These patches enable support for the GEN6+ based hardware to do shader
debugging.

Currently only fragment shader trace-like debugging is supported. This
means that you can get an architectural snapshot at each EU instruction,
and that's about it. Further improvements will be made over time, but
almost all of that code will go into intel-gpu-tools, and will be less
risky.

There is one missing patch: the kernel hangcheck timer disable which is
currently in discussion. That patch is separate enough that I don't
think it's worth waiting to submit these.


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