On Mon, Oct 1, 2012 at 4:45 PM, Nikolskiy Alexey
<[email protected]> wrote:
> Good time of day!
>
> My name is Alexey Nikolskiy. I am a student in the St.Petersburg State 
> Polytechnical University. Now I am doing my research arond operating system 
> we are developing in our university. So I am looking for creating some 
> graphics window system support for our operating system. All we need is basic 
> 2D graphics support for this. Currently we are using VBE through real mode 
> emulation in protected mode to make modeset functions enabled with LFB. After 
> that we have several asm functions for double-buffered graphics engine. But 
> enabling alpha blending makes performence issues so far. So now I am looking 
> for the way I can get real GPU acceleration for this. I have some experience 
> in driver writing (especially ethernet cards), so I can port some drivers 
> from Linux to our OS. Out OS is not a Linux, so to port any driver I have to 
> understand which functionsly I expect from the driver (like packet 
> send/receive functionality from ethernet cards), then I serach in linux 
> driver for setup an
 d
>  other functions and then I port them by creating own ethernet driver. But 
> with graphics driver it is not that easy for me.
> I really want to get intel HD graphis card support (basic 2D acceleration 
> from intel GPU) so I have explored your documentation and driver sources and 
> I have found a lot of useful information about all of this stuff. But the 
> ammount of information is too big, so what I need is some guidence of basic 
> actions to perform to make graphics mode setup (like 1024x768x24) and then 
> use some functions that allows me to draw images on the screen  with apha 
> blending. I do not need 3D acceleration
>
> Please, if it is possible, provide me with some guide about basic intel HD 
> graphics setup, by extending this one:
> 1. Find PCI device (using class, device and vendor IDs) - it is ok I have 
> done it.
> 2. Map MMIO areas. - it is also I have done. I also have found MMIO register 
> map in your manuals.
> 3. Parse Video BIOS to understand modes supported... - or how I can get 
> supported modes list?
> 4. Get connector/monitor status - how I can do it?
> 5. Setup graphics mode (1024x768x24) on some of enabled connectors - using 
> VGA and VGA extended registers I guess. How I can do this? Hwere I can find 
> some code examples?
> 6. Setup overlay/screen/display...or some other objects on GPU? - what I need 
> to setup and in what order?
> 7. Setup some command stream and DMA areas...- for commands to be executed.  
> - what I need to setup and in what order?
> 8. What  commands I have to send and in what order to make some image in 
> memory to be drawn with alpha blending on the screen?
>
> Any information will be extreamly helpful.

I'm not 100% the Intel 2D blit can do alpha blending, if it can't then
you need to use the 3D engine,

Either way you are talking about a huge amount of work, possibly more
than porting your application to Linux.

you'd have to port a lot of the kernel driver from Linux, though you
could drop all the modesetting pieces if VBE is capable enough for
you.

Dave.
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