>>-----Original Message-----
>>From: [email protected]
>>[mailto:[email protected]] On
>>Behalf Of Zou, Nanhai
>>Sent: 2010年10月26日 16:23
>>To: Chris Wilson; [email protected]
>>Subject: Re: [Intel-gfx] [PATCH 1/2] split render engine batch buffer and BLT
>>engine
>>
>>
>>>>-----Original Message-----
>>>>From: Chris Wilson [mailto:[email protected]]
>>>>Sent: 2010年10月26日 16:18
>>>>To: Zou, Nanhai; [email protected]
>>>>Subject: Re: [Intel-gfx] [PATCH 1/2] split render engine batch buffer and
>>BLT
>>>>engine
>>>>
>>>>On Tue, 26 Oct 2010 15:33:15 +0800, Zou Nan hai <[email protected]> 
>>>>wrote:
>>>>> intel:  on gen6, BLT commands stay in a seperate BLT ring
>>>>>         buffer.  Split render engine batch and BLT engine batch
>>>>>   on gen6.
>>>>
>>>>No. The batch buffer needs to be modal, and upon a context switch flushes
>>>>the current batch. Otherwise we will not be able to synchronise rendering
>>>>between rings.
>>>>
>>>>Plus, implementing that is about 20 lines.
>>>>-Chris
>>Hi,
>>      I do not quite understand your point.
>>How can we mix blitter command with render command in a batch buffer?
>>
>>Thanks
>>Zou nan hai
Even if we can implement the batch buffer in a modal way.
I think it is not the best usage model.
Render engine and BLT engine are separate engines on gen6+.
For them to run one by one will not maximum the GPU usage.

Thanks
Zou Nan hai


>>>>
>>>>>--
>>>>Chris Wilson, Intel Open Source Technology Centre
>>_______________________________________________
>>Intel-gfx mailing list
>>[email protected]
>>http://lists.freedesktop.org/mailman/listinfo/intel-gfx
_______________________________________________
Intel-gfx mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/intel-gfx

Reply via email to