Frederic Plourde <[email protected]> writes: > From: Tomeu Vizoso <[email protected]> > > When i915 driver decides to fallback to software, the texture's Map > gets replaced by its Buffer attribute, which is NULL because the > texture hasn't been allocated by swrast yet. > > The attached patch makes sure that the image buffer for the texture > gets allocated
Huh? If you just allocate some hunk of memory and use that, then the software rendering won't actually show up mixed with your hardware rendering.
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