On Tue, 2010-11-02 at 21:31 +0000, Peter Clifton wrote: > Running with debug options set to always flush after each primitive > fixes the issue, as does a judicial insertion of glFlush into my > rendering code after changing the stencil test state, but before drawing > more geometry.
Please ignore this.. turns out it was a crazy state problem in my code. DrawArrays with the wrong VBO still bound, and it walked off the end upsetting something in the driver / kernel / GPU and curtailing / corrupting further rendering. Doh! -- Peter Clifton Electrical Engineering Division, Engineering Department, University of Cambridge, 9, JJ Thomson Avenue, Cambridge CB3 0FA Tel: +44 (0)7729 980173 - (No signal in the lab!) Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me) _______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
