On Tue, Jan 11, 2011 at 9:48 PM, Chris Wilson <[email protected]> wrote: >> 3D draws, but the only part of the drawn content I see is the >> intersection of the actual current window content rect and the >> rectangle from (0, 0) to the width and height of the window at >> creation time. Any changes to the position or size of a GL window do >> not change this clipped boundary, although the actual content is >> offset and/or scaled correctly (but still clipped). > > That sounds reminiscent of a bug the shadow+dri code has. Check that it is > not falling back to using software 2D and is able to use the BLT engine.
Thanks Chris, I can confirm this was the issue. Once I disabled the (pci.revision < 7) check in the X driver for BLT the issue was fixed. Chris, Nanhai, do you want me to file a bug against the shadow code path, or is this enough a known issue? - Lindsay _______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
