Add render buffer info in aub file. When fulsim runs it will dump
BMP file for each requested buffer.
---
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c |   16 ++++++++++++++++
 1 files changed, 16 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c 
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index c931df3..6446cba 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -38,6 +38,7 @@
 #include "intel_batchbuffer.h"
 #include "intel_tex.h"
 #include "intel_fbo.h"
+#include "intel_bufmgr.h"
 
 #include "brw_context.h"
 #include "brw_state.h"
@@ -521,6 +522,21 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
                           surf.ss1.base_addr - region->buffer->offset,
                           I915_GEM_DOMAIN_RENDER,
                           I915_GEM_DOMAIN_RENDER);
+
+   if (INTEL_DEBUG & DEBUG_AUB) {
+       struct drm_intel_aub_surface_bmp bmp = {0};
+
+       bmp.x_offset = surf.ss5.x_offset;
+       bmp.y_offset = surf.ss5.y_offset;
+       bmp.pitch = region->pitch;
+       bmp.bits_per_pixel = region->cpp * 8;
+       bmp.format = AUB_DUMP_BMP_ARGB_8888;
+       bmp.width = surf.ss2.width + 1;
+       bmp.height = surf.ss2.height + 1;
+       bmp.tiling = surf.ss3.tiled_surface;
+       bmp.tiling_walk_y = surf.ss3.tile_walk;
+       drm_intel_gem_aub_dump_bmp(intel->bufmgr, region->buffer, 0, &bmp);
+   }
 }
 
 static void
-- 
1.7.2.3

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