These patches enable support for the GEN6+ based hardware to do shader debugging.
Currently only fragment shader trace-like debugging is supported. This means that you can get an architectural snapshot at each EU instruction, and that's about it. Further improvements will be made over time, but almost all of that code will go into intel-gpu-tools, and will be less risky. There is one missing patch: the kernel hangcheck timer disable which is currently in discussion. That patch is separate enough that I don't think it's worth waiting to submit these. _______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
