On Fri, 2019-09-06 at 19:13 +0100, Chris Wilson wrote:
> Quoting Tvrtko Ursulin (2019-09-02 14:42:44)
> >
> > On 24/07/2019 14:05, Tvrtko Ursulin wrote:
> > >
> > > On 23/07/2019 16:49, Stuart Summers wrote:
> > > > +u32 intel_sseu_get_subslices(const struct sseu_dev_info *sseu,
> > > > u8 slice)
> > > > +{
> > > > + int i, offset = slice * sseu->ss_stride;
> > > > + u32 mask = 0;
> > > > +
> > > > + if (slice >= sseu->max_slices) {
> > > > + DRM_ERROR("%s: invalid slice %d, max: %d\n",
> > > > + __func__, slice, sseu->max_slices);
> > > > + return 0;
> > > > + }
> > > > +
> > > > + if (sseu->ss_stride > sizeof(mask)) {
> > > > + DRM_ERROR("%s: invalid subslice stride %d, max:
> > > > %lu\n",
> > > > + __func__, sseu->ss_stride, sizeof(mask));
> > > > + return 0;
> > > > + }
> > > > +
> > > > + for (i = 0; i < sseu->ss_stride; i++)
> > > > + mask |= (u32)sseu->subslice_mask[offset + i] <<
> > > > + i * BITS_PER_BYTE;
> > > > +
> > > > + return mask;
> > > > +}
> > >
> > > Why do you actually need these complications when the plan from
> > > the
> > > start was that the driver and user sseu representation structures
> > > can be
> > > different?
> > >
> > > I only gave it a quick look so I might be wrong, but why not just
> > > expand
> > > the driver representations of subslice mask up from u8? Userspace
> > > API
> > > should be able to cope with strides already.
> >
> > I never got an answer to this and the series was merged in the
> > meantime.Thanks for the note here Tvrtko and sorry for the missed response! For some reason I hadn't caught this comment earlier :( > > > > Maybe not much harm but I still don't understand why all the > > complications seemingly just to avoid bumping the *internal* ss > > mask up > > from u8. As long as the internal and abi sseu info struct are well > > separated and access point few and well controlled (I think they > > are) > > then I don't see why the internal side had to be converted to u8 > > and > > strides. But maybe I am missing something. > > I looked at it and thought it was open-coding bitmap.h as well. I > accepted it in good faith that it improved certain use cases and > should > even make tidying up the code without regressing those easier. The goal here is to make sure we have an infrastructure in place that always provides a consistent bit layout to userspace regardless of underlying architecture endianness. Perhaps this could have been made more clear in the commit message here. Thanks, Stuart > -Chris
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