Hi Chris,

> Now that we are careful to always force-restore contexts upon rewinding
> (where necessary), we can restore our optimisation to skip over
> completed active execlists when dequeuing.
> 
> Referenecs: 35f3fd8182ba ("drm/i915/execlists: Workaround switching back to a 
> completed context")
> References: 8ab3a3812aa9 ("drm/i915/gt: Incrementally check for rewinding")
> Signed-off-by: Chris Wilson <[email protected]>
> Cc: Mika Kuoppala <[email protected]>
> ---
>  .../drm/i915/gt/intel_execlists_submission.c  | 34 +++++++++----------
>  1 file changed, 16 insertions(+), 18 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/gt/intel_execlists_submission.c 
> b/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
> index 524c8b54d220..ac1be7a632d3 100644
> --- a/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
> +++ b/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
> @@ -1224,12 +1224,20 @@ static void set_preempt_timeout(struct 
> intel_engine_cs *engine,
>                    active_preempt_timeout(engine, rq));
>  }
>  
> +static bool completed(const struct i915_request *rq)
> +{
> +     if (i915_request_has_sentinel(rq))
> +             return false;
> +
> +     return __i915_request_is_complete(rq);
> +}
> +
>  static void execlists_dequeue(struct intel_engine_cs *engine)
>  {
>       struct intel_engine_execlists * const execlists = &engine->execlists;
>       struct i915_request **port = execlists->pending;
>       struct i915_request ** const last_port = port + execlists->port_mask;
> -     struct i915_request *last = *execlists->active;
> +     struct i915_request *last, * const *active;
>       struct virtual_engine *ve;
>       struct rb_node *rb;
>       bool submit = false;
> @@ -1266,21 +1274,13 @@ static void execlists_dequeue(struct intel_engine_cs 
> *engine)
>        * i.e. we will retrigger preemption following the ack in case
>        * of trouble.
>        *
> -      * In theory we can skip over completed contexts that have not
> -      * yet been processed by events (as those events are in flight):
> -      *
> -      * while ((last = *active) && i915_request_completed(last))
> -      *      active++;
> -      *
> -      * However, the GPU cannot handle this as it will ultimately
> -      * find itself trying to jump back into a context it has just
> -      * completed and barf.
>        */
> +     active = execlists->active;
> +     while ((last = *active) && completed(last))
> +             active++;

looks reasonable to me...

Reviewed-by: Andi Shyti <[email protected]>

Thanks,
Andi
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