On Tue, 25 Jun 2013 21:38:10 +0300
[email protected] wrote:

> From: Ville Syrjälä <[email protected]>
> 
> There's little point in increasing the GPU frequency from the delayed
> rps work on VLV. Now when the GPU is idle, the GPU frequency actually
> keeps dropping gradually until it hits the minimum, whereas previously
> it just ping-ponged constantly between RPe and RPe-1.
> 
> Signed-off-by: Ville Syrjälä <[email protected]>
> ---
>  drivers/gpu/drm/i915/intel_pm.c | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
> index 96cfb3e..eaf0fa2 100644
> --- a/drivers/gpu/drm/i915/intel_pm.c
> +++ b/drivers/gpu/drm/i915/intel_pm.c
> @@ -3464,7 +3464,8 @@ static void vlv_rps_timer_work(struct work_struct *work)
>        * min freq available.
>        */
>       mutex_lock(&dev_priv->rps.hw_lock);
> -     valleyview_set_rps(dev_priv->dev, dev_priv->rps.rpe_delay);
> +     if (dev_priv->rps.cur_delay > dev_priv->rps.rpe_delay)
> +             valleyview_set_rps(dev_priv->dev, dev_priv->rps.rpe_delay);
>       mutex_unlock(&dev_priv->rps.hw_lock);
>  }
>  

Hm that's not what I saw here; I stopped getting the timer interrupts
when the GPU went idle.  But that could be explained by punit fw
differences.

So this change looks ok to me.

Reviewed-by: Jesse Barnes <[email protected]>

-- 
Jesse Barnes, Intel Open Source Technology Center
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