Frederic Plourde <[email protected]> writes:

> From: Tomeu Vizoso <[email protected]>
>
> When i915 driver decides to fallback to software, the texture's Map
> gets replaced by its Buffer attribute, which is NULL because the 
> texture hasn't been allocated by swrast yet.
>
> The attached patch makes sure that the image buffer for the texture 
> gets allocated

Huh?  If you just allocate some hunk of memory and use that, then the
software rendering won't actually show up mixed with your hardware
rendering.

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