On Mon, Nov 14, 2011 at 21:22, Jesse Barnes <[email protected]> wrote:
> To save power when the sprite is full screen, we can disable the primary
> plane on the same pipe.  Track the sprite status and enable/disable the
> primary opportunistically.
>
> Signed-off-by: Jesse Barnes

Imo the indirection is overkill because afaics there's no difference.
And in my experience this will only get in the way when later hw
_really_ needs some abstraction (*cough* intel_ringbuffer.c *cough*.
Can we just kill it?
-Daniel
-- 
Daniel Vetter
[email protected] - +41 (0) 79 364 57 48 - http://blog.ffwll.ch
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