse engineering or doing anything to "emulate or redirect the
communication protocols used by Blizzard as part of Battle.net."

The Electronic Frontier Foundation and its ideological allies argue that
this kind of license is invalid and unenforceable because of a "fair use"
right to reverse engineer. I'm not so sure about that, though.

The real question should be: Would a reasonable person expect to find that
kind of restriction in a software license agreement? If the answer is yes,
it's a legal contract. (Courts have properly ruled that unexpected fine
print in a standard contract, such as a no-alcohol-at-all clause in a car
rental agreement, is unenforceable.)

Nobody is forcing Blizzard customers to click "I agree." In fact, they can
return the software for a full refund if they don't like the fine print. Or
they can continue the reverse-engineering process without the benefit of
having the software installed normally--a more difficult task, but not
impossible.

That doesn't mean Blizzard is wise to file this lawsuit. Its energy could
have been better spent in improving Battle.net or, better yet, offering
legal ways for its customers to create their own servers. Suing your
customers, especially devoted fans of your games, is rarely the wisest
business strategy.

Still, corporations have the right to make mistakes--and, hopefully, learn
from them. Just don't be surprised if the 8th Circuit chooses tried-and-true
contract law over the hacker ethic.


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