Mika Kuoppala <[email protected]> writes:

> Currently our wedge timeout is 5 seconds. Hangcheck
> needs atleast three runs to declare a hang with 1500ms
> timer tick period.
>
> To make sure that gpu can be wedged in the first place,
> define wedge timeout as multiple of hangcheck timer periods to ensure
> that it is always greater than hang detection time.
>
> This commit increases wedging period from 5 seconds to 8 seconds.
>
> v2: better name for macro (Chris Wilson)

Forget both of these. I will post an improved series soon.
-Mika
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