On 28/02/18 09:18, Tvrtko Ursulin wrote:
From: Tvrtko Ursulin <[email protected]>

In decimal its just a weird big number, while in hex can actually log
which engines were requested to be wedged.


And IGT is not reading the hang reason in this case, so


Reviewed-by: Michel Thierry <[email protected]>

Signed-off-by: Tvrtko Ursulin <[email protected]>
---
  drivers/gpu/drm/i915/i915_debugfs.c | 3 ++-
  1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/i915_debugfs.c 
b/drivers/gpu/drm/i915/i915_debugfs.c
index 472240349388..2a4c258b90fd 100644
--- a/drivers/gpu/drm/i915/i915_debugfs.c
+++ b/drivers/gpu/drm/i915/i915_debugfs.c
@@ -3977,7 +3977,8 @@ i915_wedged_set(void *data, u64 val)
                engine->hangcheck.stalled = true;
        }
- i915_handle_error(i915, val, "Manually setting wedged to %llu", val);
+       i915_handle_error(i915, val, "Manually set wedged engine mask = %llx",
+                         val);
wait_on_bit(&i915->gpu_error.flags,
                    I915_RESET_HANDOFF,

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