On Thu, Aug 24, 2017 at 03:42:05PM -0700, Oscar Mateo wrote:
> 
> 
> On 08/23/2017 03:02 PM, Rodrigo Vivi wrote:
> > Must Force Non-Coherent whenever executing a 3D context.
> > This is a workaround for a possible hang in the unlikely event
> >   a TLB invalidation occurs during a PSD flush.
> > Set masked bit 4 in 0x7300 during boot.
> 
> This bug should not be present in HW anymore. A different reason to keep
> doing this is performance, though.

Doesn't userspace already has a choice between coherent and non-coherent access.
Why would we want to cheat, and force non-coherent when it clearly wants to use
coherent one?
(well, because that's what we've been always doing is one reason, the other one
may be that "clearly" can sometimes turn out to be "by accident")

-Michał

> 
> > Cc: Mika Kuoppala <[email protected]>
> > Cc: Oscar Mateo <[email protected]>
> > Signed-off-by: Rodrigo Vivi <[email protected]>
> > ---
> >   drivers/gpu/drm/i915/intel_engine_cs.c | 5 ++++-
> >   1 file changed, 4 insertions(+), 1 deletion(-)
> > 
> > diff --git a/drivers/gpu/drm/i915/intel_engine_cs.c 
> > b/drivers/gpu/drm/i915/intel_engine_cs.c
> > index a6ac9d0a4156..7dfc78b038c4 100644
> > --- a/drivers/gpu/drm/i915/intel_engine_cs.c
> > +++ b/drivers/gpu/drm/i915/intel_engine_cs.c
> > @@ -1071,8 +1071,11 @@ static int cnl_init_workarounds(struct 
> > intel_engine_cs *engine)
> >     int ret;
> >     /* WaForceContextSaveRestoreNonCoherent:cnl */
> > +   /* WaForceEnableNonCoherent:cnl */
> >     WA_SET_BIT_MASKED(CNL_HDC_CHICKEN0,
> > -                     HDC_FORCE_CONTEXT_SAVE_RESTORE_NON_COHERENT);
> > +                     HDC_FORCE_CONTEXT_SAVE_RESTORE_NON_COHERENT |
> > +                     HDC_FORCE_NON_COHERENT);
> > +
> >     /* WaDisableReplayBufferBankArbitrationOptimization:cnl */
> >     WA_SET_BIT_MASKED(COMMON_SLICE_CHICKEN2,
> 
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