On Sat, 23 Oct 2010 13:02:35 +0100 Peter Clifton <[email protected]> wrote: > I think Keith was thinking that there are some parts of the chipset > which are shared between the GPU and CPU (memory controllers?), and the > CPU entering a lower frequency state could have a detrimental effect on > the graphics throughput. > > I know in heavy workloads the CPU is likely to be "a bit" busy, and > rendering will not be totally GPU bound, but it would seem like it is > eventually necessary to have some hook to bump the CPU frequency (or > chipset frequency?) when the GPU would make beneficial use of the extra > throughput. > > This doesn't make sense if it is banging out 100fps, but for my stuff, > the GPU is struggling to make 5fps for some complex circuit boards. I'm > trying to address that from a geometry / rendering complexity point of > view, but also, I'd love to see my laptop being able to get the best out > of its hardware. > > Perhaps we need to account for periods when the CPU has tasks idle > waiting for GPU operations which would be sped up by increasing some > chip power state. > > I'm probably not up to coding this all, but if the idea sounds feasible, > I'd love to know, so I might be able to have a tinker with it.
There are some bits in the GMCH to control memory behavior during CPU C-states. Can you dump the 16 bits at MCHBAR address 0xf08? You should be able to do that by doing I915_READ16(MCHBAR_MIRROR_BASE + 0xf08). Assuming bits 3:2 and 1:0 are nonzero, it may help to set them all to 0. That will disable several memory related power saving features while the CPU is in a deep sleep state. -- Jesse Barnes, Intel Open Source Technology Center _______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
