Chris Wilson <[email protected]> writes:

> We lost the ability to capture the first error for a stuck ring in the
> recent hangcheck robustification. Whilst both error states are
> interesting (why does the GPU not recover is also essential to debug),
> our primary goal is to fix the initial hang and so we need to capture
> the first error state upon taking hangcheck action.
>
> Signed-off-by: Chris Wilson <[email protected]>

Reviewed-by: Mika Kuoppala <[email protected]>
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