On Sun,  6 Jun 2010 12:16:24 +0100, Chris Wilson <[email protected]> 
wrote:
> References:
> 
>   Bug 26691 - Spurious hangcheck whilst executing a long shader over a
>               large vertex buffer
>   https://bugs.freedesktop.org/show_bug.cgi?id=26691

This is a nice workaround to the problem.  Awesome!  Applied to -next.

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