On Sun, 6 Jun 2010 12:16:24 +0100, Chris Wilson <[email protected]> wrote: > References: > > Bug 26691 - Spurious hangcheck whilst executing a long shader over a > large vertex buffer > https://bugs.freedesktop.org/show_bug.cgi?id=26691
This is a nice workaround to the problem. Awesome! Applied to -next.
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