From: Ville Syrjälä <[email protected]>

Make sure the the framebuffer stride is smaller than 32k. That
seems to be the limit on recent hardware. Not quite sure if
<=Gen4 has smaller limits.

Also when using a tiled memory make sure the object stride matches
the framebuffer stride.

Signed-off-by: Ville Syrjälä <[email protected]>
---

I had an earlier version a long time ago that tried to use smaller stride limits
on <=Gen4, but as there isn't clear information what those limits are, I decided
to just check for the 32K limit everywhere. It's definitely an upper bound for
the older hardware as well.

 drivers/gpu/drm/i915/intel_display.c |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_display.c 
b/drivers/gpu/drm/i915/intel_display.c
index b42637b..f431f2a 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -8235,6 +8235,14 @@ int intel_framebuffer_init(struct drm_device *dev,
        if (mode_cmd->pitches[0] & 63)
                return -EINVAL;
 
+       /* FIXME <= Gen4 stride limits are bit unclear */
+       if (mode_cmd->pitches[0] > 32768)
+               return -EINVAL;
+
+       if (obj->tiling_mode != I915_TILING_NONE &&
+           mode_cmd->pitches[0] != obj->stride)
+               return -EINVAL;
+
        /* Reject formats not supported by any plane early. */
        switch (mode_cmd->pixel_format) {
        case DRM_FORMAT_C8:
-- 
1.7.8.6

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