On Fri, Oct 26, 2012 at 06:20:12PM +0100, Damien Lespiau wrote:
> From: Damien Lespiau <[email protected]>
> 
> Just like in:
> 
> commit c2c75131244507c93f812862fdbd4f3a37139401
> Author: Daniel Vetter <[email protected]>
> Date:   Thu Jul 5 12:17:30 2012 +0200
> 
>     drm/i915: adjust framebuffer base address on gen4+
> 
> but this time, for the sprite planes. This ensures that the
> sprite offset are always inside the supported hardware limits since it
> becomes the offset into a page and we adjust the base address to a page
> boundary.
> 
> Signed-off-by: Damien Lespiau <[email protected]>

Both patches slurped in, thanks.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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